Games where enemies only attack if provoked

Key points

  • NPCs in Grand Theft Auto 4 retaliate when attacked, chasing and even killing the player if provoked.
  • Endermen in Minecraft only attack if looked in the eye, otherwise they remain passive.
  • In Assassin's Creed Odyssey, attacking or killing a soldier can trigger an attack on the entire city.



Usually, enemies in video games attack on sight, as they are programmed to see the protagonist as an immediate threat, but this is not always the case, as some enemies must locate the player before engaging or don't even begin to do so. an assault unless a reason is given. Passive enemies in games can be applied to the “don't poke the bear” metaphor, so if the player doesn't hurt them, get too close, or otherwise provoke them, these enemies won't sense any danger and, therefore, won't they will. I don't feel the need to defend myself.

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Most games only feature a certain species of enemy that falls into this category, so it's entirely up to the player if they find themselves running for their life from a typically harmless enemy. Here are some great examples of video game enemies who attack only when deliberately antagonized.



8 Grand Theft Auto 4

NPCs will use fists and firearms if the MC attacks first

Released
April 29, 2008

OpenCritic rating
Powerful

Niko's enemies inside Grand Theft Auto 4 they're usually mission-specific, like Vladimir Glebov in “Uncle Vlad” or Ray Bulgarin in “Diamonds Are a Girl's Best Friend,” but Niko can make an enemy out of anyone if they try hard enough.

NPCs will not actively hunt Niko (unless he has a wanted level), but if he steals their car, shoots them, punches them, or otherwise demands it, the NPCs will become aggressive and engage in fistfights, they will bring out their weapons. to take revenge for the shooting, or even chase the stolen vehicle to forcibly drag Niko out. It is also possible for NPCs to kill Nico if he takes enough damage, which will cause him to respawn at the nearest hospital. If civilians are left alone, however, they will go about their day simply as background characters.


7 Minecraft

Endermen only attack if the player looks them in the eye

Minecraft

Platform(s).
3DS, Android, iOS, Nintendo Switch, Nintendo Wii U, PC, PlayStation 3, PlayStation 4, PS Vita, Xbox One, Xbox 360

Released
November 18, 2011

OpenCritic rating
Powerful

Almost everyone Minecraft mobs start out harmless, even more threatening ones like spiders. During the day, unless the spiders are attacked first, they will not become hostile; they will simply roam the environment alongside cows, pigs, and sheep. Creepers will self-destruct regardless of the time of day, wolves will devour anyone who gets in trouble with them, but one of the most docile mobs, unless provoked, is the Enderman.

This neutral mob will wander around idly picking up blocks unless the player attacks it or makes eye contact with it for the equivalent of a quarter of a second. Once this happens, the Enderman's eyes will glow purple, his mouth will drop open, and he will tremble in anger as he walks towards whoever disturbed him. The Endermen will attack players relentlessly until they are killed or subdued by water, its weakness.


6 The Witcher 3: Wild Hunt

The “Bovine Defense Force Initiative” is only activated if a certain number of cows are killed

Released
May 19, 2015

OpenCritic rating
Powerful

Geralt encounters many different enemies The Witcher 3: Wild Huntbut there is one monster in particular that only spawns under specific circumstances. Known as Chort, this monster has formidable strength, agility and speed and traditionally appears in the quest “The Blade of Berengar”. In patch 1.05 and later, a variant of the Chort called The Cow Monster or The Cow Guardian will appear a short distance from the cow pen in White Orchard village once Geralt has killed six cows.


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Originally, if the Chort was killed, a new one was spawned, which actually proved to be an effective method of growing crowns. However, this has since been corrected, and if the Chort is killed, a new one will not appear unless Geralt leaves White Orchard and returns. The Cow Guardian only appears near White Orchard, so killing cows elsewhere will not activate it.

5 Left 4 dead / Left 4 dead 2

The crying witch only attacks if someone gets too close to her

Systems

PC-1 Xbox-1

Released
November 17, 2008

In Left 4 Dead and in its sequel, players can encounter the Witch, one of the many types of Special Infected in the franchise. The Witch is often heard before she is seen, as players will perceive her distant wails as the first indication of her presence. Witches are found sitting in one place or staggering in a lethargic, hunched state.


If players fire gunshots near the witch or get too close to her, she will attack instantly and can incapacitate or kill them outright. If players hear the witch's telltale sobs, it's best to turn off the flashlight and try to sneak around her. It's not always necessary to kill the witch to proceed, but there are times when she blocks the only path to the next area, so players will have no choice but to deal with her.

4 Bioshock

Big Daddies will only attack if harm comes to their little sister

Big Daddies are conditioned to protect their Little Sisters at all costs as they escort them around Rapture. They have a colored liquid flowing inside their helmets that indicates their current mood. If green it means Big Daddy is friendly and passive. If yellow, Big Daddy will push anyone who gets too close or reflexively defend his Little Sister if she feels threatened. If red, Big Daddy will attack on sight. The exception to this rule is the Alpha Series, which is always hostile to the player no matter what.


Without giving away any spoilers, the only Big Daddy scheduled to attack is the last one players encounter in Bioshock. The Little Sisters can be rescued or collected, which leaves the Big Daddies wandering aimlessly, crashing into vents in hopes of finding another Little Sister and rekindling their sole purpose.

3 Resident Evil 2

Toadies have weak senses and only attack if characters make noise or get too close

Released
January 25, 2019

OpenCritic rating
Powerful

First introduced in Resident Evil 2 (also returning for the Resident Evil 2 2019 remake), Lickers are a mutant variant that crawls on all fours and attacks with an oddly long tongue. Toadies are sensitive to sound, but their senses are weak, so they can be momentarily disoriented by a stun grenade or avoided altogether if Leon or Claire sneaks past them.


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If Leon or Claire take slow, quiet steps and maintain a wide width, the Lickers will not pay them any attention. This isn't the smartest move, ideally, since once Mr. . There's nothing worse than running away from Mr. X. and having to deal with a bunch of Lickers at the same time.

2 Silent Hill 4: The Room

The twin victim will only attack if Henry shoots him or gets too close

Released
September 7, 2004

Developer(s).
Silent team

Henry meets the twin victim in the water prison Silent Hill 4: The Room. When the Twin Victim spots Henry, it will point at him and whisper menacingly to him, but will not confront him unless provoked (i.e. hit or hit with a melee weapon), in which case it will strike Henry with its long arms.


Once provoked, the Twin Victim will continually harass Henry and run aimlessly until she is killed. It is wise to keep some distance when fighting the Twin Victim, as they can quickly counterattack if Henry gives up for even the smallest amount of time. In silent Hill According to tradition, the Twin Victim is a manifestation of the seventh and eighth victims of Walter Sullivan, Billy and Miriam Locane, mentioned briefly in Silent Hill 2.

1 Assassin's Creed: Odyssey

The entire city will turn hostile if a soldier is attacked or killed

Released
October 15, 2018

OpenCritic rating
Powerful

Civilians can attack players Assassin's Creed: Odyssey. If the villagers witness a soldier being attacked or killed, they become hostile. Once their aggression is triggered, they may run away and return with a weapon or simply try to fight with whatever they have at hand, be it brooms or small knives.


It's easy to antagonize civilians by committing a crime in front of them or directly assaulting them, but there's a risk of playing with fire, as the entire city could come to collect the debt. If the player causes enough of a commotion, especially during bounty missions, the entire town can sharpen pitchforks and torches and form an angry mob to hunt him down. If civilians see nothing out of the ordinary, or if they are left alone, they will continue to go about their business like normal citizens.

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