Metal Gear Solid Delta developers comment on the faithfulness of the remake

Key points

  • The success of the Silent Hill 2 remake creates great expectations for the upcoming Metal Gear Solid Delta.
  • Metal Gear Solid producer Delta: Snake Eater said the game aims to feel faithful yet modern to players, balancing nostalgia with today's quality-of-life comforts.



Metal Gear Solid Delta: Snake Eater producer Noriaki Okamura commented on the upcoming remake, stating that the developers wanted to make it faithful, but not “old” when played. The imminent Metal Gear Solid Delta: Snake Eater it is the second major remake that Konami has worked on, after the one recently released Silent Hill 2 remake. As such, there is a lot of hype around it.

Despite the amount of trepidation fans had regarding these projects, the Silent Hill 2 The remake was a major success, selling over a million copies in its first three days and garnering very favorable reviews from critics. Most of the Silent Hill 2 The remake remained faithful to the original game, overhauling some rough patches for modern audiences through a new combat system. The approach of making a faithful remake was commented on by Metallic gear series producer Noriaki Okamura, who outlined this goal with the remake of Snake eater.


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In issue 46 of Play (courtesy of GamesRadar), the Metal Gear Solid Delta The producer shared that the studio aims to evoke memories of the original, but making sure it doesn't sound or feel like a 20-year-old game, needing to find the balance between nostalgia and modern comforts. Okamura commented that the developer believed in a graphical update Snake eater At first, that was all that was needed, but then the team noticed that these new, modern images didn't blend well with some elements. He specifically notes that modernizing the graphics can end up compromising the feel of the original game. Okamura wants players to feel that although the graphics are new, they are still the same Snake eater that fans remember from 20 years ago. “Our goal when we're making this remake is to make sure it still feels like the game you played 20 years ago, but without making it feel like an old game,” Okamura explains.



Another area that Okamura wanted to update was Snake eaterwith the game featuring a “new type” control scheme that brings it more in line with the latest entries in the series. However, Delta it will also feature a classic control layout for fans who still want to use it. The purpose, in Okamura's eyes, is Delta to feel faithful to the original Snake eateralso making sure the game doesn't feel old or clunky to play.

Our main goal when we're making this remake is to make sure it still feels like the game you played 20 years ago, but without making it feel like an old game.


Okamura then states that during the modernization Snake eater with Deltathe studio didn't want to make “unnecessary” changes that would turn people away from the experience. He also supported it in the meantime Delta's approach is to make things easier for both new and old players, as Okamura believes the best outcome for the game is that long-term fans will still feel nostalgic for the remake. Metal Gear Solid Delta: Snake Eater may no longer be released in 2024, so fans will have to wait and see if Okamura's claims regarding loyalty are true.

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