How to build a Tatyova, commander of the benthic druids deck in MTG

Tatyova, Benthic Druid is one of many possible commanders available Magic: The Gathering Set the foundation. The card is a reprint of a card originally released in the 2018 Dominaria set and has proven to be one of the best land-focused commanders in the game.

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Simic (green/blue) is the main color of the set, allowing you to play multiple lands in a turn, which allows you to activate all of your land effects. The deck is very simple, making it an excellent choice for those new to the game and the format. Tatyova is a powerful commander and gets stronger with each release of the set.

Decklist

MTG Zendikar Roil card with background art.

Commander: Tatyova, Benthic Druid

Aesi, tyrant of the Gyre Strait

Ancient Green Guardian

Ashaya, the soul of the forest

Zenikdar Avenger

Azusa, Lost but Seeking

Bonny Pall, Canceller

Bill bristly, spine sower

Abyss Stealth

Celestial Wizard Clinquant

Courser of Kruphix

Colossus Cultivator

The investigator of the month

Elven giant

Greensleeves, Maro-Sorcerer

Jolrael, Recluse of Mwonvuli

Loot, Exuberant Explorer

Lotus cobra

Meloku the clouded mirror

Mossy Born Hydra

Mul Daya Oracle

Psychosis Crawler

Baloth unleashed

Ramunap excavator

Roil Elemental

Elder of the Sakura tribe

Scout of the Sakura tribe

Herbalist in scale

Scuti Swarm

Toad with twenty toes

Spring Druid

Springheart Nantuko

Tatyova, administrator of the tides

Tireless supplier

Uro, Titan of Nature's Wrath

Walking Atlas

Cultivate

Double

Forward-looking research

Kodama's reach

The tradition of nature

Rampant growth

Splendid reclamation

Three visits

Inner beast

Counterspell

Crop rotation

Deprive

Ghostly flickering

Growth spiral

Triskaidekaphile

Arcane Seal

Conduit of the worlds

Decanter of Infinite Water

Solar ring

Talisman of curiosity

Vessel of thought

Speleology

Trade routes

The Troubles of Zendikar

Arid arch

Panorama of Bant

Degraded forest

Broker hideout

Courtyard of the Cabarets

Command tower

Coral Atoll

Dream Root Waterfall

Evolving wilds

Legendary passage

Field of Ruin

Field of the Dead

Flooded grove

x8 Forest

Ghost town

Inland port

x6 Island

Masters Theatre

A myriad of landscapes

Mystical sanctuary

Obscura store window

Reliquary Tower

The riveters appear

County Terrace

simic growth chamber

Urza's Cave

Waterlogged grove

Yavimaya coast

The deck list contains 36 creatures, eight sorceries, six instants, six artifacts, three enchantments, AND 40 lands. Because lands are so important, more than usual are found in the deck with creatures that benefit from land entry or allow multiple lands to enter in a turn.

Key cards

Tatyova, benthic druid

MTG Tatyova, Benthic Druid card with background illustration.

The commander who gives constant valor, Tatyova, Benthic Druid it is the most important and best card in the deck. It turns any land that enters the battlefield into a card that goes into your hand and a life is added to your total. The effect It's not once per shiftso any land that comes in will always activate it.

Since Tatyova draws you so many cards each turn, it synergizes very well with cards that eliminate your maximum hand size like Thought Jar and Reliquary Tower.

Tatyova's skill It allows you to attract more lands and get profits from land to quickly build a state on board. There are some alternative win conditions that require you to have a lot of cards in your hand and Tatyova helps you achieve these alternative win conditions with ease.

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Ancient Green Guardian

MTG card of the ancient Greenwarden Foundations.

Ancient Green Guardian double all your land skills. All the effects that trigger when lands enter the battlefield are great, so making them essentially two-for-one is great, especially because you can double the effects multiple times in a turn.

The effect of the dual abilities would already be enough to justify using Ancient Greenwarden, but as a bonus, you can also play lands from your graveyard. This allows you to reuse fetchlands which are a way to guarantee two landfall triggers with a single land (e.g with Ancient Greenwarden on the battlefield, these become four triggered abilities).

Springheart Nantuko

Springheart Nantuko MTG card with art in the background.

Springheart Nantuko it's one of the best advantages for landing because you will get a copy of your best creature or at least a 1/1 Insect token. You want to donate your best creature, as you will be able to constantly make copies of it until Springheart Nantuko enchants it.

If you don't pay mana to create a copy of the token, you'll create a 1/1 Insect token. This includes if Springheart Nantuko isn't attached to a creature, meaning as long as Springheart Nantuko is on the battlefield, if the copy ability isn't paid, you'll get a 1/1.

Since you will have so many lands, you will almost always be able to pay the cost to create a token copy. If it's enchanted on a creature, you'll still keep Springheart Nantuko if that creature is removed as it will become a creature instead of going to the graveyard like most Auras.

Field of the dead

Field of the Dead MTG card with background art.

A consistent way to flood the battlefield with tokens, Field of the Dead it's the best land you can play. It turns any land that enters the battlefield into a 2/2 Zombie tokenas long as you have seven or more lands with different names (including itself). The deck plays 40 lands, of which only 12 have the same name, making Field of the Dead easy to start.

You can directly tutor Field of the Dead from your deck with Crop Rotation by trading any land with it by sacrificing it, or Urza's Cave, which can sacrifice itself for three mana to put any land from your library onto the battlefield.

What makes Field of the Dead so strong is it is a consistent way to reconstruct the state of the card after deleting it. Lands are much harder to remove than creatures, so once they're on the battlefield they're likely to stay there. Since you're playing more lands per turn, you'll also create more Zombie tokens per turn.

How to play the deck

Splendid Reclamation MTG card with art in the background.

A Tatyova, Benthic Druid Commander deck is one built around value. This comes in the form of constant card drawing to always attract your key cards, as well as life gain to make it harder for your opponents to eliminate you from the game. There are a lot of ramp spells like Farseek, Three Visits, and Cultivate to get more lands on the battlefield to constantly activate landfall abilities.

Sometimes it's best to hold the boost early in the game so you can use ramp spells later once you have more permanents with landfall abilities to activate them multiple times in a turn.

There are multiple permanents that provide creatures when lands enter the battlefield to build up an army of tokens. These include Roil of Zendikar, Greensleves, Maro-Sorcerer, Rampaging Baloths, and Springheart Nantuko. You also have cards like Meloku the clouded mirror and trade routes to return lands to the land so you always have a land to play.

The main victory condition of the deck is to win by accumulating a large number of creature tokens, and with alternative victory conditions. Triskaidekaphile automatically wins the bid if you have exactly 13 cards in your hand during your upkeep, and Twenty-toed toad wins the game when he attacks while you have 20 or more cards in your hand.

The biggest drawback of the deck is the slow pace of the early stages of the game. With a Tatyova deck, you need many enablers for the deck to perform to the best of its ability. Once set up, you can start running away with the game, however, because of this, you may have an early target on your back since the power of Tatyova decks is already known.

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