Key points
- Games Workshop's approval process for Warhammer 40,000 games is very strict, down to specific details like ankle armor.
- The attention to detail in the development of Space Marine 2 has paid off in terms of sales and fan satisfaction.
- Saber Interactive had to make changes to the game based on feedback from Games Workshop to ensure accuracy.
According to developer Saber Interactive, the approval process put in place for the development of Warhammer 40,000: Space Marines 2 he was so severe that he didn't even spare the Space Marines' ankle armor. The studio was asked to make changes to the design of the ankle armor worn by the Astartes Space Marines 2 before the game was approved for release.
Like the parent company behind it War hammer AND Warhammer 40,000Games Workshop runs some of the most iconic franchises in the world. Therefore, it's no surprise that the company may have a process in place to ensure that game adaptations of its franchises meet certain standards. This process seems to have borne fruit Warhammer 40,000: Space Marines 2 is quickly reaching sales milestones and garnering praise for its depiction of the Adeptus Astartes, the world's most recognizable faction. Warhammer 40,000 placement.
Of course, no one said that meeting the standards applied by Games Workshop would be easy or simple. In a new interview with IGNTim Willits, Chief Creative Officer at Saber Interactive, said that Games Workshop even went so far as to annoy the studio for getting the design of the Space Marines' ankle armor wrong. Saber Interactive had to redesign the part to include it in the game.
Games Workshop initially rejected designs for Space Marine 2 due to errors in the ankle armor
Willits brought up the ankle armor “incident” to illustrate the protective nature of Games Workshop's handling of the armor Warhammer 40,000 brand. The company has worked closely with Saber Interactive during Space Marines 2to ensure that the game's graphics and depictions of objects, technology, and even individual creatures were appropriately “lore-accurate”. The result was a series of details about the tradition Warhammer 40,000: Space Marines 2 which are easy to miss, but can delight the dedicated War hammer fans for their loyalty to the setting.
Another example cited by Willits included Games Workshop offering feedback on things like the individual attack animations of certain Tyranid creatures or the abilities of Chaos Marines encountered throughout the story. Although Willits mentioned how Games Workshop helped “lead” the development of Space Marines 2was mindful of his trademark protection, recognizing how “embarrassing” it would be if the studio made mistakes that tarnished a setting beloved by millions of fans around the world.
The level of attention Willits describes indicates that Games Workshop is keeping a close eye on him Space Marines 2and recognizes the game's potential as a standard-bearer Warhammer 40,000 titles. With any luck, that hands-on approach to keeping the game alive 40K Theirs that future Space Marines 2 armor and cosmetic options will be of the same standard as the base game.