Every Element In Super Mario RPG

You’ll have to rely on more than just stomping enemies into oblivion in Super Mario RPG. As is the case with most RPGs, your party will learn a variety of skills fit for taking down whatever stumbles on your path. Many enemies have weaknesses, which can be exploited by party members with elemental attacks.


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Enemies can be weak to elemental attacks or specific status effects, meaning you’ll be spending a lot of Flower Points. There are also plenty of items that can inflict ailments and elemental damage, so there’s more than one way to stomp a Goomba. Here’s everything you need to know about the elements.


All Elements, Explained

A chart from the bestiary showing all elements and status effects.

Enemies are typically weak to at least one element or status effect. Even bosses can have weaknesses that can be revealed with Mallow’s Thought Peek ability.

There are four elements: jump, fire, lightning, and ice. All of Mario’s special attacks either inflict jump or fire damage. Meanwhile, Mallow’s special attacks allow him to cast lightning or ice damage on foes.

The four main status effects are: fear, poison, sleep, and mute. Bowser’s special attacks allow him to use poison and fear, while Peach can inflict sleep and mute. There are also transformation status effects, but no one in your party is capable of casting these spells.

Boss Weaknesses

Punchinello's Bestiary entry, showing his lack of weaknesses.

Bosses can be weak to elements and status effects, but not every boss has a weakness. Some bosses even resist elements and status effects, rendering those specific attacks useless.

Below is a list of all bosses and their weaknesses.

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