How to play Glarb, Calamity's Augur Commander deck in Magic: The Gathering

Glarb, the Augur of Calamity is a very versatile commander in the Commander format of Magic: the Gathering. There are several ways to play Glarb, including spells with high mana values, as a Frog commander, or as someone who takes care of the lands. Its effect gives you a lot of options, and this build in particular will take advantage of lands.



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A Glarb deck, Calamity's Augur is all about using Glarb's effect to make the most of your other creatures' abilities. If you like having an open-ended commander and one with tons of different options and utilities, Glarb is the commander for you.


Decklist

MTG disinformation campaign card with image in the background.

Commander: Glarb, Augur of Calamity

Aesi, tyrant of the Gyre Strait

Ancient Green Guardian

Avenger of Zendikar

Azusa, Lost but Seeking

Birds of Paradise

Bonny Pall, Canceller

Spy Dimir

Whisperer of doom

Dryad of the Ilysian Grove

Muskmantle eye

Greensleeves, Maro-Sorcerer

Grolnok, the Omnivore

Iridescent Vinelasher

Koma, Eater of Worlds

Loot, Exuberant Explorer

Lotus cobra

Lumra, Beauty of the Woods

Mirko, obsessive theorist

Muldrotha, the Gravetide

Mulldrifter

Mul Daya Oracle

Baloth unleashed

Ramunap excavator

Experienced trader

Scutre Swarm

Muse born from seed

Shriekmaw

Six

Springheart Nantuko

Tatyova, benthic druid

The Gitrog Monster

Tireless supplier

Tireless tracker

Uro, Titan of Nature's Wrath

Rebel Swordtooth

Wonder

Yarok, the Profaned

Forward-looking research

The tradition of nature

Rampant growth

Three visits

Treasure cruise

Assassin's Trophy

Inner beast

Brainstorming

Dig through time

Growth spiral

Harmful awakening

Otherworldly look

Arcane Seal

Chromatic Lantern

Hedge trimmer

Solar ring

Talisman of curiosity

Talisman of Domination

Talisman of Resilience

The case of the closed greenhouse

The case of the changing face

Disinformation campaign

Enhanced surveillance

Exploration

Fisher's talent

The talent of the fortune teller

Walk-in closet // Forgotten cellar

The Troubles of Zendikar

The alchemist's refuge

Command tower

Dimir Aqueduct

Dream Root Waterfall

Submerged catacombs

Exotic orchard

Field of the Dead

Flooded grove

x4 Forest

Breeding of Golgari rot

Inland port

x3 Island

Llanowar waste

Mystical sanctuary

Opulent palace

Regenerating springs

Reliquary Tower

Shipwreck Swamp

simic growth chamber

Submerged quarry

x3 Swamp

The actor's stage

Underground river

Vesuva

Grove flooded with water

Forest cemetery

Yavimaya coast



The deck list contains 37 creatures, five sorceries, seven instants, seven artifacts, nine enchantments, AND 34 lands. Most cards in the deck care about lands entering the battlefield, your surveillance, or the ability to play multiple lands in a turn.

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Key cards

Glarb, harbinger of calamity

Image of Glarb, the Calamity Augur card.

The bridge commander, Glarb, harbinger of calamity it is one of the most important pieces of the deck. THE the ability to play lands from the top of your library is the main attractionespecially when combined with cards that let you play multiple lands in a turn.

If you get stuck on a card you can't play on top of your library, you you can use Glarb's ability to guard and control the topdeck and make it something you can cast. On top of that, Glarb's deathtouch also makes him a great blocker in combat.


You can use Glarb's surveillance ability at any time as long as it isn't tapped. It's best to use it during the end step before starting your turn to make sure there are cards you want to draw on top.

Mirko, obsessive theorist

MTG Mirko, Obsessive Theoretical card with the image in the background.

Mirko, obsessive theorist it is one of your earnings for using your surveillance skills. When you do, his stats slowly increase with +1/+1 counters, making him a threatening attacker and blocker. From Mirko has vigilanceyou can attack with it without needing to touch it to hold it as a blocker.

Mirko too acts as a reviver for creatures in your graveyard. In some situations, you'll need to guard creatures in your graveyard that you'd rather put onto the battlefield. Mirko is the best way to get them backalbeit with a finality counter that will exile the creature if it ever leaves the battlefield.


Eye of the Duskcloak

Eye of Muskmantle MTG card with art in the background.

Eye of Duskcloak is one of the most synergistic cards with Glarb's surveillance ability. The Eye allows you use your life total to cast the spells you guarded into the graveyard. This allows you to use life to pay for your expensive spells if you don't have the mana to cast them normally.

As long as the cards were supervised in the graveyard, you could cast them on the turn they were on. Paying life is also optional, or you can pay mana to cast them if your life total is lower.

Eye of Duskmantle allows you to play multiple spells in one turn. Life is a resource in Magic, especially for Commanders with high starting life totals. Glarb can only cast spells with four or more mana from the top of your libraryso by guarding them in the graveyard you can cast them with Eye of Duskmantle instead.


Aesi, tyrant of the Gyre Strait

MTG card Aesi, Tyrant of Gyre Strait with the image in the background.

How many lands do you play in the deck, Aesi, tyrant of the Gyre Strait It gives you a lot of value. Not only does it let you play an extra land each turn, but it lets you draw a card every time a land comes in. This stack with other cards that play multiple lands can lead to drawing lots of cards in a single turn.

Aesi, tyrant of Gyre Strait, helps do this prevents Glarb from getting stuck on a card you can't play from the top of your library. You can play cards from the top of your library with Glarb until you get stuck, then play a land to draw the one that stops you in your tracks.

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How to play the deck

MTG Grolnok, the Omnivore card with the background art.


A Glarb, the Calamity Augur Commander deck is all about playing lands, surveillance, and taking advantage of all the effects that benefit from it. You won't be short of cards to play with as much mana generation as you can quickly get on the battlefield.

More cards allow you to play more lands in a turn. These include Aesi, Tyrant of Gyre Strait, Dryad of the Illysian Grove, AND Loot, Exuberant Explorer to name a few, even the last one helps you move cards to the top of your deck with its ability to put a creature from the top six cards of your library onto the battlefield.

If you have multiple cards that grant an extra land drop on the battlefield, these effects stack. So if there are three, you can play three more lands per turn in addition to the normal land drop.

Regarding surveillance, Mirko, obsessive theorist, AND Spy Dimir help create solid attackers by growing each surveillance, Eye of Duskcloak allows you to cast extra spells and Enhanced surveillance allows you to surveil two extra cards each time you surveil.


THE The main victory condition of the deck is to win through combat. More cards create creatures when lands enter, such as Baloth unleashed AND Scuti Swarm. With how many lands you play, this token generation can make the game go crazy very quickly. Furthermore, you have Iridescent Vinelasher to deal burn damage with landfall goes out.

THE The deck's biggest drawback is its early-game weakness. It takes a bit of time to set up, but once you have creatures enabling your land-based primary strategies, things quickly start to snowball in your favor. Glarb's Surveillance ability helps you get to your key cards fasterchecking the top deck and putting cards useless for a given game state into the graveyard.

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