How to play as Janemba in Dragon Ball: Sparking Zero

Quick links

    • Janemba in versus and online matches

    • Super Janemba in versus and online matches

Janemba, the embodiment of pure chaos and evil, brings with her a unique blend of overwhelming power and unpredictability Dragon Ball: Sparking Zero. Known for his reality-warping abilities and devastating attacks, Janemba excels at keeping opponents on their toes with a mix of ranged and melee techniques.

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His teleportation and warp powers make him a cunning and versatile fighter, capable of easily controlling the battlefield. In this guide we'll break down Janemba's abilities, strategies, and how to use her signature fighting style to dominate matches and take full advantage of her chaotic power, while also covering her lesser-used giant form.

Janemba

Image from Dragon Ball Sparking Zero showing Janemba angry.

Move name

Entrance

Cost

Effect

Mystical Breath

R2/RT + Up on the D-Pad

1 skill count

Fires a short-range, unblockable blast that knocks enemies away.

Scream

R2/RT + Left on the D-Pad

3 Skill counting

Enter Sparking Mode and gain offensive buffs.

Chou Makouhou

R2/RT + Square/X

3 Ki Bars

Fires a super beam that deals a bar of damage.

Rapid cannon

R2/RT + Triangle/Y

3 Ki Bars

Fires several projectiles that can deal up to one bar of damage.

Illusion shot

R2/RT + Circle/B (in Sparking mode)

Full Ki Bar

Grab the unblockable Ultimate which deals two bars of damage.

Janemba in versus and online matches

Dragon Ball Sparking Zero image showing Janemba.

Janemba he starts out as a giant characteralso immune to grabs and Rush Supers have an extra health bar. Overall, this is it the minor version of the charactersince giants are all clumsy to use, and the combo potential is rather lackingnot to mention how easy it is to miss his ultimate attack.

If you and your opponent are both on the ground, you will lose your grip almost every time.

However, this extra health bar should not be ignoredeven if you I can't handle that extra health with you when you transform. It makes sense to choose the giant version of Janemba in most modes, using it until you lose your first health barand then transforms into Super Janemba.

This makes Janemba shine when used in DP Battle in particular it only costs five DP and can later transform into a seven DP character. While using the giant, your attention should be on him ignoring most of his Supers and just use Rapid Cannon, as it has pretty decent tracking.

You can also Howl to immediately enter Spark Mode, but this will also lower your defenses for 15 seconds.

Super Janemba

Image from Dragon Ball Sparking Zero showing Janemba preparing an attack.

Move name

Entrance

Cost

Effect

Mystical Breath

R2/RT + Up on the D-Pad

1 skill count

Fires a short-range, unblockable blast that knocks enemies away.

Dimensional shift

R2/RT + Left on the D-Pad

3 Skill counting

Teleport behind your opponent.

Evil Cannon

R2/RT + Square/X

3 Ki Bars

Fires a super beam that deals a bar of damage.

Rain of lightning

R2/RT + Triangle/Y

3 Ki Bars

Fires several projectiles that can deal up to one bar of damage.

Dimensional sword attack

R2/RT + Circle/B (in Sparking mode)

Full Ki Bar

Rush Ultimate that deals two bars of damage.

Super Janemba in versus and online matches

Image from Dragon Ball Sparking Zero showing Janemba launching an attack.

Super Janemba is a highly competitive character with stats and moves set to challenge almost any other character in the game. The only thing that sets it apart from other top contenders is his (relatively) low health reservesomething you can work around by starting the game in his giant form.

Mystic Breath creates the character a great choice for beginners because it is an economic defensive tool which you can use to answer Rush Supers. Some of these moves can be blocked, while almost all of them can be dodged, but if you're still getting used to the times, having an extra tool can't hurt.

Dimension Shift works just like Goku's Instant Transmission, a move you want to use sparingly to maximize its effect. It tends to be ideal for hitting your opponent while they are firing a large Beam Super.

His two normal Supers might look similar, but they both are a distinct role. Evil Cannon is yours regular beam attackthe old reliable that you can use in most situations, while Lightning Shower Rain is a series of bullets which have decent tracking; good for harass your opponentbut they don't have the longest range, so use Evil Cannon when they are too far away.

Finally, Dimension Sword Attack is your go-to to close the gamebut it's an ability that can be easily blocked. Against opponents who block too often, try to have them lower than defense with your Ki blast chargedsince it shoots a Unblockable sword swing if you stand still.

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