Dragon Age: The Veil Guard has drawn mixed reactions from gamers, but one thing almost everyone can agree on is its impressive visual fidelity. Opinions on BioWare's pivot to art style aside, Guard of the Veil it's a pretty stunning piece of art, especially on PC, where it makes the most of the modern hardware available to deliver strong graphics and performance.
Among the suite of tools that Dragon Age: The Veil Guard the levers on PC are various upscaling software. The game is compatible with AMD FSR, Intel XeSS and, of course, NVIDIA DLSS 3, which seems to have the biggest impact on graphics and performance. This is especially evident through third-generation DLSS features like Frame Generation, which greatly simplifies gameplay via interpolation. I had the chance to test Dragon Age: The Veil Guard with an NVIDIA RTX 4060, gaining some insight into how the game looks and runs on a low-end 40-series GPU.
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Dragon Age: The Veilguard On an RTX 4060: The Good, the Bad and the Ugly
Dragon Age: The Veilguard runs great on 40-series GPUs, in most cases
As already mentioned, Dragon Age: The Veil Guard it's a stunningly beautiful game: textures are rich and detailed, draw distance is vast and expansive, and ray-tracing effects help lighting reflect brightly and convincingly off metal, glass, water, etc. Of course, Ultra settings across the board will deliver the greatest amount of detail and VFX, but the game still looks surprisingly good on lower settings.
DLSS 3 is what really helps Guard of the Veil shine, though. Enabling DLSS and Frame Generation can result in a massive increase in FPS (up to 30 frames in some areas) without a noticeable sacrifice in visual fidelity: on Balanced, with all settings set to Ultra, I managed to settle into a fairly comfortable 75FPS for the majority of my time with the game. DLSS 3 is a major improvement over its predecessor and this one really stands out Guard of the Veil: There is little to no artifacting with DLSS enabled, nor is there the screen door effect that can sometimes be observed in previous generations of the software. That said, Ultra Performance can make the game look rather washed out and unattractive, and the additional frames it offers won't be worth the loss in visual quality for most gamers.
While Guard of the Veil I almost always managed to run above 60 FPS, I found a good level of stuttering in some areas, especially with ray tracing activated. This problem was made worse by the fact that, for some reason, I couldn't set a maximum framerate within the application: I attempted to limit my FPS to 60 in Guard of the Veilbut the game would still target 75 FPS, resulting in some frustrating inconsistencies that undermine an otherwise solid experience.
In addition to an RTX 4060, my setup includes an AMD Ryzen 7 5800X and 32GB of RAM. I also tested
Guard of the Veil
with AMD FSR, which resulted in fewer frames and worse overall visual quality than DLSS.
I also encountered a disappointing amount of screen tearing, which seemed to occur in stages and randomly. As a result, we recommend turning on Vsync in Nvidia's Control Panel, rather than using the app settings (which is the default)
Overall, Dragon Age: The Veil Guard it's a solid showcase of NVIDIA's DLSS 3 software. Issues that are apparently application-side, such as issues with FPS capping and screen-tearing, may be fixed to allow for better performance in the future. But for now, anyone with a low-end 40-series GPU is trying to pick it up Dragon Age: The Veil Guard has some good things to look forward to, as long as they're willing to put up with a few warts here and there.