Persona 6 should keep an eye on the metaphor: ReFantazio's followers

Key points

  • Persona 6 can benefit from the accessibility and optimized experience of the Metaphor: ReFantazio Follower system.
  • Metaphor: ReFantazio's Follower system introduces quality of life features like Followers' Echoes to improve player interactions.
  • Other missions in Metaphor: ReFantazio reduce the grind and integrate seamlessly into the game, offering a more rewarding experience.



Person 6 it hasn't been fully confirmed, but there's little reason to suspect it isn't in development and close to release. After all, Atlus probably knows it would be leaving money on the table after the huge success of Person 5. Therefore, assuming it is currently in development, Person 6 could take inspiration from Atlus's most recent title, Metaphor: ReFantazioand the quality of life improvements brought by its Follower system PersonSocial links and confidants of .

Person's Social Link and Confidant system has worked well so far, as Metaphor: ReFantazio has introduced some quality of life improvements to its Follower system which Person 6 shouldn't think twice before implementing it. These improvements specifically make Metaphor's Follower system offers a more streamlined and accessible experience – a feature Person 6 you may need to attract newcomers.


Related

As a metaphor: ReFantazio incorporates themes of anxiety into its gameplay

One of the main themes of Metaphor: ReFantazio is anxiety, and the game incorporates that theme into its gameplay through a variety of features.

One of Metaphor: ReFantazioThe most significant characteristics of quality of life are these Person 6 You should take note of the Echoes of Followers ability, which players acquire from Gallica not long after the game's main story. With the Echoes of Followers ability, players can hear the voices of their followers when they wish to speak to the protagonist, thus activating Metaphora's version Person Social connection or confidant event. Once players are notified that a follower wishes to speak to them, they can simply access the Follower menu, select the follower in question, and immediately travel to their location to speak to them and trigger the event.

To make the experience even more streamlined, players don't necessarily have to hear from their followers before they can reach them, since
Metaphor
makes it possible to travel to any Follower at any time via the Followers menu.


Furthermore, in Person series, players have been required to first talk to their Social Links and Confidants to find out which Social Stats need improvement before players can increase their bond with that Social Link or Confidant. Metaphor: ReFantazioon the other hand, it allows players to see which Royal Virtue (Metaphoris equivalent to Person's Social Stats) is necessary to increase your bond with a follower without talking to them first. If players attempt to visit a follower via the Follower menu before hearing the follower's echo, Metaphor: ReFantazio will simply inform them that the Follower may not have much to say given the current state of the Royal Virtue required to advance their relationship with said Follower. Person 6 should consider implementing a similar feature to reduce players' travel time in the game.


In Personof Velvet Room, things can get a little tricky when it comes to operator requests. While Velvet Room Requests generally start out as simple fetch quests, they eventually become more complex and require players to create certain Personas by fusing others. Unfortunately, without guidance, attempting to create one of these required Personas is the real beginning, as it typically requires a lot of experimentation. This, as well as the often mundane tasks of acquiring specific items for Velvet Room workers, can make the experience lackluster and time-consuming compared to how Metaphor: ReFantazio runs its own version of PersonThe requests of the Velvet Room of .


In the Akademeia, Metaphor: ReFantazioIn the Velvet Room equivalent, players will find More, an enigmatic young man with deep knowledge of the Archetypes. Not only can players study new Archetypes with More, but they can also complete quests for him that are both materially and narratively rewarding. Where More's missions eventually get better PersonVelvet Room Requests is that they are usually integrated into the normal gameplay, so players don't have to focus on completing specific objectives but simply play and enjoy everything it has to offer. This is particularly preferable to the experimentation often required by the Personas requested by some Velvet Room Requests.

In addition to being integrated into the normal gameplay, More's missions also help flesh out his character as they are completed.

There are many improvements in quality of life Metaphor: ReFantazio does a Personbut the changes made by its Follower system PersonThe Social Link and Confidant system should be a study note Person 6. It would be nice to see Person 6 be the most accessible Person game to this day, and Metaphor: ReFantazioThe Follower system contains at least part of the solution to this problem.


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