FromSoftware doubles down on Zelda influences with Elden Ring Nightreign

The recent reveal of FromSoftware's new game The Night Realm of the Elden Ring appears to showcase even more gameplay features and mechanics seemingly inspired by the likes of The Legend of Zelda: Breath of the Wild AND The tears of the Kingdom. Given Nintendo's impact Breath of the wild built on open-world gameplay, it was probably inevitable that FromSoftware's move to an open-world Soulslike would be compared to its predecessor Zelda game. By extension, too The Night Realm of the Elden Ring I can't escape these comparisons just like the original Elden Ringas it also appears inspired by both Zelda Change the game.




Many interesting details were revealed during The Night Realm of the Elden Ringas the spin-off game that once again breaks FromSoftware's traditional approach to its Soulslike formula with new roguelite elements. With both Elden Ring and its DLC, The shadow of the Erdtreeproviding lessons on where the game could expand or refine its gameplay, it seems The Night Realm of the Elden Ring will introduce a new mechanic similar to the summonable mount, Torrent. But in doing so, The Night Realm of the Elden Ring it just seems to double its Zelda influences from games like Breath of the wild AND The tears of the Kingdom.

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Elden Ring: Nightreign breaks a massive FromSoftware tradition

Elden Ring: Nightreign stands out not only for its focus on three-player cooperative and survival modes, but also for a surprising decision by FromSoftware.

Elden Ring: Nightreign takes notes from The Legend of Zelda: BOTW and TOTK paragliding


One of the main mechanics transferred from Breath of the wild TO The tears of the Kingdom was Link's paraglider, a feature that The Night Realm of the Elden Ring he seems to have adopted from both Zelda games and their open worlds. Appearing briefly in the trailer, one of the game's characters can be seen hanging from a bird in flight, indicating that the game will include a new gliding “mount” as Elden Ringthe torrent. While it has not been confirmed whether this bird will also be summonable, depending on the modalities Breath of the wild AND The tears of the Kingdom allow players to equip their own paragliders, this could be the case.

Why Elden Ring: Nightreign needs its own paraglider

As part of FromSoftware's transition to an open world, Elden RingThe introduction of Torrent was a key design choice to allow players to effectively navigate the map and engage enemies while maintaining the Soulslike format. However, Torrent still has some drawbacks Elden Ringsuch as player-independent Torrent health, persistent fall damage, and a limited double jump. Because of this, players are constantly concerned about potential fall damage when traversing Elden Ringit's an open world, especially when using Torrent, as commented on social media posts like the one below.


As a result, while Torrent has been a welcome addition to Elden Ringit wasn't a perfect fit for FromSoftware's open-world approach, which is where it continued Zelda influences may have helped The Night Realm of the Elden Ring. Potentially learn from Elden Ring and its players' problems with open-world navigation and fall damage, FromSoftware appears to have introduced another support The Night Realm of the Elden Ring which functions similarly to Link's paraglider. Just like paragliding allowed players to safely cross Hyrule Breath of the wild AND The tears of the Kingdom, The Night Realm of the Elden Ring players can navigate the Middle Earths map using its new bird mount.


Elden Ring: Nightreign should take more influence from Zelda: BOTW and TOTK

Although the introduction of a gliding mechanic will benefit this The Night Realm of the Elden Ring just like Torrent had done Elden RingFromSoftware shouldn't stop there with its Zelda inspiration. In the same trailer as The Night Realm of the Elden Ringplayers have also been seen able to scale walls similar to FromSoftware's Sekiro: Shadows Die Twicea mechanic also included in both Zelda Change the game. With Breath of the wild AND The tears of the Kingdom showcasing the basics needed for open-world games and where FromSoftware seems to draw the most influence from Zeldathe following list illustrates other mechanisms The Night Realm of the Elden Ring should or may have already adopted based on its trailer.

  • Breath of the wild's Revali's Gale to gain altitude.
  • Breath of the wildMipha's Grace to protect against fall damage.
  • The tears of the KingdomThe Tulin Vote to gain momentum.

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