The 12 Best Blue/Black/Green Commanders In MTG

Highlights

  • Sultai is a strong color combination in Magic: The Gathering Commander, offering powerful mana ramp, card draw, and removal.
  • Kadena, Slinking Sorcerer is a great choice for players who want to utilize the Morph mechanic and surprise opponents with powerful effects.
  • Different Sultai commanders like Damia, Muldrotha, and Yarok offer unique and valuable abilities, such as drawing extra cards, utilizing the graveyard, and doubling the potency of enter the battlefield triggers.

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Magic: The Gathering’s largely popular Commander format comes with a unique deckbuilding restriction, only allowing a player to include cards in their deck that are within their chosen’s commander’s color identity. This means that based on a player’s choice of commander, they will have access to different types of cards, meaning differing color identities have their own strengths and weaknesses players should acknowledge when determining their deck’s commander.

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When it comes to the game’s three-color combinations, Sultai, the identity of black, blue, and green has access to much of the strongest mana ramp, card draw, and removal in the game, making it an excellent option when building a Commander deck. So today, we’re going to explore the strongest commander options players can choose when looking to build a new Commander deck!

Updated on December 13, 2023, by Ryan Hay: Sultai players can finally start brewing some new strategies thanks to some brand-new cards that have injected some new life into the color identity. Between some very promising Jurassic World cards and a new Pirate legendary creature, there are some truly unique options opening themselves up to Sultai players. If you’re looking for a powerful deck that can make use of three of Magic’s most powerful colors, you’re not going to want to sleep on these cards.

15 Henry Wu, InGen Geneticist

If You Can’t Beat Them, Exploit Them

Henry Wu, InGen Geneticist by Justin Cornell

If there’s one thing that Henry Wu, InGen Geneticist is good at, it’s exploiting other people for his own gains. And recreating dinosaur DNA to create modern monstrosities that inevitably escape their confines because nature can’t be contained. So I guess that’s two things Henry is good at, but in Magic it’s exploiting creatures. Henry Wu gives himself and all other Humans you control exploit, letting you sacrifice a creature when they enter the battlefield.

Then, anytime a creature you control exploits a non-Human creature, you get to draw a card and if that creature had a power of three or more you get to make a Treasure token while you’re at it. A deck designed around Henry Wu wants to ensure you have plenty of cards that trigger off of your creatures dying, while also proving plenty of ways to generate non-Human creature tokens to keep the value pile going.

14 Kadena, Slinking Sorcerer

Morph Never Looked So Valuable

Image of the Kadena, Slinking Sorcerer card in Magic: The Gathering, with art by Caio Monteiro

For those looking to make use of the Morph mechanic, there are few better Sultai commanders choices than Kadena, Slinking Sorcerer. Cards with morph can be played as a face-down 2/2 for three mana and may later be turned face-up for their morph cost, allowing you to surprise opponents with mystery cards that often times have powerful effects when they turn over.

Kadena is a 3/3 Naga Wizard for four mana that reduces the cost of the first face-down creature its controller would cast by three mana, meaning its controller can play a free morph creature once per turn. Additionally, Kadena lets you draw a card the first time you play a face-down creature each turn, meaning Kadena doesn’t just reduce mana costs, but can offer card advantage as well.

13 Cazur, Ruthless Stalker And Ukkima, Stalking Shadow

The Rare Aggro Sulti Comander

Image of the Cazur, Ruthless Stalker and Ukkima, Stalking Shadow card in Magic: The Gathering, with art by Daarken

A pair of partners, Cazur, Ruthless Stalker and Ukkima, Stalking Shadow are Green and Dimir cards that can be partnered together to form a Sultai commander. Cazur is a four-mana 3/3 that buffs a creature you control when it deals combat damage to a player by giving it a +1/+1 counter after damage, making it a bigger threat on your next attack. Ukkima meanwhile, is an unblockable Whale Wolf that deals damage equal to its power to a player and then you gain that much life.

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While these two abilities pair well together, even if Ukkima was removed, it deals an amount of damage to a player equal to its power, making it incredibly inconvenient to deal with. This pairing is a great choice for those looking to use evasive creatures such as those who can’t be blocked.

12 Damia, Sage Of Stone

Always Keep Seven In Hand

Image of the Damia, Sage of Stone card in Magic: The Gathering, with art by Steve Argyle

While Damia is one of the most mana-intensive entries on this list, costing a hefty seven mana to cast, its power more than makes up for this cost. A 4/4 Gorgon Wizard with deathtouch, Damia states that you skip your draw step, which doesn’t seem great at first pass. However, if you have less than seven cards in your hand, you get to draw a number of cards equal to the difference. So if you have one card in hand, you draw six cards to bring yourself back up to seven.

This means that once in play, Damia guarantees that its controller will have access to seven cards to cast, potentially equipping a player with much-needed answers to their opponents’ decks. Damia works well with cards that grant you multiple draw steps and take extra turns to maximize all those cards you’re drawing.

11 The Mimeoplasm

It’s Whatever You Want It To Be

Image of the The Mimeoplasm card in Magic: The Gathering, with art by Svetlin Velinov

The Mimeoplasm is one of many great choices for a graveyard-based commander. While this five-mana Ooze is technically a 0/0 but it doesn’t stay that way for long. When The Mimeoplasm enters the battlefield, it can exile any two creatures from any players’ graveyards, taking on the attributes of those two cards.

The Mimeoplash can enter the battlefield as a copy as one of the creatures exiled this way, whilst entering the battlefield with a number of +1/+1 counters on it equal to the power of the other exiled card. This effectively allows The Mimeoplasm to serve as a combination of any two cards that were in players’ graveyards, meaning it synergizes with traditional mill and self-mill alike!

10 Tasigur, The Golden Fang

Free Cards For Just Four Mana

Image of the Tasigur, The Golden Fang card in Magic: The Gathering, with art by Igor Kieryluk

Originally printed in Fate Reforged, Tasigur, the Golden Fang is an incredibly efficient commander that can consistently offer card advantage. A 4/5 for six mana, Tasigur’s cost can easily be reduced to a single black mana by exiling cards from your graveyard to pay for the generic mana in Tasigur’s mana cost.

Once in play, Tasigur’s activated ability may be used for four mana, milling the top two cards of your library, then having target opponent choose a nonland card from your graveyard, returning that card to your hand. While an opponent chooses the returned card, delve can be used to remove unwanted cards, and the fact that they may only select nonland cards means that something of value will always be chosen.

9 Sidisi, Brood Tyrant

Zombies, Zombies Everywhere

Sidisi, Brood Tyrant MTG

Sidisi, Brood Tyrant is a commander that aims to use the concept of self-milling as an engine for value. A 3/3 Naga Shaman for four mana, whenever Sidisi enters the battlefield or attacks, you get to mill the top three cards of their library. Additionally, whenever you mill cards, if a creature is within the milled cards, you get to create a 2/2 Zombie token.

Due to the way this ability is worded, milling several creatures at once only generates one zombie, so Sidisi decks often want to be filled with creatures and means of repeatedly milling small numbers of cards to make an enormous zombie horde. With a few ways to duplicate the tokens you make and some reanimation spells, you’ll have plenty of creatures in play.

8 Zaxara, The Exemplary

X Spells Just Got Stronger

Image of the Zaxara, the Exemplary card in Magic: The Gathering, with art by Simon Dominic

Zaxara, the Exemplary is an incredibly solid commander that not only provides mana ramp, but additional value when casting spells with X in their mana cost. A 2/3 Hydra with deathtouch for four mana, Zaxara can be tapped to produce two mana of any one color, helping to accelerate you to higher mana amounts.

While this is already quite useful, whenever Zaxara’s controller casts a spell with X in its mana cost, they create a 0/0 hydra with X +1/+1 counters on it, often making X-based spells much more effective. With Zaxara out, you can turn all your spells with X mana in its cost into a two-for-one, getting both the spell and a Hydra token alongside it.

7 Jorn, God Of Winter / Kaldring, The Rimestaff

A Snow Commander For Any Season

Image of the jorn, god of winter and Kaldring, the Rimestaff card in Magic: The Gathering, with art by Magali Villeneuve

While Jorn, God of Winter may appear to be Mono-Green at first glance, due to being a modal double-faced card with an alternate Dimir side in the form of Kaldring, the Rimestaff, Jorn is, in fact, a Sultai commander. The premier commander for snow decks, for the low cost of three mana, Jorn is a 3/3 God that untaps all snow permanents under its owner’s control whenever it attacks.

You’ll have to carefully plan your deck around the snow supertype. Being a snow card doesn’t inherently mean anything, it is a characteristic of a card, but there are tons of cards and abilities that care about snow cards. When paired with snow lands, this can effectively double a player’s mana production for only three mana!

6 Xavier Sal, Infested Captain

A Crew Needs A Captain

Xavier Sal, Infested Captain by Bryan Sola

A Pirate commander that doesn’t necessarily want you to go in with a Pirate theme, Xavier Sal, Infested Captain instead cares about populating and proliferating. With two connected abilities, Xavier Sal can tap to either remove a counter from a permanent you control to populate, or to sacrifice another creature to proliferate.

These two abilities synergize with any card that let you untap your creatures regularly, like Intruder Alarm or Doubling Season to give you an near endless supply of tokens and creatures to sacrifice.

5 Tatsunari, Toad Rider

A Boy And His Toad

Image of the Tatsunari, Toad Rider card in Magic: The Gathering, with art by Justine Cruz

A different take on Sultai decks, Tatsunari, Toad Rider cares about casting plenty of enchantments and keeping a Keimi token in play as long as possible. Each time you cast an enchantment spell, you get a Keimi token, a legendary Frog token that drains your opponent of one life every time you cast another enchantment spell.

You likely won’t be able to cast enough enchantments to drain all your opponent’s life for a win, but the ability certainly helps you stabilize throughout the match. You might have more success in a Voltron-style deck, loading Tatsunari up with spells that boost its power and then making it an unblockable attacker to kick your opponents out of the match with commander damage.

4 Indominus Rex, Alpha

A Little Bit Of Everything

Indominus Rex, Alpha by Miro Petrov

Another card from the Jurassic World Universes Beyond collection, the Indominus Rex, Alpha stays true to its Mutant nature by taking on the attributes of other creatures in your deck. When it comes into play, you get to discard any number of creature cards from your hand. If those creatures have one of the listed keywords on it, Indominus Rex also gains those keywords as counters, then you get to draw a card for each counter on it, effectively replacing the card you just discarded and very likely, drawing you extra cards.

Some of the best cards you can use with Indominus Rex are Weeping Angel, Questing Beast, and Vampire Nighthawk, all very strong creatures on their own, who can share their abilities with Indominus Rex. Since you’re in Sultai colors nothing stays dead for long, giving you plenty of ways to bring them back over and over again.

3 Zimone And Dina

Better Together

Image of the Zimone and Dina card in Magic: The Gathering, with art by Lie Setiawan

There is tons of potential with Zimone and Dina, a commander team-up that might feel like it’s doing a bit too much but does it exceptionally well. Zimone and Dina reward you for drawing at least two cards every turn by draining an opponent of two life while gaining you two in the process.

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To help you draw cards, Zimone and Dina can sacrifice another creature to draw you a card, or two cards if you have eight or more lands. If you draw lands off of this effect, or if you had some in hand before, you can put those lands into play. As far as a pure value commander goes, you’ll rarely find better, with Zimone and Dina letting you jam as many good cards in a deck as you want and still being very powerful.

2 Muldrotha, The Gravetide

What Is Dead Can Never Die

Image of the Muldrotha, the Gravetide card in Magic: The Gathering, with art by Jason Rainville

Muldrotha, the Gravetide is by and large one of the strongest commanders available for those looking to make as much use of their graveyard as possible. A 6/6 Elemental Avatar for six mana, with Muldrotha out you can play up to one permanent of each permanent type from your graveyard as if that card was in your hand.

This allows incredible flexibility, allowing a player to effectively treat self-milling effects like card draw. While no more than one permanent of a given type can be played this way within a single turn, with varied enough deck construction, this shouldn’t be much of a problem. Don’t be surprised if you become the main target to your opponents with Muldrotha in play, you’ll want plenty of ways to protect it once it’s in play.

1 Yarok, The Desecrated

A Panharmonicon In The Command Zone Is Pretty Good

Image of the Yarok the Desocrated card in Magic: The Gathering, with art by Daarken

While Panharmonicon is a powerful and widely used artifact, Yarok, the Desecrated is a stellar commander that essentially allows a player to keep a Panharmonicon in the Command Zone. A 3/5 Elemental Horror with deathtouch and lifelink, as long as Yarok is in play, whenever a permanent entering the battlefield under its owner’s control would cause an ability to trigger, it triggers an additional time.

As there is a litany of incredible enter the battlefield triggers across Magic’s history, Yarok can double the potency of such effects providing insane value and enabling a variety of combos.

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