Xbox Game Pass In VR Is A Literal Game Changer

Just when I thought it was time to put a pause on my Xbox Game Pass Ultimate subscription, they pulled me back in! I’ve spent a lot less time on Game Pass this year than in the past. I expected to dump at least a hundred hours into Starfield, but the only game I played to completion on the service this year was Cocoon. Across my top ten list, Remnant 2 is the only game available on Game Pass, and I played it months before it was added to the library. I fully planned on taking a break from the service in the new year, but the launch of Game Pass on Quest 3 has reminded me how valuable it is.



Game Pass for VR is exactly what you think it is. It features little in the way of bells and whistles beyond screen size options and the ability to swap between a virtual theater environment and pass through – which I’ve quite enjoyed using as it gives a great sense of scale to your virtual screen. The biggest screen size covers one entire wall in my office almost perfectly. That’s about a 12-foot screen, which isn’t movie theater size, but it’s a heck of a lot bigger than any TV you can play on.

Game Pass handles that extreme resolution remarkably well, considering there’s no local downloads on the Quest 3, only streaming. Heavily-stylized games like Hi-Fi Rush and Teenage Mutant Ninja Turtles: Shredder’s Revenge definitely look a lot sharper than hyper-realistic games like Forza Horizon 5, but everything I tested was comfortable to look at and played great. You also have the option to connect your controller via Bluetooth or plug it directly into the headset if you want to ensure the lowest latency possible.


An Insomniac Classic And My Favorite VR Game Can No Longer Be Purchased

Insomniac Games’ exceptional Stormland is trapped on PCVR, and as of this time cannot be purchased from the Oculus store.

This is the Game Pass streaming solution I’ve been waiting for. I’ve gotten a lot of use out of Game Pass on mobile with both the Backbone One and the Razer Kishi controller and I’m impressed with how well the mobile app works, but my unhealthy relationship with my phone means that I’m frequently pausing my game to check my messages and notifications. Also, ever since switching to the Pixel Fold, those mobile controllers have been useless.

Game Pass VR solves two problems at once. It gives me a beautiful display that I can use comfortably while laying in bed – with an actual Xbox controller – and it keeps me off my phone completely. One of the secret benefits to wearing a VR headset, cumbersome as it might be, is how much it forces you to focus on the game you’re playing. I’m guilty of reflexively picking up my phone the second I hit a loading screen or a cutscene, and VR mostly stops me from doing that (except when I peek at my phone through the nose gap, a nasty little trick I wish I never would have discovered).

I hate to admit that I need to employ sensory restriction techniques to make myself play Xbox games, but hey, it’s working. Game Pass VR is exactly what I needed to finally dig into my backlog and get started on those games I know I’ll enjoy if I just put the time in. Sabotage Studio definitely didn’t intend for Sea of Stars to be played via streaming to a Quest 3 headset, but that’s exactly how I’m going to play it this Christmas. Don’t message me cause I’m not going to see it.

Next: Asgard’s Wrath 2 Review Is Delayed Because I Can’t Play VR Without Hurting Myself

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