How To Make The Best Evocation Wizard Build In BG3

Wizards, while notoriously easy to kill, are easily the most versatile spell-casting class of Baldur’s Gate 3. While they have a great spell list on their own, they can also learn any spell from a scroll, provided you have enough coin. (And they’re leveled enough to cast it. Unfortunately, there will be no level three Wizards casting Disintegrate.)


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Evocation Wizards focus on offensive spells that deal damage against enemies. They make the most of AOE options when facing hoards of enemies, such as when you give Halsin a hand in the Shadow-Cursed Lands. All told, Wizards are one of the game’s most powerful classes if you grab the right spells, even without any extras picked up from scrolls.


Best Races And Backgrounds For An Evocation Wizard

Baldur's Gate 3 A split image of a githyanki, a forest gnome, and a high half elf as Wizards

For a Wizard, the best races will grant you options for armor and increase the amount of spells you always have prepared.

Keep in mind that you cannot change your race or background after leaving character creation.

As the squishiest class, any boost you can get to AC will help you out, and spells that refresh on long or short rests save you spell slots.

Race

Features

High Half-Elf

Half-elves get Light Armor proficiency, which can boost your AC. They also have Advantage on saving throws against being charmed and can’t be put to sleep by magical means. As a High half-elf, you get an extra cantrip from the Wizard cantrip list. While Wizards can learn cantrips from scrolls, this is a handy feature early on.

Githyanki

Githyanki are proficient in both Light and Medium armor. They also start with the cantrip Mage Hand and learn Misty Step and Jump as they level, meaning you don’t have to expend prepared spells or spell slots for them. They also get Astral Knowledge, which can boost checks for any ability score.

Forest Gnome

While small and have less movement, gnomes are still a viable option. Their Gnome Cunning grants advantage on all Intelligence, Wisdom, and Charisma saving throws. They also have Speak with Animals available right out of the gate.

Your background will depend on what you personally want to do with your character. Since inspiration (and also experience) comes from your background, your own play style should influence this choice. A couple of options mesh well with a Wizard and provide useful skill proficiencies.

Background

Skill Proficiencies

Acolyte

Sage

Noble

All of these proficiencies come up in dialogue occasionally and can be useful. Persuasion, of course, comes into play the most often.

If you’re not happy with your Charisma modifier, the cantrip Friends is useful for dialogue checks such as Persuasion, Deception, and Intimidation. Be aware that on higher difficulties, characters may not appreciate your use of this spell on them.

Baldur's Gate 3 Gale's spellbook at level 12

These spells work very well for a Wizard but are by no means the only spells you should select. Thunderwave and Grease, for example, can be very useful.

Take advantage of your Wizard’s ability to learn spells through scrolls. Do this particularly with Evocation spells, since they will be half the price of other spells. Learning spells this way means you won’t have to select them when leveling up and could learn other spells instead.

Top 3 Recommended Spells

Cantrips

Blade Ward, Fire Bolt, Mage Hand

Level 1 Spells

Mage Armor, Shield, Magic Missile

Level 2 Spells

Scorching Ray, Cloud of Daggers, Darkness

Level 3 Spells

Fireball, Haste, Counterspell

Level 4 Spells

Wall of Fire, Evard’s Black Tentacles, Fire Shield

Level 5 Spells

Hold Monster, Cloudkill, Conjure Elemental

Level 6 Spells

Otto’s Irresistible Dance, Globe of Invulnerability, Chain Lightning

Mage Armor and Shield are indispensable spells. They will do wonders to protect your low health, armor-free Wizard. Magic Missile is also an excellent spell, early game and beyond, because it can’t miss its target.

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How To Level An Evocation Wizard

Baldur's Gate 3 A half-elf wizard in character creation selecting Magic Missile

Level

Features

Notes

1

Level 1 Spells Unlocked

2

Sculpt Spells

This is the best aspect of a low-level Evoker. Your allies will take no damage from your spells—meaning you’ll be able to cast Fireball whenever you wish, no matter how small the room.

3

Level 2 Spells Unlocked

4

Feat

Grab an Ability Score Improvement on your Intelligence. This will increase your Intelligence from its base score of 17 to 19, which improves spell casting and the number of spells you can learn at each level.

5

Level 3 Spells Unlocked

6

Potent Cantrip

Your cantrips become harder to evade, and even on a saving throw, the target will still take half damage.

7

Level 4 Spells Unlocked

8

Feat

Take War Caster for Advantage on concentration saving throws. With Advantage on these throws, you’ll be less likely to let a concentration spell go to waste after just a few turns of combat.

9

Level 5 Spells Unlocked

10

Empowered Evocation

This allows you to add your Intelligence modifier to damage rolls for Evocation spells. With an Intelligence of 19, your modifier is +4, and once you increase it to 20 with your final feat at level 12, it will be +5. Keep in mind that this only applies to Evocation spells, such as Fireball, Magic Missile, and your cantrips.

11

Level 6 Spells Unlocked

12

Feat

For your final feat, take another Ability Score Increase. Max out your Intelligence to 20, and increase your Constitution by one. This increases your Constitution modifier, giving you an even better shot at succeeding concentration rolls and increasing your small health pool.

Evocation Wizards can benefit from multiclassing into a single level of Fighter because it gives them all armor proficiencies, which they can use to bolster their very low AC, especially in the early game. However, this does mean sacrificing a feat.

Avoid multiclassing to two levels in Fighter. While a Fighter’s Action Surge is tempting, this will limit you to Wizard level 10, locking you out of sixth level spells. Rely on Haste to give yourself more actions in a turn instead.

Best Equipment For An Evocation Wizard

Baldur's Gate 3 Gale standing with the quarterstaff Woe equipped

The best thing any piece of equipment can do for you as an Evocation Wizard is increase your spell attack, spell save DC, or AC. The first two will make your spells deal more damage and harder to avoid, and your AC makes you harder to hit.

Any equipment that grants a free spell will also be a good option. Since these spells can recharge on a short rest, you can use them up to three times a long rest without expending any spell slots.

Armor

Name

Gear Type

How To Obtain

Weapon Features

Robe of Exquisite Focus

Clothing

Act 2


Sold by Araj Oblodra in Moonrise Towers

Robe of the Weave

Clothing

Act 3


Ramazith’s Tower

  • Arcane Enchantment: +1 bonus to spell save DC and spell attack
  • Weave Eater: Whenever you succeed in a saving throw, regain 1d6 hit points
  • +2 AC

Psychic Spark

Amulet

Act 1


Sold by Blurg in the Myconid Colony

  • Psychic Missiles: Shoot an additional dark when you cast Magic Missile
  • Gain the spell Magic Missile

Ketheric’s Shield

Shield

Act 2


Loot from Ketheric Thorm

  • Arcane Enchantment: +1 bonus to spell save DC and spell attack
  • Advantage on Dexterity saving throws

Cloak of Protection

Cloak

Act 2


Sold by Quartermaster Talli at Last Light Inn

  • +1 to AC
  • +1 to saving throws

Gloves of Belligerent Skies

Gloves

Act 1


Inquisitor’s Chamber of Creche Y’llek

  • Thunderous Conversion: When you deal Thunder, Lightning, or Radiant damage, the target gains Reverberation for two turns

Available early, Psychic Spark is one of the best amulets for an Evocation Wizard. An extra missile for Magic Missile can rack up damage, particularly after level 10’s damage boost to Evocation spells.

Weapons

Name

Weapon Type

How To Obtain

Weapon Features

Phalar Aluve

Longsword

Act 1


Underdark

  • Sing: Allies within range have a 1d4 bonus to attack rolls and Charisma, Wisdom, and Intelligence saving throws
  • Shriek: Enemies within range have a 1d4 penalty to saving throws and receive 1d4 Thunder damage

Ne’er Misser

Hand Crossbow

Act 2


Sold by Roah Moonglow in Moonrise Towers

  • Gain the spell Magic Missile

Markoheshkir

Quarterstaff

Act 3


Ramazith’s Tower

  • Arcane Enchantment: +1 to spell save DC and spell attack rolls
  • Arcane Battery: The next spell you cast doesn’t cost a spell slot
  • Gain the spell Kereska’s Favor

Woe

Quarterstaff

Act 3


Loot from Cazador Szarr

  • Arcane Enchantment: +1 to spell save DC and spell attack
  • Arcane Vampirism: When a target fails a saving throw, regain 1d4 health
  • Gain the spell Blight

You may not think to give your Wizard a longsword, but Phalar Aluve’s ability to Shriek increases your chance to damage enemies since they’re more likely to fail saving throws against your spells. It’s also one of the few longswords that can use your Dexterity modifier instead of Strength.

On the other hand, if you don’t want to give Phalar Aluve to your Wizard, it could work just as well for you in the hands of another party member.

You should also take the time to find the Curriculum of Strategy: Artistry of War scroll from the Sorcerous Sundries’s vault while you’re looking for the Annals of Karsus. This spell can deal a truly massive amount of damage and can be used again after a short rest. It’s also an Evocation spell, so you’ll get to add your Intelligence modifier to the attack damage.

How To Play An Evocation Wizard

Baldur's Gate 3 Gale with Globe of Invulnerability

At Low Levels

It might be tempting to lean on Fire Bolt in early levels because it is a free spell, but you should be using your spell slots (and long resting to restore them) liberally. Your cantrips will mostly be for interactions with the environment and, in a pinch, when you’re out of spell slots.

Fire Bolt will be particularly useful when interacting with the environment, such as with Smokepowder, Firewine, or grease. Ray of Frost and Shocking Grasp also deal double damage to wet enemies.

For dealing damage, Magic Missile, Scorching Ray, and Cloud of Daggers are your best options at early levels.

At High Levels

At high levels, an Evocation Wizard is a powerhouse capable of dealing massive damage to many enemies at once. The many spells available will make it easy to control the battlefield, keeping enemies at a disadvantage and dealing damage against them in the process.

For a fight with many enemies, laying down an AOE such as Wall of Fire or Evard’s Black Tentacles at a choke point and forcing enemies to pass through it is a good strategy.

Don’t forget that you should favor your Evocation spells since they’ll deal more damage to enemies after level 10. For spells like Magic Missile, which roll multiple attack rolls, this damage boost applies to each missile separately.

Your primary defense should be a high AC and a few tanky party members to take as many hits for you as they can. Mage Armor, Shield, and other defensive spells will be your best friends for avoiding damage. Apply Mage Armor after every long rest, before getting into a fight, to avoid wasting your first turn.

As long as the target can be charmed, Otto’s Irresistible Dance automatically gives allies an Advantage against an enemy and prevents it from moving or acting.

Baldur’s Gate 3 offers you a ridiculous amount of potions and elixirs, so don’t be afraid to use them in a tough fight. The best options for a Wizard are Elixir of Peerless Focus, Elixir of Battlemage’s Power, and Potion of Speed.

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