In Frostpunk 2The disease is one of the indicators to keep an eye on, as its uncontrolled spread will prevent people from going to work and, in the worst cases, will slowly kill the population. A healthy colony ensures that people can work efficiently, that resources are produced on time, and that society thrives.
Maintaining a colony free of disease on a frozen world is no easy task, but there are steps you can take to minimize the risk. In this guide we'll cover the key buildings to construct and laws to pass to keep disease at bay and ensure your citizens stay healthy.
How to reduce diseases
Cold, hunger and squalor there are three factors cause disease iin your colony. If demand for all three factors cannot be met, the spread of the disease will accelerate. Supply The heat will keep the cold under control, providing enough Food will deal with hungerand maintaining a decent wworking conditions will reduce squalor.
If you can do it check all three of these indicators at any time, the possibilities of citizens who get sick will be significantly reducedallowing them to remain productive. In any case you always should check the syringe icon near the bowl icon in the top resource bar, a hint will tell you disease stateif it is Stable, growing or catastrophic.
Buildings
THE the best way to fight diseases is to prevent it going out of control as soon as possible. You can do this by searching for specific ideas in the idea tree unlock specialized buildings this will help treat sick citizens quickly, stopping the spread before it reaches others.
Here are the specialized buildings you need to research from the Idea Tree to keep your colony healthy.
Research |
Tree of ideas |
Node of ideas |
Building district |
---|---|---|---|
Teaching hospitals |
Society |
Hospitals |
Housing |
Recovery hospitals |
Society |
Hospitals |
Housing |
Hospitals |
Society |
Hospitals |
Housing |
Pharmaceutical analysis laboratory |
Society |
Pharmaceutical products |
Industrial |
Pharmaceutical Laboratory |
Society |
Pharmaceutical products |
Industrial |
Emergency medical center |
Hubs |
Emergency medical center |
Housing |
Hospitals they are the primaries source of healing for the sick AND significantly reducing the disease in your colony. Establish at least one hospital at the beginning of the game will be the best strategy to prevent citizens from getting sick. However, you will have to build more hospitals as your colony grows over time.
Hospitals, once built on a residential district, give you a
District Skill “Preliminary Triage”.
. When you have a very large number of sick citizens in your colony, you can do this
use this option to heal many people
at a faster pace. However, the district skill “Preliminary Triage”.
it's a double-edged sword
and using this has a
high probability of many deaths
.
THE Pharmaceutical analysis laboratory building helps reduce the disease Of manufacturing medicine. When you build this structure, you Unlocks the “Enhance Research” district ability.. Using this skill increases your research speed, which is excellent if you're rushing a particular idea. However, the the effect on the disease is reduced for some time.
Radical idea
In addition to the hospitals, the pharmaceutical laboratory and the emergency medical center, the Panaceum Factory it's another alternative to significantly reduce the disease. However, this is a Radical idea and it is blocked by default. To unlock it, you will need it progress with the ideology of “Reason”.
Once you have unlocked this idea and researched it, you will have to do so build the plant in the Industrial District. The factory will produce health-promoting nutrients derived from corpses, which will be used to improve the diets of the living.
Legislation
Even after establishing it one or two hospitalsyou could have yet to take advanced measures to reduce illness in the game. By proposing and passing the following laws, you will further keep disease at bay in your colony.
Legislation |
Node |
Unlocking condition |
---|---|---|
Conservative treatment |
Society: treatment |
Search treatment under the company's idea tree. |
Experimental treatment |
Society: treatment |
Search treatment under the company's idea tree. |
Birth program |
Society: procreation |
This is a radical idea that can be unlocked by advancing the ideology of “Reason.” |
Funeral collection |
Society: funerals |
Unlocked by default |
Quarantine supported |
Society: prevention of contagion |
Unlocked by default. |
Infectious badge |
Society: prevention of contagion |
Unlocked by default. |
Medicinal settlement
Frostland is full of opportunities where you mostly find resources to loot and bring back to your colony. However, if you have built a couple Logistics districts and you have sent multiple Frostland teams to explore Frostland, there is a high probability that you will find a medicinal settlement that helps you treat sick people faster.
If you happen to come across these points of interest in the frozen lands, connects the settlement using paths with the main colony and he will help reduce the disease.
Overall, the disease is easier to control when you they have a smaller population. However, like yours the colony growsyou'll have to rely on a couple of hospitals to treat the sick and pass laws that quickly stop the spread of the disease. THE buildings and laws we mentioned above it should help you manage a disease-free colony regardless of the size of the population.