The Best D&D 5e Modules, Ranked

Since its release in 2014, the fifth edition of Dungeons & Dragons has seen a myriad number of DnD fifth edition modules published under its ruleset. Each of them details a unique adventure that brings a variety of themes, settings, creatures, and narratives to a tabletop near you. However, some of these adventures are structured better than others.

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By having a set-in-stone trail of events, these modules rob players of their agency in choosing the story’s direction. Despite the stumbles of these early publications, in the half-decade since its introduction, many well-polished fifth edition modules have come to the fore.

Updated Decemer 14, 2023, By Chris Stomberg: The Wizards of the Coast content pipeline has been churning out adventurers more quickly than in previous years. As a result, it’s time to update this article yet again with some of the newest releases. These inclusions consist of a follow-up adventure, a short standalone campaign in a different setting, and a brand-new anthology full of one-shot adventures that can potentially be strung into a long-running game.

26 Light Of Xaryxis

Astral Elf Places Hand On Solar Dragon In Light Of Xaryxis Cover
Light Of Xaryxis Cover by Ekaterina Burmak

Release Date

Levels

August 16, 2022

5 – 8

This adventure is one of three books that came in the Spelljammer: Adventures in Space campaign setting, released in August of 2022. Unfortunately, this release is looked upon quite poorly by the community as it features very few rules adjudications for the Spelljammer setting, ultimately serving itself up as a reskinned version of Dungeons & Dragons.

The Light of Xaryxis adventure itself is fine; however, it definitely feels a bit bare bones in comparison to other Wizards of the Coast adventures. It is designed to be completed in 12 sessions, each taking 2-3 hours.

Most other adventure modules lend themselves towards a session length of 3-4 hours. This is a great adventure to run for new players who have other tabletop roleplaying or gaming experience, as well as intermediate players who don’t have a lot of time available to commit to a longer campaign.

25 Tyranny Of Dragons: Hoard Of The Dragon Queen / The Rise Of Tiamat

Dungeons & Dragons dragon breathing powerful energy
Dungeons & Dragons Hoard of the Dragon Queen Cover Art via Wizards Of The Coast

Release Date

Levels

Re-released January 17, 2023 (Originally published 2014)

1 – 15

As mentioned in the introduction, the Tyranny of Dragons storyline modules definitely have their issues. These modules were released separately as part of the same story, with Hoard of the Dragon Queen taking players through levels one to seven and the Rise of Tiamat continuing the action up to level 15.

The two books will require no small amount of work from the Dungeon Master to allow for a more free-flowing and versatile storyline, but that’s not something that all players desire. For players who are constantly waiting for the Dungeon Master to provide the next prompt or story beat, Tyranny of Dragons is a perfectly suitable choice.

Furthermore, it’s one of the only modules that do a great job of putting the dragons in Dungeons & Dragons, and it lends itself especially well to players who wish to become heroes in the most traditional sense.

However, be warned that if you plan to run this module duo, finagling with some of the combats presented in its pages is a must. Otherwise, you’ll end up with a number of dead PCs throughout the story, as well as the possibility of TPKs (total party kills), and a less-than-climactic final battle with the dragon queen.

24 Hunt For The Thessalhydra

Hasbro Gaming Stranger Things Dungeons & Dragons Roleplay Starter Set
Stranger Things Dungeons & Dragons Roleplay Starter Set via Hasbro Gaming

Hasbro Gaming Stranger Things Dungeons & Dragons Roleplay Starter Set

Release Date

Levels

April 22, 2019

1 – 4

One of the interesting details of Stranger Things that made the show so popular was the D&D game the main characters played. It turns out that the game is now a crossover adventure. The module they were using, Hunt for the Thessalhydra, has been developed into a real D&D campaign by Hasbro and was launched in 2019.

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It’s designed to accommodate both seasoned players and novices, just in case you were inspired to try an RP game by the Netflix hit but are new to tabletop gaming. You don’t have to be a fan of the show to enjoy this module, but it does help, so players who enjoy the more immersive, traditional D&D games might not be as inspired.

23 The Lost Dungeon Of Rickedness: Big Rick Energy

rick and morty versus dungeons and dragons cover art by Jim Zub Cropped
Rick And Morty Versus Dungeons & Dragons Cover Art by Jim Zub 

Release Date

Levels

November 19, 2019

1 – 3

This is a real thing, and it was actually developed by Wizards of the Coast. The Dungeons & Dragons vs. Rick and Morty starter box set doesn’t just include a unique, themed adventure; it’s also designed with iconic images from both the game and the show and includes pre-generated characters inspired by Rick and Morty.

This particular module is more geared towards beginners and those who appreciate some levity in their gaming, as most interested players are expected to be fans of the show but not necessarily familiar with D&D.

22 Strixhaven: A Curriculum Of Chaos

Strixhaven: A Curriculum of Chaos Cover by Magali Villeneuve. Three students study magic in a library while a small gargoyle is bored.
Strixhaven: A Curriculum of Chaos Cover Art by Magali Villeneuve

Release Date

Levels

December 7, 2021

1 – 10

Strixhaven is a book that takes place in the setting of Strixhaven University, which is a location drawn from the multiverse of Magic: The Gathering, which is made up of five different colleges. Each player will decide on the college that their character is attending, and the story takes off from there.

This book is unique in that it occurs over a broad timeline of years versus the traditional weeks or months that a campaign normally takes place over.

Additionally, it’s unique in that it includes four adventures that work for standalone drag-and-drop play or that can be woven together to create a module spanning the first ten levels. Players who are interested in character downtime, evolving relationships, character progression, forbidden secrets, Magic: The Gathering, and academic intrigue will love to take a waltz through this module’s doors.

21 Dragons Of Stormwreck Isle

A blue dragon attacking a human in a plateau
Dragons of Stormwreck Isle Cover Art By Ilse Gort

Release Date

Levels

July 31, 2022

1 – 3

Only taking players from levels one to three, this starter set is a newer addition to the line of adventures made for brand-new or beginner players. While it’s a rather short adventure, Dragons of Stormwreck Isle does an incredible job of introducing new players to the worlds of D&D as well as some of the game’s most infamous antagonists.

If you’re interested in getting some of your friends to play D&D or are a beginner DM (dungeon master) looking for somewhere to get your feet wet, Dragons of Stormwreck Isle is the perfect adventure for you. While veteran players might pall at the short length of this adventure, it’s just the right size for anyone who wants to give the game a try before committing a healthy chunk of their schedule to a campaign.

20 Journeys Through The Radiant Citadel

Journeys Through The Radiant Citadel Cover Art By Evyn Fong
Journeys Through The Radiant Citadel Cover Art By Evyn Fong

Release Date

Levels

July 19, 2022

1 – 14

This anthology was one of the better releases of 2022 and contains 13 standalone adventures (one-shots), which run from levels one through 14. Like other anthologies, this book contains a setting that makes it possible for a dungeon master to tie the adventures together into an entire campaign.

The radiant citadel setting is a wondrous city located in the Ethereal Plane, where refugees from other worlds and universes have built a diverse and inclusive home.

The book pulls heavily from the lore of forgotten civilizations and cultural histories in our world, including Asian dynasties, African American folklore, and South American stories.

Players who are interested in world history or who wish to see a more diverse cast of characters represented in adventures should look no further than this anthology.

19 Candlekeep Mysteries

Dungeons and Dragons: Two Characters In A Library Studying Ancient Tomes
Candlekeep Mysteries Cover Art by Clint Cearley

Release Date

Levels

March 16, 2021

1 – 16

While not technically a module in its own right, the adventures in Candlekeep can easily be tied together to create an overarching narrative. This makes Candlekeep Mysteries the perfect book for any dungeon master who has players with especially busy lives.

Since each adventure is insulated, players can easily drop in for a couple of sessions and understand the entirety of an adventure’s story.

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At the same time, each adventure is also a part of the greater library of Candlekeep, allowing the dungeon master to tie these separate stories together in a single location. The 17 standalone D&D adventures in this book span from levels one to 16 and are perfect for making a long story that won’t leave players who miss a session here and there confused.

18 Critical Role: Call Of The Netherdeep

adventurers gather in angelic wings against sea serpent
Critical Role Call of the Netherdeep Cover Art by Minttu Hynninen

Release Date

Levels

March 15, 2022

3 – 12

This is the first of many adventures to come that take place in the beloved Critical Role setting of Exandria. The adventure spans from levels three to 12 and will see players explore broad swathes of the Critical Role world as they wrestle with the mystery of a long-forgotten being’s plea.

One of the coolest things about this adventure is that it introduces a rival adventuring party with which the players can forge a relationship. Whether these rivals end up as friendly competition or deadly enemies is entirely up to the players.

Call of the Netherdeep is a great fit for anyone who is an ardent fan of Critical Role, enjoys exploration and mystery, or loves complex NPCs (non-player characters).

17 Storm King’s Thunder

blue giants surrounded by thunder dragon in background
Storm King’s Thunder Cover Art via Wizards of the Coast

Release Date

Levels

September 6, 2016

1 – 11

This adventure will take players from levels one to 11. As many good stories do, it opens in the middle of some action. Immediately thrusting the players into a desolate town whose only remaining inhabitants are a pesky tribe of goblins.

The rest of the adventure is very loosely structured. The antithesis of The Rise of Tiamat, Storm King’s Thunder does no railroading in telling players where to go next.

Instead, it peppers in hooks and leads to multiple locations, persons, and mysteries throughout the more self-contained adventures. As a result, many DnD enthusiasts feel that the plot is paper-thin.

It requires a lot of work and creativity on the dungeon master’s behalf in order to string the chain of events together. However, this does provide a level of customization many DMs will appreciate.

16 Waterdeep: Dragon Heist

pirate with hat above elven nobles
Waterdeep: Dragon Heist Cover Art via Wizards of the Coast

Release Date

Levels

September 18, 2018

1 – 5

Dragon Heist takes place in the extravagant city of Waterdeep. Players will delve into this urban setting over the course of levels one to five in an attempt to determine the location of a ruler’s rumored hidden treasure.

Contrary to most DnD adventures, the events of Dragon Heist play out within a single city. As such, the adventure lends itself to more social encounters and exploration than combat. Tables whose primary purpose is to roleplay will love this adventure, but for those who prefer hack-and-slash style gameplay, it is not recommended.

15 Princes Of The Apocalypse

angels attack during thunder storm
Princes of the Apocalypse Cover Art via Wizards of the Coast

Princes of the Apocalypse

Release Date

Levels

April 7, 2015

1 – 15

Princes of the Apocalypse is a great choice for DMs with advanced players who need to flex their muscles. It is designed to accommodate characters from level one onward.

It’s a challenge if you’re a player but a breeze if you’re a DM, and it might be higher on the list if it had a wider scope than the lengthy dungeon crawl. The storyline and villains are also rather generic, but it’s supposed to be about the dungeon anyway.

That’s a matter of taste, as some players love the dungeon crawl motif while others might find it dull or repetitive, so we’ll leave this close to the middle of the rankings.

14 Dungeon Of The Mad Mage

drow mind flayer and githyanki behind crazy human mage white beard
Dungeon of the Mad Mage Cover Art via Wizards of the Coast

Release Date

Levels

November 20, 2018

5 – 20

The sequel to Dragon Heist, Dungeon of the Mad Mage, puts the dungeon in Dungeons and Dragons. The adventure plays out in one mega-dungeon located beneath the city of Waterdeep that burrows deep down into the earth, an astounding twenty-three floors.

This module is low on story arcs and narrative while being high on exploration and action, and it gets back to the beginnings of Dungeons and Dragons. There’s not much of a story to explain besides that a group of foolhardy and greedy adventures is putting their lives at risk for a chance at fame and fortune, and there’s nothing wrong with this.

For some players, that’s all they need.

13 Dragonlance: Shadow Of The Dragon Queen

Draconian bandits attack caravan on road
Dragonlance: Shadow of the Dragon Queen Fallen Caravan via Wizards of the Coast

Release Date

Levels

December 6, 2022

1 – 11

This is the first officially published adventure set in the world of Krynn where the popular Dragonlance novels take place. Fans of Dragonlance ought to look no further than this adventure as it features races, backgrounds, storylines, and monsters from the books.

Surprisingly enough, some of the feats for player characters published in this book are incredibly powerful, and the book warns that they should only be allowed in Dragonlance campaigns due to their lore implications. Shadow of the Dragon Queen spans from levels one to eleven as the players seek to defend Krynn from one of the Dragon Queen’s terrible generals.

Additionally, this adventure can be played alongside a board game to help bring the Dragonlance wars to life on a much grander scale than your players’ adventuring party would normally allow.

12 Dragon Of Icespire Peak (Dungeons & Dragons Essentials Kit)

white dragon in snow attacked by green fire from mage
Dragon of Icespire Peak Cover Art via Wizards of the Coast

Release Date

Levels

June 24, 2019

1 – 6

Released a few years ago within the D&D Essentials Kit, Dragon of Icespire Peak is comprised of a few mini-adventures based around the lazy town of Phandalin. Taking players from levels one to six, the adventures within are distributed through local job board listings.

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This removes some of the intrigues of social interaction but also provides a clear goal that the players need to accomplish to receive a specific reward. While somewhat bland as far as the story, Dragon of Icespire Peak is quite useful.

For players new to the game – the audience this material was designed for – it’s an ideal setup.

11 Icewind Dale: Rime Of The Frostmaiden

ice wind dale snowy owlbear and art
Icewind Dale: Rime of the Frostmaiden Cover Art via Wizards of the Coast

Release Date

Levels

September 15, 2020

1 – 12

It’s just not the Wizards of the Sword Coast without a trip to Icewind Dale, one of the deadliest but most scenic regions in the fifth edition universe. This module is designed to accommodate lower-level characters but intends to guide them up to level 15, making it primarily for experienced and serious players who are in it for the long haul.

The challenge in this module is all about cold-weather survival as much as it’s also about the exciting adventure. This long and detailed campaign has everything, including towns, a wilderness to explore, beasts to fight, and some tried and true dungeon crawls.

10 The Wild Beyond The Witchlight

top hatted man and clown above carnival with butterfly
The Wild Beyond The Witchlight Cover Art via Wizards of the Coast

Release Date

Levels

September 21, 2021

1 – 8

This module is just perfect for any lover of Halloween, carnivals, and general creepiness mixed with cuteness. It’s brand new and is already getting rave reviews, with many fans already begging their resident Dungeon Master to bring the book to life.

Taking you from levels one to eight, The Wild Beyond the Witchlight tells the tale of a carnival run by Mister Witch and Mister Light, who put on a carnival with much more magic than meets the eye. It involves everything classic D&D brings, with a few added classes and interesting Alice in Wonderland vibes.

9 Ghosts Of Saltmarsh

adventurers or party on boat attack sahuagin
Ghosts of Saltmarsh Cover Art via Wizards of the Coast

Release Date

Levels

May 21, 2019

1 – 12

As the name suggests, Ghosts of Saltmarsh places the players in a nautical fantasy setting. If clearing out pirates, sailing the high seas, and aiding the council and security of a burgeoning coastal settlement sounds interesting to your players, this is the module for you.

Taking your players from levels one to 11, the adventures within appear unrelated at first. However, as your players progress and discover more clues, they come to the realization that the separate happenings around Saltmarsh are no mere coincidence. Besides a compelling overarching story, Ghosts also provides players the opportunity to involve themselves in some saucy political intrigue.

8 Descent Into Avernus

evil angel and hellrider in fiery landscape
Descent Into Avernus Cover Art via Wizards of the Coast

Release Date

Levels

September 17, 2019

1 – 13

Descent into Avernus can be summed up in one movie: Mad Max. Though the beginning of the adventure is an innocent enough investigation, eventually, the players find themselves trapped in the first layer of the Nine Hells.

This literally hellish landscape is home to the Blood War, an unending battle between the demons and devils that call the Nine Hells home.

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Players interested in the intricacies of morality, religion, and the gods will love this module. It constantly asks the players where to draw the line between what’s right, what works, the ideal, and the realistic. This provides some juicy character development as player and character beliefs are tested and, if found wanting, twisted toward corruption.

7 Out Of The Abyss

Demogorgon ape with two heads in cavern
Out of the Abyss Cover Art via Wizards of the Coast

Release Date

Levels

September 15, 2015

1 – 15

This module makes Dungeons and Dragons more akin to a survival horror game than a sword and sorcery RPG. But this unique twist is what makes the adventure so great.

Spanning levels one to 15, the first few players will be put into encounters that they aren’t very capable of fighting back against. Instead, they are forced to run for their lives while scrounging for food and items that make survival possible in the Underdark.

There is a level of player agency that is lost to the brutality of the beginning levels of this module, but the game is very clear about how outmatched the players are. If the PCs do survive the early game terrors, they will find their decision-making ability quickly returned, so you might want to make this clear before running the module.

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