Warner Bros. working on a game system for taxis, planes and more

Key points

  • Warner Bros. is developing software to allow passengers to connect and play video games together while in transit.
  • The technology collects user data such as mood and interests for the algorithmic generation of games while traveling.
  • Patents from Warner Bros. and other gaming companies show a trend toward innovative gaming experiences for new audiences.



A recent patent publication reveals details of software in development Warner Bros. this would allow passengers on transit vehicles such as trains and planes to play video games together via a connected interface. Warner Bros. recently increased its stake in the gaming division, and this patent for a unique video game technology gives the public an insight into the company's behind-the-scenes research and development efforts.

Many large companies in the entertainment and gaming industries have filed a variety of interesting patents over the years, ranging from innovative controller designs to more abstract software concepts. Similar to recent patents from Sony and other gaming giants, Warner Bros.' latest filing appears to improve multiplayer gaming among new audiences.


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According to a Warner Bros. patent published on October 10, the company is working on developing in-vehicle gaming software that would allow passengers in private and commercial vehicles to play games with each other. The technology relies on a connected interface, like entertainment screens on airplanes, that record user data to algorithmically generate a game that multiple users can play. Certain characteristics such as players' mood and interests would be collected and used to create a gaming experience for the duration of the expected travel time. This could be implemented in personal cars or public taxis, as well as buses, trains and planes, to entertain passengers during travel. Machine learning algorithms and systems would be used to generate these games, perhaps indicating that Warner Bros. is keeping pace with other AI video game technologies.



Warner Bros. In-Vehicle Game Patent Details

By digging deeper into Warner Bros.' in-vehicle gaming patent, audiences can get their first look at how this system could be implemented for travel. Figure 22 offers a sample situation in which two vehicle passengers are in front of an interactive screen with virtual projections. As detailed in Figures 23 and 14, user profile and travel data would be collected and used to generate a game on this display that passengers could then use to play an interactive media title together. While the concept itself could prove revolutionary for gaming on the go, it's crucial to note that patents for gaming technology and other systems are often filed without ever being fully realized, so there is currently no guarantee that Warner Bros. will release this intra-trip gaming software for consumers.


The video game industry continues to expand, with entertainment and technology companies continuing to invest in the highly profitable gaming sector. With a slew of video game technology patents focusing on new ways to introduce gaming to wider audiences via home consoles and public interfaces, the future of the industry has the potential to see a number of major innovations benefiting novice and veteran gamers. . Whether any of these systems will be made available to the public remains to be seen, but the efforts made Warner Bros. and others show promise for audiences.

Warner Bros. Interactive

Warner Bros. Interactive

Founding date
January 14, 2004

Site
Burbank, California, United States

Parent company
Warner Bros. Interactive Entertainment, Warner Bros. Games

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