No Man's Sky developer fixes game-breaking bug for player with 611 hours of gameplay

Key points

  • An avid No Man's Sky player had a game-changing bug quickly fixed by Hello Games.
  • The player logged over 611 hours of gameplay, requiring a quick response from the development team.
  • After a turbulent launch, No Man's Sky has become one of the most beloved exploration games on the market thanks to the developer's post-launch support.



A lucky one No man's sky Fans were prioritized for their game-breaking bug and it was promptly fixed by Hello Games after one of the developers learned that the player had invested 611 hours in the space exploration title. While No man's sky has come a long way, there's always room for improvement, and this marks another example of how dedicated Hello Games is to perfecting the now popular title.

After failing to meet expectations with No man's skySince Hello Games' original launch, Hello Games has continued to add missing features to the game by fixing technical issues and bugs. Over the years, No man's sky has received regular updates that add tons of new content for players to enjoy. Hello Games also has a dedicated page on Zendesk where any player can report a bug or leave a suggestion. Apparently, one of the contributions left on the platform led to an incredible performance from the development team.


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As revealed by Martin Griffiths on Twitter, Hello Games recently received a request to fix an annoying and, to some extent, game-breaking visual bug that was occurring in No man's sky. The player who reported the bug had invested 611 hours into the game, and as a programmer, Griffiths felt compelled to prioritize the situation due to the fan's dedication, mentioning that the player deserved extra attention after spending so much time in the exploratory title. It feels like more hours No man's sky the players invest, the more likely the team is to act quickly. The record playback time to date, according to Griffiths, was over 4,000 hours.


The developers have fixed a bug for the No Man's Sky player due to the high amount of gameplay time


Griffiths also uploaded two videos, one showing the bug's initial flickering and the other showing the same location after the fix. THE No man's skyThe engine programmer believes that the problem may have been caused by the object's limit being reached. In fact, the player base in the video looks quite extensive, with numerous objects rendered simultaneously. Griffiths hopes this fix can help other players who may have encountered a similar flickering issue or were on the verge of reaching their item limit. Fortunately, not all bugs in the game negatively impact the experience. A much less serious accident caused a player's exocraft vehicle to be crushed, which had no impact on gameplay but looked pretty fun.


The story's happy ending is a notable example of Hello Games' dedication. It vividly demonstrates how, with the right support, even the disastrous launch of No man's sky it wasn't enough to stop the game from becoming one of the most successful and beloved titles on the market today. Over time, No man's sky it will only be remembered for its excellent post-launch support rather than its turbulent initial release.

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