How Ghost of Yotei can solve one of Tsushima's biggest problems

Creating the perfect sequel to a critically acclaimed title like Ghost of Tsushima It's easier said than done. The AAA title earned its flourishes by throwing players into a detailed depiction of feudal Japan and taking them on a journey filled with breathtaking visuals and enthralling deviant combat. However, even the most famous games are not without flaws and Sucker Punch Productions will try to improve some areas of the game. Yotei's ghost followed. While some may consider this nitpicking, one of the most significant criticisms leveled at this Ghost of Tsushima it was the lack of variety in its architectural design.




While the game's buildings captured the aesthetic of 13th-century Japan, resplendent in its vegetative majesty and mountainous landscape, players often found themselves navigating structures that looked more or less the same across the map. For a game with so much emphasis on environmental building, this oversight diminished the sense of immersion in an otherwise vibrant open world. With Yotei's ghost Scheduled for release in 2025, Sucker Punch has the opportunity to address this issue while maintaining the historical accuracy that fans of era-based games like this appreciate.

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Ghost Of Yotei needs to do a better job of depicting human settlements


Despite being released more than four years ago, Ghost of Tsushima still features some of the best visuals in an open-world game. However, after a few hours of driving through the settlements, it became apparent that the buildings were not receiving the same attention to detail as the other components. Much of the architecture, from humble farmhouses to castles, has the same aesthetic. Now, it can be argued that the landscape accurately depicts the style of feudal Japan. However, some form of environmental diversity is needed to capture attention. When each new city looks exactly the same as the last, this can undermine the sense of adventure that open-world games aim to offer.

If Yotei's ghost must take up the challenge left by its predecessor, it must therefore skillfully balance the need for accurate representations of buildings with different designs. The architectural structure of 17th-century Japan is not much different from that of the 13th century, with most buildings constructed of wood, thatch, and stone.


Hokkaido Island, Yotei's ghostit is much larger than Tsushima Island. This is where the challenge for Sucker Punch lies. With a significantly larger area to cover, the developer has to get creative with building designs, otherwise Yotei's ghost risks seeming even more repetitive than its predecessor.

Ghost of Yotei's 17th century setting may provide the answer to Sucker Punch's environmental question

The game's setting in 1604 offers a golden opportunity to diversify its building design. The Portuguese first set foot in Japan in 1543, and their arrival could bring some interesting additions Yotei's ghosthis wallet. These Portuguese were Catholics who came to Japan to spread the Gospel and trade, so it wouldn't be out of place if players encountered churches and priests during their gameplay. Likewise, there should also be more elements that represent the culture and religion prevalent during that time, such as Buddhist temples and cathedrals dotting the landscape.


As Ghost of Tsushimawhich brought Iki Island, Sucker Punch may also consider creating a DLC for its highly anticipated sequel which takes place in one of the major cities of Japan, preferably Heian-kyō (modern day Kyoto), as it was the home of Iki Island. ruler of the time. Exploring this would allow Sucker Punch to create more intricate social layouts with architectural variety, such as palaces, movie theaters, markets, and all sorts. While Ghost of Tsushima's rendering of cities and buildings is in no way revolutionary, nor does it enhance its offerings Yotei's ghost it would seem like a waste.

Yotei's ghost

The sequel to Ghost of Tsushima, Sucker Punch's Ghost of Yōtei is a PS5 exclusive scheduled for release in 2025. Set in 1603, the story will feature a new protagonist and a new Japanese region far removed from the setting of Tsushima.

Action

Adventure

Open world

Systems

PlayStation-1

Released
2025

Publisher(s).
Sony interactive entertainment

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