Unless players are still working on upgrading shipping modules or unlocking titles, there isn't much in the way of perpetual progression in Helldivers 2 as well as incremental Premium Warbonds to purchase and spend medals. On the other hand, Helldivers 2's achievement/trophy list acts as an additional form of progression that players can pursue, and this avenue is especially great for anyone who finds it more engaging or challenging to experiment with their own playstyle or take on strange tasks that they would otherwise never do. could carry out.
Players can complete many achievements in Helldivers 2 on their own, such as ragdolling while using a jet pack or killing 100 enemies with fire damage in a single mission, without having to rely on other players or extenuating circumstances over which they have no control. However, some are achieved solely by teaming up with others and others require all teammates and RNG to be on the player's side. If even a single star isn't aligned in the cosmos, for example, it can be annoying to try to complete Helldivers 2“Taken from supplies!” result.
Related
Because Helldivers 2 may have reached its limit with naval module upgrade customization
Helldivers 2 doesn't have much in the way of satisfying naval module customization, and that's perhaps due to a severe real estate limitation.
Helldivers 2's charger replenishment kill is a disarming challenge
“I got them from the Supplies!” tasks players with killing a loader with a Refueling pod, meaning its impact delivers the killing blow, and while it may seem simple on paper, it's anything but. first, Helldivers 2Magazines are rarely idle for long, and even when they are players need to make sure enough damage has been dealt to them beforehand so that the pod actually kills them.
Stun grenades, EMS mortar sentries, and orbital EMS strikes become crucial in this circumstance if only to keep a single magazine in place.
Secondly, and perhaps most importantly for players' chances, is whether or not players are generously afforded the luxury of resorting to replenishment tricks. One of the only ways to guarantee that players get the objective is if they are able to communicate their ambitions to everyone else on the team and ask them to agree to let the players call the supply pod themselves. Frivolous party members asking for supplies, perhaps as a natural reflex, is a surefire way to block or often negate any chance of completing the objective due to the length of the stratagem's cooldown.
Helldivers 2's “Magazine Replenishment” objective is a real test of patience
Why so many Helldivers 2 mission types can be completed in an average of 10 minutes, depending on how many side objectives or champions players are pursuing – it becomes painfully clear how long three-minute cooldowns can last when the ploy is wasted or botched. Additionally, in the precious time when a resupply stratagem is available, players must be lucky enough to have a magazine nearby, and being on the bad side of the RNG can sometimes result in complete missions without a single magazine sighting and a lot of time wasted. for player problems.
Not just any case
Charger
it will be enough; it must be a normal base magazine and not a Behemoth or Spore variant.
So when all the stars align and a supply pod actually lands a killing blow on a magazine, players are still at the mercy of luck as to whether or not the target actually activates. Glitches are not uncommon at all Helldivers 2particularly those that clip players or enemies through environmental collisions, and unfortunately it's no surprise when a supply pod fails to actually make contact with a magazine despite the blue homing beacon being firmly and precisely planted on it.