Path of Exile 2 clearly shows its soul influence

Summary

  • Path of Exile 2 differs from the original, embracing a new ARPG loop.

  • The game's difficulty, boss fights, and no-reload dodging showcase its Soulslike inspiration.

  • Dying in Path of Exile 2 results in the loss of loot, respawning enemies, and the need to strategically use Waystones.

It may seem strange for a long time Path of exile players that the sequel plays quite differently than the original, but as a standalone game, Path of Exile 2 tries to reinvent the loop and become its own ARPG. Path of Exile 2Steam's player numbers are a clear sign that GGG is doing things right, even in the face of backlash over nerfs and the lack of free respecs or discussions about the game's difficulty. However, the difficulty increases compared to the original, combined with the focus on no-cooldown dodges and numerous boss fights. Path of Exile 2 are all evidence that the ARPG isn't afraid to show off its Soulslike inspiration, however, another mechanic solidifies this further.

Even before it came out in Early Access, Path of Exile 2 was described as quite difficult, with its own developers dying to bosses in previews and showcases. Difficulty is often associated with Soulslike games due to their punishing nature and certain issues Path of Exile 2Boss fights exemplify this concept with small arenas, difficult to dodge attacks, multiple stages, and more. What brings home the Soulslike aspect of Path of Exile 2however, it is how he deals with loot and enemies after death.

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Path of Exile 2's soulslike death experience explained

A recurring gameplay feature of Soulslike games is that they often cause players to lose the equivalent of Souls upon death, return them to the last safe location visited, and respawn every enemy in the overworld. Path of Exile 2 does something similar, since dying in the ARPG means losing any potential loot already on the ground, which disappears. Additionally, enemies respawn and players are returned to the last checkpoint or waypoint visited. This does it Path of Exile 2The final game is even riskier than its predecessor, as players must stay alive to obtain any loot that appears on screen.

In Maps, if characters die in Path of Exile, they respawn in their hideout and must consume another portal to return to the instance. In Path of Exile 2, dying in a Waystone means losing the node, which is more punishing.

As such, progressing Path of Exile 2The campaign can take a while, as players must face multiple bosses and some scary rare monsters, and checkpoints or waypoints are often not found frequently. This means that dying can set players back quite a bit of time, lose them on-screen loot that wasn't collected, and also make the path back less than smooth as all enemies respawn.

Path of Exile 2's soulslike approach is a logical progression after PoE

Path of Exile - Atlas Region Map

The fact that Path of Exile 2 compared to Soulslikes that's not a bad thing, as the game is rightfully carving out its own niche within the action RPG genre. The combination of classic Soulslike elements with basic ARPG elements makes BFG's game stand out in a unique way, as it is arguably more difficult than Path of exilebut not in a way that makes it too frustrating or punishing, at least in the campaign.

One of the most recognizable Soulslike aspects in PoE 2 is that players are encouraged to dodge to avoid bosses' attacks and learn their patterns.

In the final game, Path of Exile 2The Atlas is where players will spend the most time, and dying in Waystones can be quite problematic because not only can players not return to the instance, but they also receive an experience penalty. This is not something completely new, like Path of exile famously has a 10% experience loss on death on Merciless difficulty and in the final game, which is often more than a single map's worth of XP at high levels. As such, Path of Exile 2The Soulslike approach to death is a logical progression after the first game.

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