How To Play The Masters Of Evil Doctor Who Deck In MTG

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Magic: The Gathering‘s Universe Beyond: Doctor Who product brings both longtime fans a newcomers to a great crossover. This special product takes other franchises and turns them into Magic cards, and Masters Of Evil is one of the four available Commander decks created for it.


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RELATED: Magic: The Gathering – The Best Cards In Universes Beyond: Doctor Who’s Masters Of Evil Deck

Masters Of Evil is a Grixis (blue/red/black) deck based on the villains of Doctor Who, containing cards that are solid on their own and as a set. This makes it easy to play straight out of the box, and there are different strategies within the deck, each allowing for a different playstyle.


Masters Of Evil Decklist

MTG: The Master, Multiplied card

Commander: Davros, Dalek Creator

Ashad, The Lone Cyberman

Auton Soldier

Clockwork Droid

Cult Of Skara

Cyberman Patrol

Cybermat

Cybermen Squadron

Dalek Drone

Dalek Squadron

Missy

Rassilon, The War President

Renegade Silent

Solemn Simulacrum

Sontaran General

Sycorax Commander

The Beast, Deathless Prince

The Cyber-Controller

The Dalek Emperor

The Flood Of Mars

The Master, Formed Anew

The Master, Gallifrey’s End

The Master, Mesmerist

The Master, Multiplied

The Rani

The Valeyard

Time Reaper

Vashta Nerada

Vislor Turlough

Weeping Angel

Zygon Infiltrator

Blasphemous Act

Delete

Doomsday Confluence

Ensared By The Mara

Exterminate!

Feed The Swarm

Great Intelligence’s Plan

Hunted By The Family

Cyber Conversion

Don’t Blink

Snuff Out

This Is How It Ends

Arcane Signet

Commander’s Sphere

Cybership

Laser Screwdriver

Lightning Greaves

Midnight Crusader Shuttle

Mind Stone

Sol Ring

Talisman Of Dominance

Talisman Of Indulgence

Thought Vessel

Wayfarer’s Bauble

Blink

Day Of The Moon

Death In Heaven

Genesis Of The Daleks

Propaganda

The Sound Of Drums

The Toymaker’s Trap

Wound Reflection

Canyon Slough

Choked Estuary

Command Tower

Creeping Tar Pit

Crumbling Necropolis

Darkwater Catacombs

Dragonskull Summit

Drowned Catacombs

Exotic Orchard

Fetid Pools

Fiery Pools

Fiery Islet

Foreboding Ruins

Frostboil Snarl

Gallifrey Council Chamber

Haunted Ridge

Island x2

Lavaclaw Reaches

Mountain x2

Ominous Cemetery

Path Of Ancestry

Reliquary Tower

River Of Tears

Shadowblood Ridge

Shipwreck Marsh

Smoldering Marsh

Stormcarved Coast

Swamp x2

Temple Of Deceit

Temple Of Epiphany

Temple Of Malice

Temple Of The False God

Terramorhpic Expanse

Thriving Moor

Commanders And Playstyles

MTG Cult Of Skaro and Ashad, The Lone Cybermen card artworks

Within the Masters Of Evil deck, there are six possible commander choices that can lead the deck. Despite Davros, Dalek Creator being the face of the deck, all six of the other creatures can lead it just as well, and often in an entirely different way from each other.

For all commanders, the kind of starting hand you want generally includes at least three lands (two if you have a decent selection of mana rocks in your hand). A lot of commanders available can start making an impact on their own – so even if you don’t have creatures in your opening hand you can still make use of what is there and draw into your creatures later.

The strongest cards in the deck do require a hefty bit of mana investment, so having a mana rock is ideal in your opening hand – but if you have enough lands it isn’t worth the mulligan.

Davros, Dalek Creator (Go-Wide Tokens)

MTG Davros, Dalek Creator card and art background

Davros, Dalek Creator can create 3/3 Dalek tokens during each of your end steps so long as you’re dealing damage. The sweet spot is dealing three damage points to each of your opponents as that’s what is needed to trigger its effect.

This will let you make the Dalek token while forcing your opponents into a villainous choice that either gives you a card advantage via drawing or forcing that player to discard a card. If you opt to use Davros, Dalek Creator as your commander, it’ll most likely sit back on the battlefield and amass an army of Dalek tokens.

However, while Davros can make tokens, there are plenty other of cards to support the strategy. Cybermen Squadron gives all your artifact creatures (which is what Daleks are) a myriad that will create a copy of itself for each opponent tapped and attack those opponents when they attack (though those are exiled during the end step).

However, if you control The Master, Multiplied, you won’t have to exile these tokens at all to flood the battlefield with Daleks and other artifact creatures. Cybermen Patrol gives you artifact creatures afflict three, which will make the defending player lose three life points if they become blocked, which ensures Davros’ effect triggers during the end step.

Winning under Davros often is done by out-numbering the amount of creatures on all your opponents’ battlefields and winning through combat damage by having more creatures than your opponents can block.

Missy (Mass Removal)

MTG Missy card and art background

Missy is a commander that encourages you to kill as many creatures as possible, as it turns any creature that dies into a 2/2 Cyberman on your side of the battlefield. This includes your opponents’, so a removal spell turns into a body on your side of the battlefield, making it easy to not care about one of your weaker creatures dying, as they will come back to your side of the battlefield.

Missy comes with an added bonus during the end phase that can either let you draw cards and make chaos ensue (though the latter is only relevant if you’re playing with Planechase) or your artifact creatures deal one damage to an opponent. This makes all your opponents go through the villainous choice regardless of in-game actions, and it triggers for each opponent, so you can be drawing three cards or dealing a lot of burn damage with your Cybermen.

Since Missy’s effect isn’t once per turn, it triggers on every death it sees while it’s on the battlefield. This makes Blasphemous Act and other board wipes into a generator for a ton of Cybermen when it resolves – as even if Missy dies it’ll still see the creatures die for its effect.

Delete is also a solid way to deal with a ton of creatures and make sure Missy sticks around since you can control how much damage is dealt to all creatures. Snuff Out makes you pay four life points to cast but it’s a free removal spell for any nonblack creature and in Commander that life cost hardly matters.

If you choose to lead your deck with Missy, the main way to win is by shutting down your opponents’ strongest creatures and turning them to your side. It’s a bit more of a controlling strategy, utilizing powerful removal options to keep the battlefield clear to make it easier for you to get in for damage to take players out of the game.

Ashad, The Lone Cyberman (Artifact Copy)

MTG Ashad, The Lone Cyberman card and art background

Ashad, The Lone Cyberman is a solid commander built around artifacts and sacrifice. Although the only card that can traditionally be sacrificed is Solemn Simulacrum, Ashad gives your nonlegendary artifact spells casualty two, which means they can be copied by sacrificing a creature(s) with two or more power.

Notably, this works especially well with tokens created with myriad, as you can sacrifice them to copy an artifact before the tokens are sacrificed during the end step.

There are no shortages of strong artifacts to copy such as Cyberman Patrol to stack afflict effects or double up on your mana rocks to have no trouble ever casting your spells. The best target for copying is Auton Soldier, which can double up on any powerful creatures on the battlefield while giving them myriad as well.

Ashad, The Lone Cyberman can grow into a threat simply by using its effect, and while you wouldn’t usually sacrifice creatures that are actual permanents, you can utilize your creatures if you’re in a pinch and this means you’d be doubling up on a powerful artifact.

RELATED: Magic: The Gathering – The Best Commanders In Universes Beyond: Doctor Who

Cult Of Skaro (Aggro Commander)

MTG Cult Of Skaro card and art background

Cult Of Skaro is a commander that wants you to attack with it, but the downside is that the effect it procs when it does is randomly chosen. Luckily, all the effects are solid. It’ll either give you more creatures, burn all your opponents, draw you cards, or put +1/+1 counters on all of your artifact creatures (which most of the creatures in the deck are).

This is the best use for Lightning Greaves in the deck, as it’ll ensure it is safe from removal and be able to attack as soon as you cast it by giving it haste. Thanks to the plethora of removal spells Masters Of Evil has, it’s easy to ensure Cult Of Skaro stays safe while attacking, casting the removal spells on any creatures threatening to destroy it or getting rid of an opponent’s prime defenses.

Unlike other commanders, Cult Of Skaro’s playstyle is more focused on itself rather than synergizing directly with other cards in the deck. Cult Of Skaro can struggle on its own, but when mixed with the support in Masters Of Evil it can quickly get out of hand and take your opponents out either with burn damage, commander damage, or an army of artifact tokens.

The Rani (Goad)

MTG The Rani card and art background

Masters Of Evil has a fair bit of goad support, which is an ability that forces a creature to attack if it can, and it must attack someone other than you.

The Rani creates a token onto another creature that’ll give them a stat boost and goad them. Then, all goaded creatures will let you investigate, which gives you a Clue token that can be sacrificed to draw a card to keep your hand refreshed.

The Rani is unique in that she is more often going to sit back and let others do the fighting for her. It can goad creatures when it attacks, so attacking an opponent with no threats to it is wise, and you can goad a creature that is a threat to you.

There are plenty of cards in the deck that can safely goad, and Renegade Silent goads any creature and then gives itself a stat boost while phasing out to keep it protected. The Sound Of Drums is an Aura that goads a creature and makes it deal double damage, so even if that creature dies, The Sound Of Drums can be returned to the hand for just three mana.

Winning with The Rani is often achieved by playing defensively. Rather than continuously attacking your opponents or burning them with damage, you are goading everyone else’s creatures to do the damage for you.

You keep yourself safe by goading the most dangerous creatures on the battlefield while establishing your own board presence to swing in for lethal damage once everyone’s strongest creatures are taken care of.

The Valeyard (Villainous Choices)

MTG The Valeyard card and art background

The Masters Of Evil deck has a mechanic named villainous choice, which makes an opponent(s) choose between two bad outcomes that benefit you. The Valeyard is the primary choice of commander for this mechanic as it makes them face a villainous choice twice instead of just once.

There are plenty of cards that make your opponent make a villainous choice, which can quickly spiral out of control. The Valeyard doesn’t need to do anything special for its effect, letting you keep it back as a simple blocker so it’s not at risk of dying.

Hunted By The Family is one of the best, as with the Valeyard on the battlefield you get to target eight creatures and either turn them into 1/1 creatures with no abilities or create a copy of them. This Is How It Ends is a great removal spell with villainous choice as you shuffle a creature into the library – getting around indestructible and making them lose five life points or shuffle another creature into the library.

With the Valeyard, potentially dealing ten burn damage is nothing to scoff at, as that’s a quarter of an opponent’s life. The win condition for the Valeyard is taking advantage of all the cards that make your opponents face a villainous choice.

Many of them do burn damage or act as ways to remove creatures to clear out the battlefield for all your other creatures. While The Valeyard doesn’t do much on its own, it’s a means to an end to leave your opponents weak for the rest of your deck to close out the game with burn and combat damage.

RELATED: Magic: The Gathering – The Best Black Cards In Universes Beyond: Doctor Who

Upgrade Choices

MTG Strionic Resonator and Unwinding Clock artworks

As with all pre-constructed Commander decks, there are plenty of options to upgrade the decklist to make the deck more powerful. For replacement cards, these are the weakest cards in the deck that can be substituted out if you’re trying to make cuts for stronger cards.

Solemn Simulacrum

The Beast, Deathless Prince

The Master, Formed Anew

Time Reaper

Weeping Angel

Zygon Infiltrator

Don’t Blink

Cybership

Wayfarer’s Bauble

The Toymaker’s Trap

Clockwork Droid

Thriving Moor

While these cards all have merits, they are the ones that can be cut without hurting the overall power of the deck – and in general, only improve it if replaced with stronger cards. While you do not have to replace all of these, these are the best options for cuts for some of the following cards.

Unwinding Clock

Image of the Unwinding Clock card in Magic: The Gathering, with art by Mike Bierek

Most of the creatures in the Masters Of Evil deck are artifact creatures – and since they count as artifacts Unwinding Clock will untap them during each player’s untap step. This allows you to be aggressive with your attacks and untap them to make sure you have blockers and mana up for interaction since your mana rocks will untap as well.

Strionic Resonator

MTG Strionic Resonator card and art background

The Masters Of Evil deck has a ton of triggered abilities, so Strionic Resonator is a fantastic addition to make sure they trigger multiple times. In some cases such as with Ashad, The Lone Cybermen, you can create multiple copies of Strionic Resonator to have more sources of ways to double up on abilities.

Thoughtcast

Magic the Gathering Best Legacy Draw Spells Thoughtcast

Since Masters Of Evil has so many artifacts, cards with affinity are an easy thing to include as upgrades for it. Thoughtcast is an easy way to draw cards for more often than not just one blue mana.

Baleful Strix

Image of the Baleful Strix card in Magic: The Gathering, with art by Nils Hamm

Baleful Strix is another solid card to give you a threatening blocker while also drawing you cards. If you have ways to copy it, you can draw even more cards and have more deathtouchers on your side of the battlefield to make opponents feel uneasy at the idea of attacking you.

Fabricate

40k Fabricate

Fabricate is an easy way to search your library for any artifact card for just three mana. Since there are so many strong options in the Masters Of Evil deck – both traditional artifacts and artifact creatures – having a way to get whichever artifact you need at any given time is excellent.

Idol Of Oblivion

MTG: Idol of Oblivion card

Masters Of Evil makes a ton of tokens each turn, so Idol Of Oblivion is almost always active, and drawing cards is always going to be strong so that you never run out of cards in your hand to play. Late-game, it can even be used to create a 10/10 token if drawing cards is an effect you don’t need anymore.

Time Sieve

MTG Time Sieve card and art background

Since you are making so many artifact tokens, Time Sieve is a phenomenal include as a way to easily generate extra turns. Since you have ways to give artifact creatures myriad, this gives you three token copies of them which can spiral into taking multiple extra turns.

With the right combination of cards, it’s not impossible to chain enough extra turns to defeat the entire table of opponents once the extra turns start going off.

Next: Magic: The Gathering – The Best New Uncommons From Universes Beyond: Doctor Who

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