The 10 Best Boss Designs In Lies Of P

It’s understood at this point that if you’re going to encroach on FromSoftware’s monopoly Dark Souls formula, you’d better come with your boss design A-game. Lies of P delivers and then some, setting itself apart from its inspirations and sculpting an experience and challenge worthy of the Soulsborne title.

THEGAMER VIDEO OF THE DAY

SCROLL TO CONTINUE WITH CONTENT

Related: Lies Of P – The Hardest Bosses In Lies Of P

It’s no secret that Lies of P’s bosses are tough. But many of these bosses handle the learning curve well, using their seemingly endless pool of swipes, bites, grabs, delays, and puppet-smashing AOEs to force the player into mastering the mechanics of the game. Oh, and some of them just look really, really cool.

10 Black Rabbit Brotherhood – Second Encounter

Lies of P - Black Rabbit Brotherhood

Just the thought of a multi-combatant fight is enough to send shivers down the spine of any true Soulsborne player. It’s okay friends; Ornstein and Smough can’t hurt you; they’re not real. Credit where credit is due, Lies of P handled this element quite well with its Black Rabbit Brotherhood fights, the rematch in particular.

The game focuses on a single assailant with minimal but meaningful interaction from the background fighters, and there are ample environmental surroundings to distance yourself from interference. Plus, with some intentional planning, you can take out the entire Brotherhood before The Eldest appears.

9 Laxasia The Complete

Lies of P - Laxasia the Complete

Laxasia, the Complete showcases all the best and worst that Lies of P’s bosses have to offer. You have an aesthetically amazing two-part boss with the ‘wow’ factor you expect from a Soulsborne adversary. But they also have obscene tracking potential, and attacks meant to punish the player instead of helping them learn the fight.

Laxasia’s lightning form is the single hardest challenge in the game, and while there are methods that trivialize the fight, the straight 1-on-1 approach is dialed up a bit too high. The scene where the armor comes off, though… that was a jaw-dropper.

8 King’s Flame Fuoco

Lies of P - King's Flame Fuoco

In a game where most of your adversaries are puppets, monsters, or humans with animal masks, it’s a bit strange to fight a walking furnace with a handgun. Still, it’s an engaging fight against a tanky foe that’s part spectacle, part early-game hurdle.

Related: Lies of P – Fuoco Boss Guide

Nothing Fuoco throws at you (or slams onto you) is too hard to avoid, but low resources and damage output this early make it an elongated endurance fight that you’ll likely have to learn through trial and error. It’s a fair and balanced battle that feels great to overcome.

7 Puppet-Devouring Green Monster

Lies of P - Puppet-Devouring Green Monster

Honestly, the second phase of the ‘Green Monster’ fight would have been better suited as a stand-alone challenge instead of a two-parter. Maybe it’s just good design to introduce you to the boss mechanics in the first phase, but it’s a slog keeping you from the meat-and-potatoes of the real challenge: phase two.

It treads on reskin territory, but using the familiar frenetic move-set of the Scrapped Watchman keeps the encounter fresh and enjoyable. The mid-fight cutscene is a huge “uh-oh” moment, and the Green Monster’s own movepool blends seamlessly with that of the Watchman.

6 Champion Victor

Lies of P - Champion Victor

Champion Victor represents a great segue into the second half of the game. You’re accustomed to two-part boss battles by this point. You’ll have a healthy stock of Pulse Cells and an upgraded weapon, and you’ve come to expect difficult spikes in the boss fights moving forward. And yet, Victor poses an imminently fair challenge.

With ample time between combos to heal and well-telegraphed flurries of attacks, the challenge feels appropriate and in line with bosses you’ve already dispatched by this point. Victor’s physical design isn’t too memorable, but the fight itself puts Lies of P’s polish on full display.

5 Fallen Archbishop Andreas

Lies of P - Fallen Archbishop Andreas

Andreas represents the first noticeable difficulty spike in the game, and it comes at a stage where players are still low on Pulse Cells and damage output. The attack rhythm is easy enough to learn, so you’ll get better with each subsequent attempt. Unfortunately, the second phase loses steam and feels like an unnecessary repeat of phase one.

Related: Lies of P – St. Frangelico Cathedral Walkthrough

Andreas’s real claim to fame is his intro cutscene, teased by a short appearance upon your entrance to St. Frangelico Cathedral. The mask dropped followed by a hulking corpse-beast crashing from the ceiling… it’s all quite intimidating.

4 Simon Manus, Awakened God

Lies of P - Simon Manus, Awakened God

Simon Manus, Awakened God, feels like an endgame boss, and for some playthroughs, he will be. The hulking first phase is far from Lies of P’s best work, but it’s meant to be a sort of palate cleanser for what’s to come.

Simon’s awakened form takes things to the next level, combining projectiles, sweeping attacks, and AOEs to keep the player mobile, and an enormous health pool extends the fight for quite some time. The battle isn’t without some frustrations, but the boss design, both aesthetically and mechanically, is a memorable way to draw the game to a close.

3 Parade Master

Lies Of P, Parade Master Featured Image

Parade Master ranks highly among threatening Soulsborne tutorial bosses. Giant evil glowing-eyed puppet? Check. Wide move pool with variable timing and delivery? Check. Phase two halfway through the fight? Oh yeah, get ready for more of that.

Related: The Best Tutorial Bosses In Gaming

Parade Master showcases everything you can come to expect from Lies of P’s bosses, and the large health pool forces you to spend time with the boss and engage with the game mechanics. Neowiz even avoided the common Soulsborne trope of reusing assets by making the rematch with the Corrupted Parade Master a familiar but satisfyingly different fight.

2 Nameless Puppet

Lies of P - Nameless Puppet

As the true final boss, Nameless Puppet asks players to put what they’ve learned to the test without introducing any mechanical gimmicks or overwhelming attack patterns. It’s just good, clean sword vs. sword action. Or umbrella action, if that’s what you’re wielding.

It’s also one of the only bosses to carry any real emotional weight, elevating this finale even further. It’s like a fight against yourself, if you could do cool blood-magic sword slices mid-air. There’s no specter to help here, but you can also completely skip the fight if you just want a decisive end to your journey.

1 King Of Puppets/Romeo

Lies of P - Romeo, King of Puppets

This is the moment when puppets became men. Somewhat literally. It’s unclear why the King’s chilling on the ceiling during that stage performance, but you know the second he drops down that he’s going to be a real treat. Uh, threat, that is. He’s a threat.

The initial fight is visually striking and wildly chaotic, followed by a duel between puppets that looks like a boss ripped straight out of Metal Gear Rising: Revengeance. Romeo’s flaming sword blitz is a showstopping test of endurance and skill, though it’s nowhere near as insurmountable as Melania’s Waterfowl Dance in Elden Ring.

Next: Lies Of P – Most Annoying Enemies

Leave a Comment