After the conservative step forward, that was it Orcs must die 3the cult-favorite franchise is back with The orcs must die! DEATHTRAPa sequel that is both more inventive and more derivative than its predecessors. DEATHTRAPThe biggest departure from the series' convention is its roguelike gameplay, while the meat and potatoes of the experience are left more or less intact. This can be a mixed bag. On the one hand, why fix what isn't broken? But at the same time, some of the game's larger structural elements can feel tacked on and underplayed.
The orcs must die! DEATHTRAP It adheres to the satisfying blend of real-time combat and carefully crafted strategy that won the franchise its fans in 2011. The premise is simple: Orcs will attack the player's base, an object called The Rift, in waves, and the player must Use a variety of traps and Space button abilities to establish battlefield supremacy. It's a brutal, fast-paced, deadly sandbox that's sure to please tower defense fans, but those looking for a match with more meat on its bones may be left disappointed.
DEATHTRAP it strips away many elements of previous games, including a traditional narrative and alternative modes such as ORC must die 3The war scenarios, instead focusing on the aforementioned design pillars that make the game tick. The result is a lean, mean, orc-killing machine of a game, something that's unlikely to grab many shiny prizes, but more than likely to put an evil grin on your face thanks to its cartoonish action.
The orcs must die! DeathTrap offers limitless cooperative fun
After a brief cinema from stage set, The orcs must die! DEATHTRAP It puts its cards on the table: players can undertake missions from their home base, playing as one of seven war wizards, each with a distinct suite of abilities that sets them apart from one another. War wizards all feel fantastic to play despite their relative mechanical simplicity. The players will not be held Overwatch-The level of mind-blowing kills or acts of destruction, but the diverse roster of characters does what it's supposed to.
The secret sauce of DEATHTRAPjust like the Orcs Games first, is the collection of traps that players have at their disposal. Before each wave of orcs arrives, players will be informed about the paths these monsters will take to reach the rift, which is surprisingly subtle. It doesn't take many orcs to deplete the rift's hit points, which results in a loss. You can whittle down the substantial orc horde by learning these paths and funneling the creatures into strategic chokeholds loaded with deadly traps. Floor spikes, ceiling-mounted acid showers, and automated crossbow turrets are just a few of the lethal machines in the player's arsenal, which can be expanded and upgraded by spending in-game resources in the fortress hub area .
As always, creating the perfect setup for killing orcs is tremendously rewarding. There's nothing better than the feeling of carefully routing orcs down a corridor filled with wall, floor, and ceiling traps, watching with Glee ghoulishness as eager monsters slowly meet their fate towards your door. DEATHTRAP It offers a set of large, appropriately complex maps, and learning their layouts makes subsequent runs easier. You'll gain invaluable knowledge from both your successes and failures, ultimately mastering the geography of each arena and using it to your advantage. This makes the game intrinsically rewarding, which is a good thing, as the material rewards and progression systems are a bit lacking.
ORRCs must die! DEATHTRAP it works beautifully. I played it on a PC with an AMD Ryzen 7 and an RTX 4060, at maximum settings, and the FPS never dipped below 70, even with dozens of orcs on screen at once.
The orcs must die! DeathTrap is a great DIY combat sandbox, but a lackluster roguelike
DEATHTRAP It's not a traditional roguelike by any means, but it's also not shy about what it borrows from the genre. After each enemy wave, players will be able to choose from a selection of upgrades that will stay with them until the end of that run. These can impact both trapping and combat performance, but are a little underwhelming and feel tacked on. The best Roguelike progression systems have upgrades that compound on each other in interesting or unexpected ways, arguing that “no two races are the same” design philosophy, but DEATHTRAPShort-term updates lack the weight and creativity that makes such a system rewarding. Rather, the game's updates are both disappointing and uncreative, with too many of them granting menial, incremental buffs like a 10% increase in damage for a specific trap or trap. It's better than nothing, but it's rare to feel that ever-growing sense of power that makes Roguelike progression so compelling.
Cross-progression is similarly dull, with a permanent skill tree whose most expensive items include upgrades like a 10% increase in post-revival health and a 3% increase in critical success chance. Together, these upgrades can certainly increase a player's effectiveness, but with each warmage being somewhat mechanically shallow, it would have been nice for the progression to be a little more meaningful, adding new dimensions to moment-to-moment gameplay rather than Static and undemanding statistics increase.
Once again, the gameplay heart of the game turns out to be the trap system. Unlocking new traps is what deepens the experience over time, as each new tool is basically a new toy to play with, ensuring that strategy and forethought stays fresh and exciting long after the war wizard's combat becomes stagnant. However, the action-oriented war wizard gameplay is presented as half the experience, as important as the trap – so it's a little disappointing that it isn't as dynamic and deep as its tower defense counterpart.
The orcs must die! Deathtrap is better with friends
Aside from the Roguelike progression system, The orcs must die! DEATHTRAPThe biggest change from the series' convention is the increase in the maximum team size from two to four. The game Candies Be played solo, but have fun during cooperative play, which elevates all aspects of the gameplay loop. Planning is much more fun with a partner or three, as players can bounce ideas off and discover new angles of attack through collaboration. Each war wizard's relatively bland combat is even less of an issue, as different wizards support different archetypes and can synergize well with each other. For example, while a player might have difficulty playing as a Kalos melee healer in solo mode, it can become an invaluable support tool when paired with a long-range attack character like Vaan or Wren.
More than other games in the series, The orcs must die! DEATHTRAP I feel like it was designed for cooperative play first and foremost. Each playable character has weaknesses, such as low DPS or a lack of offensive special abilities, and these can be compensated for by pairing them with another character with opposing strengths and weaknesses. DEATHTRAP It has a very complementary design in this regard, making its cooperative gameplay much more interesting and complex than its single-player options.
The orcs must die! DEATHTRAP is a Game Pass Day-One release, which will help concurrent numbers of players and strengthen the game's strong cooperative multiplayer.
The orcs must die! DEATHTRAP it's good, but in a very working way. While it's not the most amazing or inventive multiplayer game on the market, it upholds the strong balance of strategy and real-time gameplay that made the franchise so beloved in the first place. Fans of previous entries may be somewhat divided on things like the Roguelike progression and heavier emphasis on multiplayer at the cost of solo play, but the series' strengths are still there and, in some ways, are more finely tuned than ever.

Review on PC
- Platforms
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PC, Xbox Series
- Developer(s)
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Robot entertainment
- Publisher(s)
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Entertainment robots
- Number of players
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1-4
- Great strategic tower defense gameplay
- Well tuned cooperative
- Good quality design
- Unique and memorable traps
- Lackluster progression
- Ham fist roguelike systems
- Moment to moment combat that can get old fast
The orcs must die! DEATHTRAP will be released on PC and Xbox Series S on January 28, 2024. Game Rant was provided a Steam code for this review.