In addition to all the champions and mechanics, the newcomers League of Legends they are inundated with a plethora of niche terms and jargon. While some of these Alloy The terms are shared with other games, especially MOBAs, some incredibly specific ones won't make sense, even to veteran players.
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Learning what these words or acronyms mean isn't just useful for playing games Alloybut also to follow guides and videos and watch professional games. To help players, here is an alphabetical list of League of Legends terminology.
A
Haste Skill
This stat reduces the cooldown of abilities, allowing players to use their spells more often.
Aggro
Minions, monsters, and turrets will attack one champion at a time. That champion attracted aggression, for example, by entering turret range.
Armor
This stat reduces incoming physical damage, such as from auto attacks.
Automatic Attacks (AA)
Every sample inside Alloy can perform ranged or melee auto attacks, which cost no mana and typically deal physical damage.
B
Back door
When a player attempts to stealth kill the Nexus while the enemy is distracted and doing something else on the map. Teleportation or invisibility often helps with this.
Base/Backrest/(B)
Base or Back are other words for recall, and this is done by pressing B and channeling for 8 seconds. Upon completion, the player will be returned to the fountain in the base and can purchase items while restoring their health.
C
Camping
When a Jungler or other roaming champion spends a lot of time in a lane, constantly attacking and helping.
Transport
A player can carry the game by performing well, dealing a lot of damage, and making the right team calls.
It can also refer to locations or champions that should typically be carried dealing the most damage. For example, shooters with a lot of ranged damage are often known as ADCs or Attack Damage Carries.
(CC) Crowd control
Crowd control occurs when abilities or items prevent an enemy from moving or impede them in other ways.
Counterjungle
When a Jungler attempts to kill jungle monsters on the enemy side of the map.
Against/Counter-choice
Some champions perform very well against other champions and, in the select and ban phase, they will be chosen to counter a champion just chosen by the enemy.
(CS) Creep Score
This is the number of minions and monsters a player has killed. Having a good CS is the key to success. Also known as “Farm”.
Cool
After using a skill, players must wait before it is available again. Cooldowns can be reduced by purchasing items with the Skill Speed stat.
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D
Dip
An attempt to kill an enemy champion under your tower. This is dangerous but great for pushing benefits.
AND
Energy
Instead of using Mana, some champions require Energy to cast spells. It regenerates naturally, but some of these champions have unique ways to restore it. Players cannot purchase more Energy.
F
Facial check
Walking in an unprotected bush or area where there is no vision. This is dangerous as the enemy may be waiting, but sometimes tanks need to keep watch.
Agricultural company
This is the number of minions and monsters a player has killed. Having a good farm is the key to success. Also known as “CS”.
Players can also farm minions or focus on farming to become strong.
Powered
When a champion has a lot of kills and farming, and therefore gold and levels. In other words, they are very strong.
Diet
When a player unintentionally or intentionally causes many deaths and makes the enemy strong.
Freeze
This is the process of manipulating the minion wave so that it lands on your side of the lane without being killed by the tower. Champions in a strong position can therefore prevent their opponent from obtaining gold, since they would have to put themselves in danger to farm.
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G
Gank
An attempt to kill an enemy lane, usually performed by Junglers and hopefully with the advantage of surprise.
I
Ins
This move is named after the professional InSec player who first popularized the Lee Sin stance so he could kick an opponent towards his team to kill them. Nowadays, it can refer to other champions with the ability to repel in this way.
Intentional/intentional eating
When a player intentionally gives the enemy many free kills. This is a form of trolling. The phrase can also be misused to tempt a player who is simply having a bad game.
J
Juke
Skillfully dodge spells.
K
Eagle
The process of attacking an enemy by skillfully moving away from them or dodging abilities is known as kiting.
the
Path
There are three lanes inside League of Legends; Top lane, middle lane and bottom lane. They have towers and minions that march down from them.
Last shot
Deal the killing blow on the minions to get the gold.
Leash
When the laners help their Jungler kill the first monster.
M
Magic resistance
This stat reduces incoming magical damage, typically caused by spells.
Mana
Mana is a resource that most champions rely on to use spells. Mana regenerates slowly but can be fully restored to the base. Players can purchase items that provide more Mana or increased Mana regeneration.
Servant Wave
A group of minions that spawn at the same time and march down the lane. Each wave will have three melee minions and three ranged minions. Periodically, waves contain a stronger siege minion, also known as a cannon minion.
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OR
OOM (without mana)
When a player says he is “OOM”, it means he has no mana and is therefore weaker at fighting.
P
Path
The order in which a Jungler kills his monster camps. Good Junglers will not only plan an efficient route in terms of traversal, but will aim to get to a gank or objective at a certain time.
Peel
The process of keeping a carry alive by preventing the enemy from overcoming it using crowd control such as stuns and throws. Healing, protecting and accelerating carries is also a form of peeling.
Push
Kill the wave of enemy minions, so that your minions enter the enemy tower. This can be done to get a good decoy or to take the turret or turret plates.
Q
QSS
QSS is short for the Quicksilver Sash item, which instantly removes Crowd Control when pressed.
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S
Stairs
Scaling is the concept of waiting for later stages of the game when a champion has gained more gold and levels and become stronger. Some Alloy champions scale better than others.
Avalanche
The concept of gaining an advantage through kills or other forms of gaining gold and levels, and then using that advantage to get stronger and stronger.
Splitpush
A champion advances in one of the side lanes while the team does something on the other side of the map. The idea is to take turrets or even an inhibitor or at least ward off enemy champions.
Stacks
Some champion abilities or items become stronger the more a player achieves a specific objective. For example, Nasus gains stacks by killing minions with his Q. This makes his Q progressively stronger.
Sums
Summs is short for Summoner Spells in League of Legends.
T
Tank
The process of taking damage so your team doesn't have to. For example, a player might tank the enemy turret while his allies complete a kill. Those with high health will often tank the Baron or Dragon as well, so that their carries don't get lower.
Champions with a lot of health or other defensive attributes are often known as tanks.
Tower dive
An attempt to kill an enemy champion under your tower. This is dangerous but great for pushing benefits.
TP
TP is short for Teleport summoner spell and its usage.
U
Last/Last/R
An ult is typically the most powerful ability for any champion. It is unlocked at level 6, usually has a longer cooldown, and is tied to the R key by default.
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W
Wave (Minion Wave)
A group of minions that spawn at the same time and march down the lane. Each wave will have three melee minions and three ranged minions. Periodically, waves contain a stronger siege minion, also known as a cannon minion.
Z
Zone/Zone Control
Great spells that enemies don't want to get into can drive them away, protecting a team or objective. Sometimes, champions can be so strong that their mere presence drives away the enemy.