Tatyova, Benthic Druid is one of many possible commanders available Magic: The Gathering Set the foundation. The card is a reprint of a card originally released in the 2018 Dominaria set and has proven to be one of the best land-focused commanders in the game.

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Simic (green/blue) is the main color of the set, allowing you to play multiple lands in a turn, which allows you to activate all of your land effects. The deck is very simple, making it an excellent choice for those new to the game and the format. Tatyova is a powerful commander and gets stronger with each release of the set.
Decklist
Commander: Tatyova, Benthic Druid |
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Aesi, tyrant of the Gyre Strait |
Ancient Green Guardian |
Ashaya, the soul of the forest |
Zenikdar Avenger |
Azusa, Lost but Seeking |
Bonny Pall, Canceller |
Bill bristly, spine sower |
Abyss Stealth |
Celestial Wizard Clinquant |
Courser of Kruphix |
Colossus Cultivator |
The investigator of the month |
Elven giant |
Greensleeves, Maro-Sorcerer |
Jolrael, Recluse of Mwonvuli |
Loot, Exuberant Explorer |
Lotus cobra |
Meloku the clouded mirror |
Mossy Born Hydra |
Mul Daya Oracle |
Psychosis Crawler |
Baloth unleashed |
Ramunap excavator |
Roil Elemental |
Elder of the Sakura tribe |
Scout of the Sakura tribe |
Herbalist in scale |
Scuti Swarm |
Toad with twenty toes |
Spring Druid |
Springheart Nantuko |
Tatyova, administrator of the tides |
Tireless supplier |
Uro, Titan of Nature's Wrath |
Walking Atlas |
Cultivate |
Double |
Forward-looking research |
Kodama's reach |
The tradition of nature |
Rampant growth |
Splendid reclamation |
Three visits |
Inner beast |
Counterspell |
Crop rotation |
Deprive |
Ghostly flickering |
Growth spiral |
Triskaidekaphile |
Arcane Seal |
Conduit of the worlds |
Decanter of Infinite Water |
Solar ring |
Talisman of curiosity |
Vessel of thought |
Speleology |
Trade routes |
The Troubles of Zendikar |
Arid arch |
Panorama of Bant |
Degraded forest |
Broker hideout |
Courtyard of the Cabarets |
Command tower |
Coral Atoll |
Dream Root Waterfall |
Evolving wilds |
Legendary passage |
Field of Ruin |
Field of the Dead |
Flooded grove |
x8 Forest |
Ghost town |
Inland port |
x6 Island |
Masters Theatre |
A myriad of landscapes |
Mystical sanctuary |
Obscura store window |
Reliquary Tower |
The riveters appear |
County Terrace |
simic growth chamber |
Urza's Cave |
Waterlogged grove |
Yavimaya coast |
The deck list contains 36 creatures, eight sorceries, six instants, six artifacts, three enchantments, AND 40 lands. Because lands are so important, more than usual are found in the deck with creatures that benefit from land entry or allow multiple lands to enter in a turn.
Key cards
Tatyova, benthic druid
The commander who gives constant valor, Tatyova, Benthic Druid it is the most important and best card in the deck. It turns any land that enters the battlefield into a card that goes into your hand and a life is added to your total. The effect It's not once per shiftso any land that comes in will always activate it.
Since Tatyova draws you so many cards each turn, it synergizes very well with cards that eliminate your maximum hand size like Thought Jar and Reliquary Tower.
Tatyova's skill It allows you to attract more lands and get profits from land to quickly build a state on board. There are some alternative win conditions that require you to have a lot of cards in your hand and Tatyova helps you achieve these alternative win conditions with ease.

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Ancient Green Guardian
Ancient Green Guardian double all your land skills. All the effects that trigger when lands enter the battlefield are great, so making them essentially two-for-one is great, especially because you can double the effects multiple times in a turn.
The effect of the dual abilities would already be enough to justify using Ancient Greenwarden, but as a bonus, you can also play lands from your graveyard. This allows you to reuse fetchlands which are a way to guarantee two landfall triggers with a single land (e.g with Ancient Greenwarden on the battlefield, these become four triggered abilities).
Springheart Nantuko
Springheart Nantuko it's one of the best advantages for landing because you will get a copy of your best creature or at least a 1/1 Insect token. You want to donate your best creature, as you will be able to constantly make copies of it until Springheart Nantuko enchants it.
If you don't pay mana to create a copy of the token, you'll create a 1/1 Insect token. This includes if Springheart Nantuko isn't attached to a creature, meaning as long as Springheart Nantuko is on the battlefield, if the copy ability isn't paid, you'll get a 1/1.
Since you will have so many lands, you will almost always be able to pay the cost to create a token copy. If it's enchanted on a creature, you'll still keep Springheart Nantuko if that creature is removed as it will become a creature instead of going to the graveyard like most Auras.
Field of the dead
A consistent way to flood the battlefield with tokens, Field of the Dead it's the best land you can play. It turns any land that enters the battlefield into a 2/2 Zombie tokenas long as you have seven or more lands with different names (including itself). The deck plays 40 lands, of which only 12 have the same name, making Field of the Dead easy to start.
You can directly tutor Field of the Dead from your deck with Crop Rotation by trading any land with it by sacrificing it, or Urza's Cave, which can sacrifice itself for three mana to put any land from your library onto the battlefield.
What makes Field of the Dead so strong is it is a consistent way to reconstruct the state of the card after deleting it. Lands are much harder to remove than creatures, so once they're on the battlefield they're likely to stay there. Since you're playing more lands per turn, you'll also create more Zombie tokens per turn.
How to play the deck
A Tatyova, Benthic Druid Commander deck is one built around value. This comes in the form of constant card drawing to always attract your key cards, as well as life gain to make it harder for your opponents to eliminate you from the game. There are a lot of ramp spells like Farseek, Three Visits, and Cultivate to get more lands on the battlefield to constantly activate landfall abilities.
Sometimes it's best to hold the boost early in the game so you can use ramp spells later once you have more permanents with landfall abilities to activate them multiple times in a turn.
There are multiple permanents that provide creatures when lands enter the battlefield to build up an army of tokens. These include Roil of Zendikar, Greensleves, Maro-Sorcerer, Rampaging Baloths, and Springheart Nantuko. You also have cards like Meloku the clouded mirror and trade routes to return lands to the land so you always have a land to play.
The main victory condition of the deck is to win by accumulating a large number of creature tokens, and with alternative victory conditions. Triskaidekaphile automatically wins the bid if you have exactly 13 cards in your hand during your upkeep, and Twenty-toed toad wins the game when he attacks while you have 20 or more cards in your hand.
The biggest drawback of the deck is the slow pace of the early stages of the game. With a Tatyova deck, you need many enablers for the deck to perform to the best of its ability. Once set up, you can start running away with the game, however, because of this, you may have an early target on your back since the power of Tatyova decks is already known.

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