How To Build A Peace Domain Cleric In DND

A Peace Cleric is one of the most powerful support classes that you can play in Dungeons & Dragons. You may be called a Peace Cleric, but with this class you can help transform your party into a fearsome force in combat.


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As a Peace Cleric you channel divine energy to bolster the unity between your party, being the link that enables them to protect each other and excel on the battlefield and in their other endeavors. The spells and abilities that you gain with this subclass are also designed to embolden your allies, protect your party, and maintain connection.


Features Of A Peace Domain Cleric

Peace Cleric 5e Adventuring Party
You Come to the Gnoll Camp by Billy Christian

 

The Peace Cleric offers an Expanded Spell List and unique abilities, including bonding allies for bonuses, powerful healing, and potent cantrip damage, making them a versatile support class with defensive and strategic advantages.

Expanded Spell List

Level

Spells

1

Herosim, Sanctuary

3

Aid, Warding Bond

5

Beacon of Hope, Sending

7

Aura of Purity, Otiluke’s Resilient Sphere

9

Greater Restoration, Rary’s Telepathic Bond

Implement Of Peace

At first level, you choose to gain proficiency in either Insight, Performance, or Persuasion.

Emboldening Bond

At first level, you can magically bond a number of creatures equal to your proficiency bonus within 30 feet. This bond lasts for ten minutes. When any bonded creatures are within 30 feet of each other, they can add 1d4 to any attack roll, ability check, or saving throw once each turn.

You can use this feature a number of times equal to your proficiency bonus each long rest.

Channel Divinity: Balm Of Peace

At second level, you can use your Channel Divinity ability to move up to your speed without provoking opportunity attacks. Any time you pass within five feet of another creature during this movement, you can restore 2d6+ your Wisdom modifier hit points to that creature.

This is an incredible healing ability best reserve for emergencies. Not only do you get to heal up your entire party in a single move, you get a full move through a battlefield without a single opportunity attack.

Protective Bond

At sixth level, your Emboldening Bond grows stronger. When a bonded creature takes damage, another bonded creature within 30 feet can use its reaction to teleport to an unoccupied space within five feet of that creature and take all of the damage instead.

This is a great boost, not necessarily to you, but to your party. This is a wonderful defensive move, but it also works on a strategy level. Your party can teleport around the battlefield any time someone is hit, bamboozling your enemies while protecting themselves.

Potent Spellcasting

At eighth level, you add your Wisdom modifier to any damage you deal using a cleric cantrip.

This feature is a strong incentive to maximize your Wisdom. If you play your cards right you can gain a +5 damage bonus to all of your cantrip attacks. Since most of your buffs as a peace cleric benefit your party more than yourself, it’s great to have such a powerful damage booster at eighth level

Expansive Bond

At seventeenth level, the range of your Protective Bond and your Emboldening Bond extends to 60 feet. In addition, when a creature uses your Protective Bond feature to take damage meant for another creature, they have resistance to the damage they take.

Once again, this bond can be used for strategy rather than defense. Your party will be able to teleport around every turn over a huge span of territory if they’re spread out, and they can start halving the damage that they take from doing so.

Your party can reduce the collective damage they’re taking by a lot if they use this feature liberally during combat. Encourage your party to get strategic with this ability. The huge range of teleportation alone is a huge benefit with a lot of tactical uses.

Best Ability Scores For A Peace Domain Cleric

A wise cleric traveling. 
Far Traveler by Alix Branwyn

Wisdom should be as high as you can make it. It will determine your spellcasting modifier, and once you reach tenth level your Potent Spellcasting ability will let your Wisdom modifier boost your damage.

Constitution is also going to be important. A lot of the spells that allow you to give your allies bonuses to their rolls will require Concentration, so a high Constitution will help you keep those spells up and running during combat.

You’ll also want to give yourself high hit points, because your party will end up relying on the healing and buffs that you provide and you don’t want to go down during combat.

Dexterity will be helpful for a high Armor Class, but won’t be needed for much else. You don’t want to dump this ability but you don’t need it to be very high either; it works well as a middle stat.

Charisma is a good middle ability as well. You may find that this skill is helpful for making allies and playing a support class, but it’s certainly not crucial to anything.

Strength can be a dump stat. You’re playing a support class so you don’t need to be especially fearsome in combat. You can certainly put some points into this so you can hold your own in a fight if need be, but this should be on the lower end of your ability scores.

Intelligence is definitely a dump stat. You won’t need it for much of anything, as long as someone else in your party has a high Intelligence.

Best Species For A Peace Domain Cleric

A dwarf defends themselves against fire. 
Dwarfhold Champion by Miguel Mercado

A Hill Dwarf is a classic species for a cleric. This species gives you resistance to poison, darkvision and proficiency with artisan’s tools of your choice. When you choose this species your Constitution increases by two and your Wisdom increases by one.

You also gain an extra hit point with each level. Playing as a hill dwarf will keep you sturdy and prevent you from going down too often, so your allies can rely on your buffs.

A Loxodon is another great option. Your Constitution increases by two and your Wisdom increases by one. These humanoid elephants are sturdy, with advantage against being charmed and frightened and natural armor that gives you an Armor Class of 12+ your Constitution modifier.

A high Armor Class is a great feature for a cleric. You also have advantage on ability checks related to smell, and a trunk which can help you perform simple tasks.

A Dhampir is a half-undead creature, and an exceptionally powerful species combined with a Peace Cleric. You can choose your own ability score improvements, or apply those from a different species. You have a speed of 35 feet, meaning your Channel Divinity: Balm of Peace will have a greater range of movement.

You also have the ability to walk on walls and ceilings at your normal speed, so you have a huge mobility on the battlefield. Your Vampiric Bite allows you to regain hit points or gain a bonus to your next ability check or attack roll; which of course stacks with your Emboldening Bond bonus or that of Bless and Guidance.

Best Spells For A Peace Domain Cleric

An adventuring party encourgaes each other
You Find A Cursed Idol by Sidharth Chaturvedi

Top spells for a Peace Domain Cleric are Guidance and Resistance for bolstering ability checks and saving throws, and Spare the Dying to stabilize allies, especially effective when using the Emboldening Bond for shared damage.

Cantrip

Description

Guidance

Guidance allows you to touch one willing creature, who can then add 1d4 to an ability check they make within the next minute.


You can stack this spell with your Emboldening Bond to give one of your allies a 2d4 bonus to an important roll.

Resistance

Resistance is similar to Guidance, allowing you to touch a willing creature and allow them to add 1d4 to a saving throw within the next minute.


Once again, you can stack the 1d4 benefit with your Emboldening Bond to give an ally 2d4 to add to their next roll. It’s harder to predict a saving throw than an ability check, but this cantrip can come in handy, especially if you or one of your allies is particularly weak to a certain saving throw.

Spare the Dying

With Spare the Dying, you touch a living creature that has zero hit points to stabilize them.


This is a great spell for any cleric to have, but especially if your allies are using your Emboldening Bond to take hits on each other’s behalf – this cantrip will always come in handy.

Best Cantrips For A Peace Domain Cleric

Dungeons & Dragons Cleric With Full Moon Behind
Moon-Blessed Cleric by Marta Nael

The top cantrips for a Peace Domain Cleric are Bless, which synergizes with Emboldening Bond, Ceremony for versatile support, Inflict Wounds for damage, and the quick-healing classic Healing Word.

Spells

Description

Bless

You can bless up to three creatures for one minute. While blessed, whenever the target makes an attack roll or saving throw before the end of the spell, they can add 1d4 to the roll.


This is another spell that will stack with your Emboldening Bond, giving some of your allies an extra 2d4 on every roll for the duration

Ceremony

This spell gives you a wide variety of religious ceremonies that you can perform, from blessing water to performing weddings. A few of these give one-time bonuses to rolls or boosts to Armor Class, or else change a creature’s alignment.


The Coming of Age feature and the Dedication feature of this spell offer benefits that stack with your Emboldening Bond. In any case, for a class that is so focused on offering benefits to your allies, this spell gives you a lot of methods to play support.

Inflict Wounds

Inflict Wounds lets you make a touch spell attack to deal 3d10 necrotic damage.


With such a support-focused subclass, it’s always good to have a hard-hitting damage spell, and Inflict Wounds is perfect. This spell is touch, but with your Channel Divinity: Balm of Peace, you can easily get out of combat range after casting this spell.

Healing Word

Healing Word lets you choose one creature within 60 feet to regain 1d4 + your spellcasting ability modifier hit points as a bonus action.


This spell is a cleric classic! You can cast this spell as a bonus action, which makes it a great choice for quick healing during combat. Keep an eye on your allies and be ready to heal them!

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