The very popular Dragon Age: The Veil Guard features some of the best fighting the series has ever had. Moving far away from the tactical roots of the series has meant that in every game BioWare has tried to set up the ARPG combat in a satisfying way. Although both Dragon Age 2 AND Inquisition had some rough patches in combat design for this reason, the series has now come full circle to having combat that's as satisfying action-wise as it is OriginIt was from a tactical point of view.

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The Warrior class inside Dragon Age: The Veil Guard typically incorporates three damage types: fire, necrotic, and physical. These types also have three respective status effects associated with them: burning, necrosis, and bleeding. For players who want to maximize physical damage, the Slayer specialization would be the best choice, but for all the Warriors who want to use some high-powered physical moves, here are all the physical abilities in the game ranked by their physical damage level. basic physical damage.
7 Titan Strike
A great opening AoE
- Type: Area, control
- Harm: 281 Physical
- Effect: A high-shift AOE that affects Overwhelm.
One of the first skills that players will likely gravitate towards Dragon Age: The Veil Guard and for good reason, this attack might have pretty low damage, but the high stagger and overpowered application are great for weakening enemies that might be able to overwhelm the player at low levels.
Before players have greater access to potions, it's best to take advantage of weaker enemies by eliminating them as quickly and efficiently as possible, which is where this ability comes into play despite its low damage.
6 Football guide
A powerful knockback attack
- Type: Destroy, check
- Harm: 468 Physical
- Effect: Extreme kickback with good detonations.
One of the great innovations that The Guard of the Veil he did compared to others The Age of the Dragon titles that also date back to Origins it's the work that goes into ensuring that Rogues and Warriors are unique. The Warrior's unique control of the battlefield, which no other class can compete with, is perhaps exemplified by Driving Kick.
This ability is a focused burst of damage that sends enemies flying, but the main reason it has been so well used by all players, despite its relatively low damage and effects, is the pure cathartic joy of kicking an enemy to the ground halfway across the battlefield. .
5 Heroic leap
A mobile and interesting AoE
- Type: Strike, destroy
- Harm: 468 Physical
- Effect: A great stagger-focused AOE that destroys enemies.
At the same base damage as Driving Kick, Heroic Leap's Slayer ability was placed slightly higher on the list due to it being an AoE and as such can theoretically damage multiple people at once for more physical damage dealt overall.
Heroic Leap is a good, solid AoE attack for interrupting enemies and increasing stagger. Players are encouraged not to discard any equipment that affects staggered construction to try and synthesize skills and equipment for quick executions, but otherwise there isn't much that makes this ability stand out.
4 Slash Strike
A great way to close the distance with enemies
- Type: Area, strike
- Harm: 468 Physical
- Effect: The character charges forward, dealing more damage on a hit based on the distance to the target.
Similar to the previous two abilities, this one has the same base attack, but if used correctly, Cleaving Strike will always deal more than base damage. This is a great ability to gain range usually only exclusive to rogues or some wizards.
Cleaving Strike deals more damage to the enemy based on the distance from the player when the ability was used, stacking over time and traveling a long distance. It takes the player with it and is a great way to move around the battlefield while also dealing damage.

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3 Vortex
A huge AoE attack with a lot of stagger buildup
- Type: Area, Destroy
- Harm: 999 Physical
- Effect: A moving AOE attack that ends with a high stagger strike.
Whirlwind is essentially a direct upgrade to the slashing strike, which is interesting considering it can be acquired earlier in the skill tree. This attack doesn't have the same range as Cleaving Strike, true, but it's a moving AoE that ends with a staggering strike and has much higher base damage.
Essentially, for slightly better positioning, players get the higher physically damaging non-ultimate Warrior ability, along with an increased boost to Stagger.
2 For gold and glory
The slayer's signature ability
- Type: Final
- Harm: 1872 Physicist
- Effect: Targeted AoE with high stagger and massive damage
The Rivain-related faction's signature ability, the Lords of Fortune, For Gold and Glory may have less physical damage than Flashing Fists, but for a player who prefers to have more control over their attacks, it may be their favorite ability in the game.
Players can choose where to land and subsequently deal massive AoE damage with this attack, allowing them to completely change their stance and representing a boon to the Slayer's specialization, which prides itself on mobility.
1 Fists flashing
The first Ultimate has the most physical damage
- Type: Final
- Harm: 2106 Physical
- Effect: Repeated powerful AoE attacks
As the default Ultimate ability in the game, Flashing Fists is actually all about high damage. It doesn't have the mobility of Gold and Glory, or the status effects and elemental damage that come with other specialization ultimates but, hey, damage is damage.
Hitting with such force multiple times is a great way to break barriers and pierce enemy armor, and there is a valid tactic in keeping it as the last assigned to the player throughout the game.
- Released
- October 31, 2024
- Publisher(s).
- Electronic Arts
- OpenCritic rating
- Strong