Warhammer 40,000: Space Marines 2 begins with Demetrian Titus in the Deathwatch, trying to stop an infestation of insect-like aliens known as Tyranids. They are the replacements for the Orks, which the original game focused on. Tyranids won't be the only enemies players will fight, as Chaos Space Marines will also enter the scene.
Between the two, fans may be wondering who the deadlier opponents are Warhammer 40,000: Space Marines 2. This tentative comparison will take into account numbers, powers, intelligence, etc., just for fun. To adequately delve into these enemies, spoilers must be present.
6 The Bosses: Chaos Space Marines
Only the final boss is killer
Both factions inside Space Marines 2 have some challenging boss battles that won't go down easily. On the Tyranid side, players will have more difficulty against the Lictor. It's fast and can turn invisible, a bit like the Predator, which is fun given how players will behave in a swampy jungle.
The Chaos Space Marines have four boss encounters, and two of them are technically repeatable. There's a giant hulking piece of armor Space Marines 2 called Helbrute who is as annoying as he is strong. Then there's the mastermind behind it all, Imurah, who brings a giant Chaos beast into play in the final battle. It's going to take a lot to take him down, so good luck because he's an unfair advantage.
5 The Numbers: Tyranids
Can overwhelm in swarms
Imurah and the game's other chaos-based bosses can be intense. Even normal Chaos Space Marines can be dangerous as they can arrive in large numbers especially when players advance with the entire company of Ultra Marines at the end. As normal game enemies, however, their numbers are not that high and they can fall easily if players are smart enough with their strategies Space Marines 2.
The same can't be said for Tyranids because they come in one style: swarms. From the very beginning of the game, these insect-like monsters can be overwhelming, which fans of the original may not be ready for. It turns the experience into a different type of game, almost like a zombie shooter if the zombies were as fast and numerous as ants.
4 External Abilities: Chaos Space Marines
The ability to manipulate the world
This power falls to Imurah Space Marines 2 although it is unknown whether he receives help from beyond the fractures or not. Regardless, he has the power to do a lot and may or may not just be a soldier. First, he can create armies using monsters and reanimated armor from fallen Ultra Marines. These Ultra Marines can also be infused with magic, giving them the ability to breathe fire.
Additionally, they can manipulate the environment to make it look like a wave. Imurah's power can also warp the minds of men, a power shared by the Tyranid boss known as Neurothrope. The Neurothrope's ability is more like a psychedelic rush but is still deadly. Beyond that, the supernatural powers of the hive-minded Tyranids cannot be compared to those of Imurah or any other skilled-minded agent of Chaos.
3 Intelligence Factor: Tyranids
Drones vs Husks
Tyranids may be part of a hive mind but they are also individuals. This is even more true when it comes to elite types or even small ones shooting pistol-like devices. They are living, breathing creatures, and they all seek to kill their enemies for the good of the Hive.
Chaos Space Marines are mostly armored husks that get around via magic. Yes, they are stronger than the Tyranids but they are not smarter. They can't think because most of the people players will meet in the game are even less human than Al Fullmetal Alchemist. The big difference is that Al was alive as his soul was bound to a suit of armor and inside Space Marines 2These Chaos Space Marines moved largely at Imurah's will, filling their armor with energy.
2 Transport across worlds: Chaos Space Marines
Use Rifts to your advantage
Transportation is half the battle for enemies in the game, and it's half the battle in real life. Moving a gigantic army across Europe, say, would be easier with the use of rifts than taking it by boat or plane. The Tyranids travel the planet via small hives carrying smaller creatures.
Chaos Space Marines move through portals created by Imurah. It seems he can send his army anywhere as long as there are no spell barriers. It's still hard to think about Space Marines 2 having things like spells like a typical fantasy RPG instead of a sci-fi RPG. It's strange, but the fact remains that rifts are strong in the hands of Chaos.
1 Verdict: Chaos Space Marines
Man is the ultimate weapon
It's a matter of saving the best for last. Players may be shocked by the infesting nature of the Tyranids, but they may also feel a sigh of relief at the sight of the Chaos Space Marines. While they seem like familiar enemies from typical third-person shooters, they're not at all.
They will show no mercy and will not need it because these soldiers have no will of their own. They live to serve but lack the nobility that the Emperor's men share with the Ultra Marines. Their lack of respect and understanding is the true terror of the Chaos Space Marines here. Again, their number may be comparatively smaller, but the ability to deform cancels out the retraction.