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How to get the thief's key
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How to get the definitive key
THE Dragon Quest 3 Remake it's a great game. Not only is there a very large world to explore, but it's also dense. Almost every location in the game is a location you will want or need to return to at some point, and this usually revolves around obtaining a new key.
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There are three special keys in Dragon Quest 3 Remake, with the first two opening a certain type of door and the last key opening any door in the world. All three of these special keys have their own unique steps to acquire, starting with the Thief's Key.
How to get the thief's key
THE The thief's key It's the first special key you'll need to get and it's the simplest. The thief's key is about to happen open all the red doors in the world.
Get information in Reeve
The thief's key is located at the Dreamer's Towergiven to you by the Old Man above. The Dreamer's Tower itself is located on the small island towards the center of the larger island you start the game with, containing Aliahan and Reeve.
There will be many ways to get to the Dreamer's Tower in the end, but in the beginning it will be possible starts from Reeve, located on the northwest corner of the island.
Once in Reeve, head to the northernmost building in town, right next to the pond. Inside, the boy sitting at the table will tell you to go to the Tower of Dreamers by crossing a hidden passage in the woods to the south.
Get to the tunnel to the Dreamer's Tower
Exiting Reeve and heading south is a direct passage to the tunnel in the woods, located in an empty space between the trees. Entering this position takes you to the Sanctuary of the Plain; from there head to the tunnel located at the top left of the map.
There is a mini medal in the barrel on the southwest side of the Plains Shrine area.
Inside the Dreamer's Tower
Entering the tunnel will take you to Dreamer's Tower B1. From here, it's to walk down a long corridor to the southto the staircase leading up. Climb that ladder and you will find yourself on the lower level of the Dreamer's Tower.
This floor has many more paths and rooms than B1.Take the ladder up to B2, and on B2, the southwestern ladder leads to B3. From B3, the the spiral staircase near the center takes you to the Old Man.
There is a staircase leading to an inn located on the northwest side of the first floor, so if you need to recover, it's easy to do so.
Talk to the Old Man in his house on B4 of the Dreamer's Tower and he will give you the thief's key.
How to get the magic key
THE Magic key it's a noticeable increase in difficulty over Thief's Key, but it's still pretty basic and straightforward, provided you have a working knowledge of combat. The magic key will do it unlock every blue door in the world.
Departure from Asham
Characters inside Asham they'll mention a myriad of things, but one of the things they'll talk about is the Magic Key and a deserted city, which guides you to the desert to the west.
To get there from Asham, head southwest, past where the terrain narrowsand you will come across a very large and precarious desert.
Heading to the Ibis
The Ibis is located on the south side of the desert, near an oasisand it is a unique desert city with various clues and hints about the Pyramid north of there. That Pyramid is where you'll need to go to get the Magic Key, and once you're rested and ready to go, that's where you should go.
Many of the clues about the Pyramid mention this a wealth of traps in.
Find the magic key in the pyramid
THE Pyramid is a walk north across the desert from Ibisand one of the most involved dungeons in the game, on a mechanical level. That's not to say that the combat is different from other dungeons, but it features more traps and puzzles than most other areas of the game.
There are seven floors in the Pyramid, including the basement level which you can fall into by walking on some of the false floors. On the first floor of the Pyramid, head towards the staircase on the north-east sideWhile avoiding the traps on the floor at corridor intersections.
From the second floor of the basement, head towards the south staircasewhich will take you to the third floor; the floor that contains the Magic key. There are two things worth noting about this plan: a puzzles that you will have to solve to open the bedroom door, and you will have to do so defeat the boss in that room to get the key.
The puzzle and the boss
As for the puzzle, first activate the button on the far right of the planand the button on the far left of the second floor. This will open the room for the boss.
From the boss, focus on taking down the two minor enemies as quickly as possible, before focusing on the boss. This will reduce the damage they can do each turn, making the boss alone not much of a problem.
Once they are defeated, you will be able to do so get the magic key from the chest on the right.
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How to get the definitive key
THE Definitive key it is the last key you will get and with it you will be able to do it unlock all doors in the game.
Lanson's faded Jenny
There are a couple of tips on what you need to do to get the ultimate key Lansonbut not everyone is necessarily clear that the Final Key is what they are alluding to.
A man in the shop says that to get the ultimate key you will need a special key Bottomless pot. Separately, there is a Slime he tells you about Edinaand this is it Impossible to enter the castle without a Jenny Fading.
Fortunately, there is a vendor within walking distance of Lanson selling Fading Jennyand you'll only need one to do what you need to do. After purchasing the Fading Jenny, begin your journey to Edina, located on a island in the north-west of the map.
Complete the puzzle in Edina
Once you've sailed to Edina, you'll want to use your Fading Jenny. It will turn you and your party invisibleand allow you to pass by the guard who otherwise wouldn't let you in. Once inside, you don't have to worry about remaining invisible.
Once inside, go down the ladder located on the left. This will take you to a room with a rock puzzle. It's an extremely simple puzzle, requiring you to move all three rocks onto the pressure plates at the end of the area.
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Move the medium rock one on the right.
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Move the left rock up one, right until you're facing the opening, and then up onto a pressure plate.
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Move the right rock down one.
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Move the medium rock to the left, until you are where the left rock originally was.
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Repeat the steps for the left rock on the medium rock.
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Move the right rock on one.
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Repeat the same steps for right rock like the middle rock.
Once you finish the puzzle, the giant door at the end of the room will open and you can go inside and open the chest. get the bottomless jar. Inside the jar is a note that takes you where you need to go next: the Secche Sanctuary.
How to use the bottomless jar
To reach the Sanctuary of the Secche, you will have to do this sail east from Edinaover the top of the western continent, e to the great gap in the north between the two continents. Here there will be a large outcrop of rocks jutting out from the sea; use your bottomless pot where requiredand the sea will dry up enough to reveal the entrance to the Sanctuary.
The Sanctuary of the shallow waters
Once inside the Secche Sanctuary, head into the starting room and the the first chest will contain the definitive key.
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