How to prevent spying in CIV 7

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In Civilization 7The Civics Tree offers players access to tons of useful diplomatic actions that players can use to improve or worsen their relationships with other players in the game. While some civics unlock friendly efforts, others give players access to unpleasant penalties and espionage options.

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Civilization 7: commercial routes, explained

To create commercial routes, Civ 7 players must first get a trader and follow a new process to establish trade with another leader.

It is important to know how to counter spy Civilization 7Since opponents will use it to steal technologies, give them advantages during wars and reveal precious information that can make the game easier. This guide shows players how to counter the light Civ 7 So they can protect themselves from shady enemies.

How to prevent spying in civilization 7

Civ 7 spy detected-1

In Civilization 7Players can spend influence to send spies or steal information from other civilizations. However, when they do it, the chances of revelation are often quite high, but if they do not protect themselves, they will only become aware that they have been targeted after suffering a espionage attack. Fortunately, there are measures that players can take to prevent the espionage from occurring.

To prevent spy Civ 7Players must study Banco Spy's technology and emit a diplomatic action against the leader who find more likely to send spies to infiltrate their settlements.

How to unlock the count against civilization 7

Counter Spy is an option of diplomatic action that can be studied in the civic tree of exploration age. To unlock the ability of meter Civ 7Players must study civic authoritywhich becomes available after civic pity is unlocked.

Once the authority is obtained, players can start protecting themselves from potential spies. To counteract the light Civilization 7Players must first open the radial menu and select a leader. Then, In the espionage section, the “spy meter” option will noticewhich can select to start performing this action.

  • Actions at a single application CIV 7

  • The counterattack lasts 20 rounds and costs 80 influence in the exploration age and 120 influence in the modern era. Players can issue only one counter against one player at a timeSo they must reflect for a long time on those who are more likely to hit them.

If a player performs an action of contact against another leader, he will triple the time necessary to complete a espionage action, increase the way in which the cost of influence per turn will make it more likely to be revealed and the rate success of the mission.

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