The best skills to get your first check

While Check received critical acclaim for its narrative and environment, the game also excels in its gameplay. Jesse Faden has access to a variety of telekinetic abilities, such as Shield, Melee, and Seize.

Choosing which skills to upgrade can be difficult for some players. That's why the guide below is here to do the heavy lifting (pun intended) for you. Unlock these skills first to improve your initial experience Check.

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Which skill to have the first control?

control the use of launch capability

Which skill to prioritize first often depends on the skills you have unlocked. Your initial goal should be to unlock the Throw skill, as it will be one of the most frequently used skills in the game. You can unlock Launch by progressing through the Unknown Caller mission, which is the second main mission.

To make the most of this ability, consider investing in the Energy skill, as it complements Throw and ensures you have enough energy to use it effectively.

Start Skill in Control

Name of the skill

Description

Skill point required

Launch 1

+25% damage increase

1

Launch 2

+50% damage increase

2

Launch 3

+50% damage increase

2

Launch 4

+50% damage increase

2

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Energy skills in control

Name of the skill

Description

Skill point required

Energy 1

+10 Increase in total energy capacity

1

Energy 2

+20 Increase in total energy capacity

3

Energy 3

+20 Increase in total energy capacity

3

Health skills in control

A keyframe showing Jesse Faden looking at a screen under control

If you have an extra skill point available, consider purchasing the first skill in the Health section. Your starting health is quite low, and this skill provides a 10% health boost for just one skill point. However, Avoid prioritizing health over energy or casting. Both maximum health and health draw regeneration can be improved via Personal Mods, making skill investments in these areas less critical early on. Focus on Throw and Energy, as the Throw skill is very effective at destroying both the enemy's armor and health.

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