Long before UniVersus was UniVersus, it was the Universal Fighting System. A trading card game that spans all property types, it was originally a celebration and inspiration of fighting games, where you played as a single character using attacks and blocks to deal damage.
While UniVersus has recently delved more into anime, manga, and even Critical Role, the latest takes it back to its fighting roots. Tekken 8 is one of the best games of this year and now it comes to UniVersus with two Clash decks based on mother and son Jun and Jin Kazama. Take a look at some of the cards you'll be able to play with when both decks launch on October 24th.
Jin Clash Deck
Like Jin's long combos in the game, his deck is all about amassing a huge pool of cards to increase the power of your attacks. Cards like Black Out and Breaking Step power up your attacks based on your card pool, while others like Over The School Reverse can instead turn your huge pool to slow down your opponents.
Of course, a deck focused on the card pool also needs ways to build it, and that's where things like Jin's Karate Training can come in handy to get extra cards into your hand.
An interesting alternative strategy in this deck is to power up a single attack to deal massive damage. There are many cards that will boost an attack if it has already been boosted this turn, like Switch Blade, or ones that require you to have already dealt damage, like Ki-Charged Strike. You'll still need a large pool of cards to make these pay off fully, but now the onus is on one attack that gets the job done, rather than a long chain.
Jin Clash Deck Exclusives Revealed |
|
---|---|
Image |
Name and description |
|
Blackout Attack – Punch – 3 Difficulty – 3 Control – 2 Block – Air/Evil/Good – 3 Slow Speed - 2 Damage Improve: This attack gets +1 damage for each attack in your card pool. |
|
Over the shoulder reverse Attack – Throw – 4 Difficulty – 3 Control – 3 Block – Air/Evil/Good – 0 Slow Speed - 4 Damage Improve: Your rival commits 1 base for each Kick and/or Punch in your card pool. (THROW AWAY – If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.) |
|
Switch blade Attack – Kick – 4 Difficulty – 3 Control – 2 Block – Air/Evil/Good – 4 High Speed - 4 Damage Improve: If this attack received a speed and damage bonus, it gains +1 speed and +1 damage. |
|
Position of power awakened Foundation – 2 Challenge – 5 Control – 3 Block – Air/Evil/Good Improve Commitment: This attack gains -2 speed. If his damage is greater than the printed damage, he gains -3 speed instead. |
|
Breaking step Foundation – 1 Difficulty – 5 Control – 3 Block – Air/Evil/Good Improve Destroy: This Kick or Punch attack gets +1 damage for each attack in your card pool. |
|
Creating an opening Foundation – 2 Difficulty – 5 Control – 3 Block – Air/Evil/Good Improve Remove: If your rival has 8 or more bases, their check to block this attack gets -3. |
|
Jin's cursed blood Foundation – 2 Difficulty – 4 Control – 2 Block – Air/Evil/Good Improve Flip, spend 1 moment: Your next attack gains -2 difficulty. Improve Destroy: Eliminate 1 non-attack card from your card pool. |
|
Jin's karate training Foundation – 2 Difficulty – 5 Control – 2 Block – Air/Evil/Good Improve Remove: If you dealt damage this turn, draw 2 cards. |
|
Ki-charged strike Foundation – 2 Difficulty – 5 Control – 2 Block – Air/Evil/Good Improve Reversal: Your attack gains +2 speed. If you dealt damage this turn, your attack gets +2 damage. |
June Clash Deck
Jun's Clash deck plays an important role for UniVersus, as it gives the Order and Good symbols some much-needed punching and kicking tools that have been missing for a while. Between cards like Ayame, Izumo, and Tsukuyomi for the attacks themselves, and upgrades like Kazama-Style Traditional Martial Arts and Kazama's Power, these symbols should enjoy plenty of new tools.
In UniVersus, your decks are built around a character, and you can use cards as long as they share at least one symbol with them. So the Jun deck has cards that can be used in any Water, Order, or Good deck, while Jin's can be used in Chaos, Good, or Evil.
Some cards will punish your opponent for having a large card pool, acting as a hindrance to Jin. Take Ayame, which has the relatively minor effect of drawing you a card if your opponent has something in their pool. It's not much, but card advantage is everything.
Meanwhile, Tsukuyomi in particular helps force massive attacks that you've spent a lot of resources powering up, turning it into a Throw if your opponent has a face-down card in their pool. Shots deal half their damage even if blocked, so by boosting them big enough you could potentially land a proper hit that your opponent can't do much about.
Exclusive revelations for the Jun Clash deck |
|
---|---|
Image |
Name and description |
|
Ayame Attack – Punch – 4 Difficulty – 3 Control – 2 Block – Good/Order/Water – 3 Slow Speed - 4 Damage Improve: If your rival has at least 1 card in their card pool, draw 1 card. |
|
Izumo Attack – ES: 2 – Punch – 5 Difficulty – 3 Control – 2 Block – Good/Order/Water – 3 High Speed - 6 Damage Improve: Your next attack takes +3 damage. (EX: 2 – Improves Spend 1 or more momentum: This attack gains +2 speed for each momentum spent to pay the cost of this ability.) |
|
Tsukuyomi Attack – Punch – 4 Difficulty – 3 Control – 3 Block – Good/Order/Water – 3 Average Speed - 5 Damage Answer: After playing this attack, if your rival has at least 1 face-down card in his card pool, set up 1 face-down base and this attack gains THROW AWAY. (THROW AWAY – If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.) |
|
The power of Kazama Foundation – Difficulty 0 – Control 5 – Block 2 – Good/Order/Water Improve Reversal: Your Punch attack gains +1 speed or +1 damage. |
|
Skillful save Foundation – 2 Difficulty – 5 Control – 2 Block – Good/Order/Water Answer: After blocking with this card, your rival commits 1 foundation. Improve Spend 1 momentum: Add this card to your hand. |
|
Angelic Heart Foundation – 1 Difficulty – 5 Control – 3 Block – Good/Order/Water Improve Reversal: If you dealt damage this turn, your attack gets +2 speed. |
|
Divert energy Foundation – 2 Difficulty – 5 Control – 4 Block – Good/Order/Water Improve Commitment: This attack gains -2 speed. You can turn this card over. If you do, this attack gains -4 speed instead. |
|
Traditional Kazama style martial arts Foundation – 2 Difficulty – 5 Control – 2 Block – Good/Order/Water Improve Flip: If there is a Punch attack in your card pool, draw 1 card. |
|
Wildlife Protection Officer Foundation – 2 Difficulty – 5 Control – 3 Block – Good/Order/Water Improve [Tenacious]: If you dealt damage this turn, add this card to your momentum. (Tenacious: This ability is playable while engaged.) |
Tekken 8 Clash decks will launch on October 24 in Europe and Oceania and on November 8 in North America.
UniVersus
Formerly known as Universal Fighting System (UVS), UniVersus is a collectible card game where you build decks of cards, with an additional character card that represents you and can access powerful power-up abilities.