How To Scout The Cyclops In Terrestria In Dragon Quest Monsters: The Dark Prince

Ever seen one of those giant monsters walking around in Dragon Quest Monsters: The Dark Prince, and wanted to scout them? Maybe you tried to fight them, and the monsters decided to destroy your team in a turn or two, or you fought them fine but made no scouting progress.


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Those large monsters’ size isn’t just for show: they’re powerful, get multiple turns, and function much like bosses in their own right. If you’re having trouble figuring out how to scout these potential allies, we’ll show you how to do it, and give you a list of all the ones you can find in the game.


How To Find Unique Large Monsters

Psaro standing near an Iron Maiden and two other monsters in the Circle of Indulgence in Dragon Quest Monsters: The Dark Prince.

You can often find unique large monsters blocking pathways on an Echelon, such as the Cyclops in Terrestria, blocking one of two paths towards the Gradely Grasslands area. These large monsters will always be in the same spot or travel along the same pre-set pathway and will be much larger than even large-sized regular monsters that randomly appear from time to time.

Each Circle of Nadiria has its unique Large Monster to encounter, except for the Cradle of Corruption, and oftentimes you’ll need to come back later to fight them.

How To Scout Unique Large Monsters

A team of four monsters fighting and landing scouting hits on a Cyclops to try and scout it in Dragon Quest Monsters: The Dark Prince.

Scouting unique Large Monsters works similarly to scouting regular monsters of any size, but with a key difference; your ability to scout them is strictly tied to both your monster’s Level and, to a lesser extent, your story progression. Unless you reach near or above a unique Large Monster’s level, you won’t be able to feed them any meat, and your monster’s scouting attacks won’t do any damage.

A monster’s Attack Stat determines how much damage a monster will be inflicting when scouting, so you’ll want strong physical attackers when looking to scout unique Large Monsters.

Once you’ve progressed enough to be at the right level, scouting a unique Large Monster can be done, but it may take several tries. Due to how strong they are, you’ll want to have a proper team ready to scout a unique Large Monster, including a good healer, a monster that can buff your defenses and attack, and then damage-dealing monsters.

A team of four monsters receiving orders from Psaro during battle against an Armoured Scorpion in Dragon Quest Monsters: The Dark Prince.

Battle them normally, making sure to get buffs and debuffs up to help prevent them from doing a lot of damage to you, particularly ones that boost your attack and lower their defense, but stop before you defeat them.

A monster that’s close to being defeated takes more scouting damage than one at full or even half HP.

Give them as much meat as they’ll accept, then you can start taking your chances with scouting them, and see if they’ll join your team. If they refuse and get angry, you can either defeat them normally and see if they’ll ask to join after the battle, or you can reset your game and try again.

You can respawn unique Large Monsters by teleporting back to the area after they’ve been defeated or scouted.

Any unique Large Monster can be obtained through synthesizing normally, both as a small monster or a large monster, but unique Large Monsters are one way to give yourself a better chance of getting another large monster when synthesizing. Their set size and location make them easily farmable, and they tend to produce other Large monsters more often.

All Unique Large Monsters

A team of four monsters successfully scouting a Lumbering Lizard large monster in Dragon Quest Monsters: The Dark Prince.

There are a total of seven unique Large Monsters available for you to defeat or scout:

Monster

Family

Rank

Level

Talent

Location

376

Cyclops

Demon

E

35

Hulk

In between Gradely Grasslands and Champion Cascade in Terrestria.

089

Lumbering Lizard

Dragon

E

40

Nature Child

South of the Laboratorium in the Circle of Conquest – Lower Echelon.

458

Iron Maiden

Undead

E

49

Charmer

West of Honeyton in the Circle of Indulgence – Lower Echelon.

392

Knight Errant

Demon

D

55

Good Knight

Walks along the central pathway in the Circle of Fortitude – Middle Echelon.

182

Armoured Scorpion

Nature

C

60

Mouth Guard

South of the House of Shifting Sands in the Circle of Caprice – Middle Echelon.

412

Stout Troll

Beast

B

69

Wrecker

West of the Ingress Isle Zoom point in the Circle of Temper – Upper Echelon.

057

Goomulonimbus

Slime

B

70

Vagabond

East of the entrance to Aamon’s Sanctum in the Circle of Caprice – Upper Echelon.

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