The stone of madness It allows you to choose between two different paths of the countryside immediately after the prologue, the game training phase. What beginners players may not realize is that these two paths lead to a completely separate series of mission, each of which offers unique twists and turns about history! It is important to choose wisely, choose the path that does not overwhelm you with puzzles and mysteries or what is not too simple, if you are a hardcore player.

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If you want to find out in which campaign The stone of madness Best adapts to your style of play and expectations, check the following guide. It breaks the differences between each path and recommend which to start according to your preferences.
The choice of the Stone of Madness campaign explained
After discovering the strange stone of madness, you have to choose who to give it to: the inquisitor from the Church or from the Panecillo, the mysterious trader. Each choice launches a different campaign with its unique plot.
Countryside |
Detail |
---|---|
The gate of San Girolamo |
Start with Panecillo and is longer |
The corrupt hands of the Church |
Begins with the inquisitor and is shorter |
Each campaign consists of four chapters and you will earn five results by completing each (ten in total).
The gate of San Girolamo
If you decide to give the stone to Panecillo, you will take a journey to escape the monastery. The key difference between this path and the corrupt hands of the Church is that this takes more time to complete.
Introduction of the campaign: “The party will find a mysterious key, triggering a search to discover the inhabitants of the dark secrets of the monastery and finally escape the cursed place through the most obvious way: the main entrance, the door of San Girolamo.”
The corrupt hands of the Church
If you give the stone to the inquisitor, you will start investigating corruption in the monastery, collecting evidence to be reported to the authorities, the Holy Office. This campaign is shorter than the San Girolamo door and follows a different path.
Introduction of the campaign: “The inquisitor, taking advantage of the bad health of the abbot, took the control of the monastery. Father Alfredo will soon discover that prisoners are in serious danger. Fortunately, they can count on an unexpected ally. “
Who should you give the stone of madness?
Beginning players are recommended to start with the corrupt hands of the church campaign. This path is shorter and has more suitable missions to beginners. In addition, it is a great way to familiarize yourself with the game mechanics, preparing for the longest and most stimulating missions on the San Girolamo route.
The best way to play the Stone of Madness campaign
Ideally, it starts two rescue files and completes each prologue before immersing yourself in any campaign. With these rescue files, you can first complete the shortest path (the corrupt hands of the church) and then immediately pass the other rescue file to face the largest campaign (the San Girolamo door).
I highly recommend investing time in both paths, as they present well -designed missions and pleasant puzzles. If you are a short time, however, go with the longest campaign, as it offers the closest experience to the full game.