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Best cone of light |
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Being a fan favorite character since Honkai Star RailTingyun joins the playable roster as a 5-star Nihility character under the name Fugue, following a similar trend to Dan Heng's transformation into Imbibitor Lunae or the upcoming alternate version of Herta. While Fugue has changed paths and elements, it maintains a relatively support-oriented role, although this time it caters more to Break DMG-oriented teams involving characters like Firefly, Rappa, or Boothill. This change makes her fundamentally different from other Fire Nihility units like Jiaoqiu or Guinaifen, which play distinct roles within team compositions.
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This divergence is also evident in the light cone options, as the Fugue benefits from a unique, if somewhat limited, selection of choices. Fortunately, players will find that some accessible F2P options align well with her needs, making it possible to build her effectively without necessarily relying on her signature light cone in Honkai: StarRail.
5
Before the start of the tutorial mission
HP |
ATT |
DEF |
---|---|---|
952 |
476 |
330 |
S5 passive |
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Increases the hit rate of the wearer's effect by 40%. When the wearer attacks enemies with reduced DEF, it regenerates 8 Energy. |
The effect success rate isn't as critical for Fugue as it is for other characters, but keeping the effect success rate around 60-70% is still useful to ensure he can reliably apply DEF reduction to high level enemies. For players looking for an entirely F2P option, Before the start of the tutorial mission is an excellent choice for those who don't want to invest heavily in Escape, while also avoiding the need to equip a body relic of the effect's main success rate stat.
With enough effective hit rate, Fuga will be able to consistently apply DEF reduction and generate energy on its own. However, it is worth noting that this cone of light does not provide any additional utility for the team, which places it at a lower level than other options on this list.
4
Stop
HP |
ATT |
DEF |
---|---|---|
952 |
476 |
330 |
S5 passive |
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Increases the wearer's shatter effect by 32% and increases their DMG to enemies affected by Shock or Wind Shear by 32%. This also applies to DoT. |
A slightly better F2P option for Fugue is Stopas it provides the Break Effect stat, which Fugue needs around 220% or more to maximize its support potential. Equip Stop helps alleviate the need to focus too much on reaching this threshold through secondary relic stats. However, the second part of The one at Fermata the effect isn't particularly useful for Fuga, as she's typically not paired with DoT-oriented characters like Kafka or Black Swan. Instead, he excels on teams with Hypercarry units, where his focus is on improving break damage rather than DoT synergy.
3
Solitary healing
HP |
ATT |
DEF |
---|---|---|
1058 |
529 |
396 |
S5 passive |
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Increases the wearer's breaking effect by 40%. When the wearer uses their Ultimate, it increases the wearer's damage dealt by 48%, for a duration of 2 turns. When a target enemy affected by the wearer's DoT is defeated, it regenerates 6.0 energy for the wearer. |
Solitary healing is relatively on par with The resolution shines like beads of sweat in terms of Escape's damage potential, particularly due to its increased breaking effect. However, because it provides no direct benefit to the DMG team, it falls behind The resolution shines like beads of sweat (S5) in Hypercarry team compositions. Having said that, Solitary healing it can still be a useful option for those looking for a strong F2P choice, especially as a great stat stick due to its higher stats like a 5-star cone of light.
2
The resolution shines like beads of sweat
HP |
ATT |
DEF |
---|---|---|
952 |
476 |
330 |
S5 passive |
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When the wearer hits an enemy and if the affected enemy is not already Entangled, there is a base 100% chance to Entangle the affected enemy. DEF of trapped enemies is decreased by 16% for 1 turn(s). |
While not entirely F2P like previous options on the list, The resolution shines like beads of sweat It's the best 4-star cone of light for Escape, especially if players can overlap it as much as possible. This cone of light provides additional benefits to the team by further decreasing enemy defense and applying a unique debuff, which can be useful in certain situations. However, if players don't have it at S5, it may still be more beneficial to focus on the F2P options mentioned above.
1
The long road leads home
HP |
ATT |
DEF |
---|---|---|
953 |
476 |
661 |
S5 passive |
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Increases the wearer's breaking effect by 60%. When an enemy target's weakness is broken, there is a base 100% chance to inflict the “Charring” status on them, which increases their breaking DMG taken by 18%, lasting for 2 turns. This effect can stack 2 times. |
Being the characteristic light cone of Fugue, The long road leads home it is undoubtedly his best option. However, it's not as essential as some light cones are for other characters, for example Acheron OR Boothill. This is because its main benefits are the additional Break effect and some team-wide buffs. These boosts, while useful, are not as significant as those provided by The resolution shines like beads of sweatmeaning that players are generally better off focusing on Fugue's eidolons if they wish to invest in her further, or save resources to attract future characters.
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