Cyberpunk 2077: Phantom Freedom arrived with surprising improvements to the game's character progression and skill customization systems in September 2023. Since CD Projekt Red (CDPR) is behind both Cyberpunk 2077 and the upcoming new episode of The witcher saga, which is now officially called The sorcerer 4 and will follow Ciri after a time jump, it's reasonable to speculate that the lessons learned while developing Phantom Liberty's skill tree overhaul could influence her future adventures.
While no official details have been confirmed, there are several compelling reasons why developers could adapt a similar skill tree to Phantom Liberty The sorcerer 4 Also. One of the main reasons is Wild huntthe same skill progression system, which wasn't too nuanced at the time. Since Ciri will likely have an exotic and enigmatic school of Lynx background, and the studio would probably like to give fans something new, a skill tree similar to Phantom freedom it could be in the books.

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The Witcher 4 clarifies its main themes
The Witcher 4 TGA trailer shows clear themes that set Ciri on a narrative path following in the footsteps of what Geralt set before her.
Confirm Ciri as the protagonist and emphasize the time jump
The trailer makes it clear that Ciri, who played a key role in the The sorcerer 3is now the center of attention as the protagonist and the story doesn't take off immediately after the events of Wild hunt O. Therefore, unlike Geralt, whose abilities were quite stable and well-established, Ciri's new status as a fully mutated Witcher – complete with cat-like pupils after the use of potions that could give her a Lynx School background – opens the door to much more granular character development.
Instead of linear skill lines, players had access to perks that radically changed playstyles Phantom freedom. For Ciri, who is both a Witcher and an Elder Blood bearer, this duality could translate into multiple and distinct building paths: swordsmanship, advanced signs, alchemical skill, and even some lingering abilities derived from her obvious Elder Blood heritage in the trailer as GOOD. Translating this into a skill tree will likely be a much simpler and more effective way to improve gameplay. So there could be fewer gentle percentage increases and more defined advantages that would allow players to mold Ciri into a uniquely personal Witcher.
A new school of Witchers means new opportunities
The lynx-shaped medallion around Ciri's neck suggests a new school of Witchers, or at least a new lineage of Witchers. This new interpretation offers the opportunity to reinvent the approach to training and skills. Just like Phantom freedom introduced new abilities and revised old ones to meet evolving gameplay expectations, The sorcerer 4 could define its protagonist's growth through a skill tree that seems tailor-made for the new school's ethos and fighting style, potentially emphasizing agility, cunning, ambush tactics, or unique twists of signs and alchemy, as highlighted in the trailer.
There needs to be some sort of update to the skill progression system – it might even be similar Phantom freedomor something growing on top of it.
Player feedback and continuous improvement
CDPR has a fair amount of experience listening to player feedback. The changes in Phantom freedom they were partly a response to calls for more significant progress Cyberpunk. Given the popularity and longevity of The sorcerer 3the team is undoubtedly aware of what fans want: systems that evolve beyond simple stat increases and align with thematic role-playing and story choices. Implementation Phantom freedomThe design lessons of The sorcerer 4therefore, it would be the natural next step to maintain goodwill and meet player expectations.
In the end, The witcher's move from REDengine to Unreal Engine 5 also provides a new technological foundation. This can allow for more visually engaging and complex abilities, and are worth adding – ones that could be more accessible, clearer, and give players a stronger sense of evolving their character's abilities.

The Sorcerer IV
The Witcher IV is a single-player open-world role-playing game from CD PROJEKT RED. As a new saga begins, players take on the role of Ciri, a professional monster hunter, and embark on a journey through a brutal dark fantasy world. Powered by Unreal Engine 5, it aims to be the most immersive and ambitious open-world Witcher game to date.