The best assault build in WH40K: Space Marine 2

Assault is often considered the worst class Warhammer 40,000: Space Marines 2. Compared to its predecessor, this class's Jump Pack has seen some balance changes that make it a little harder to use in PvP and significantly weaker in PvE operations.



But that doesn't mean Assault is a bad class, far from it. With the right perks and mindset, an Assault Marine brings death from above with the brutal grace you'd expect from an Astartes. Your playstyle matters a lot more than the average class, so let's cover that before we move on to perk and gear recommendations.


How to play Assault

Space Marine 2 Assault swings through the air, charging his thunderhammer

The Assault is everything measured aggression. You don't have a primary weapon to rely on with this class, so your main line of defense is your own Rejections. You can use it to jump into the air or quickly escape from a target. Dashing with your Jump Pack can perform a perfect dodge, like a somersault. But thanks to the Assault's passive 50% longer perfect dodge window.it's pretty easy to chain dodges with this class.


Your perfect dodge window is decreased while on Merciless difficulty.

This is ideal since most Assault perks grant bonuses to perfectly dodge targets. Use your dodge to avoid damage, expose enemies to gunfire, and gain a temporary bonus to damage. Deal damage with yours Heavy bolt pistolthen finish off the target with your massive Thunder Hammer. The Assault is the most difficult class to play in Space Marine 2but they can perform well on Ruthless difficulty once you master perfect dodge timing.

Benefits and equipment

Space Marine 2 Assault Marine Class Perks


Assault Perk Tree

Similar to the Sniper class, the Assault's best perks are saved for last. I commit is mandatory to make this class maneuverable, allowing you to spam the Jump Pack's dash ability if you can time your dodges correctly. Aerial grace will reward this strategy with a constant 25% damage buff. Wear it Armor reinforcement to replenish your armor from subsequent gunshots and you can stay alive as the team's frontline fighter.


As for melee attacks, you are strongly encouraged to use the Jump Pack's air attack. Precision shot doubles the damage of Ground Pound and makes it a decent way to kill Minoris and weaker Majoris-class targets. Zealous strike can then restore ability energy from Ground Pound kills, allowing you to spam this ability. However, most of these perks are unlocked towards the end of the Assault progression. Get ready for a rough leveling experience.

Assault equipment

Assault Marines swap their primary weapon for a Rejections and heavier weapons. THE Heavy bolt pistol is easily the best secondary in the game, tearing apart Majoris-class enemies while touching Minoris units. Assault is also the only class that can use the file Thunder Hammera bulky melee weapon that deals exceptional damage if you manage to land multiple hits on a target.


If you're not a fan of the Thunder Hammer, you can also use the awesome one Chain sword for strong AoE mobbing. THE Fist of power in this game it's lackluster and not worth using in place of the chainsword or thunderhammer.

Best assault PvE build

Space Marine 2 White Scars Assault Marine


This build focuses on perfect dodge with the Rejections. Let's use I commit to refund a dodge charge every time we successfully perform a perfect dodge, which activates Aerial grace Damage buff by 25%. Even enemies you dodge perfectly will be open to a gunshot. Precision shot boosts the damage of your Gun Strike by 25%, while Armor reinforcement forces the attack to restore a piece of armor, even if the attack does not kill the target.

You'll want to alternate between dodging targets and launching yourself into the air to perform Ground Slam. Aim for additive packages from which you can restore as much energy as possible Zealous strike. Precision shot decreases AoE size, but the double damage bonus is too good to pass up. Grab an asset Thunder Hammer with Fencing to parry if you get swarmed.

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