Complete Guide To Monsters In Lethal Company

In the retrofuturistic post-apocalyptic world of Lethal Company, you find yourself a corporate contractor for “The Company”, scouring abandoned moons while dodging traps, hazards and nightmarish creatures intent on ruining your day.


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Getting your head torn off by monsters can be half the fun, but if you’re tired of staring at your friends through a spectator’s screen, we’ve got you! This guide goes in deep on each entity that haunts the moons of Lethal Company, and will teach you exactly how to fight and avoid them–or, if necessary, when to call it quits and strategically run away with your tail between your legs.

Lethal Company is currently in Early Access, which means certain details and mechanics might undergo changes as the game updates.


Low-Threat Indoor Creatures

Thumper Being Shocked By Player In Lethal Company

Indoor creatures spawn within the facility and mansion buildings that you can find on the various moons of Lethal Company.

In general, these creatures spawn from vents. If a vent is open, that means that a creature recently spawned from it—be careful around the area!

Though most of these creatures cannot follow you out of the facility, there are some exceptions.

The Ghost Girl and Dramatic Masks can and will follow you all the way back to your ship, the latter of whom can be fatal to your team before they realize what’s happening.

The following monsters, though still dangerous and potentially deadly, are some of the more relatively easily dealt with in the game—they can be out-maneuvered or avoided entirely if you know their mechanics.

Spore Lizard

Lethal Company: Spore Lizard

Temperament: Defensive

Sigurd Danger Level: 5%

Radar Size: Small

Appearance / Behavior

  • Also known as Puffers, the Spore Lizard is a quadrupedal reptilian creature with a large yawning mouth.
  • They are timid, skittish creatures that will generally try to run away from you.
  • When cornered or attacked, however, it can bite you and release a cloud of spores.
  • Though not innately dangerous, the limited visibility within its spores can lead employees into deadly situations or obscure more dangerous creatures nearby.

How To Deal With Spore Lizards

  • In general, the Spore Lizard does not need “dealing with” and can be completely harmless.
  • Give them a wide berth and avoid accidentally making them feel cornered, and they should give you the least trouble of all the creatures on this list.

Hygrodere

Lethal Company: Hygrodere

Temperament: Aggressive

Sigurd Danger Level: 0%

Radar Size: Large

Appearance / Behavior

  • Also known as Slimes or Blobs, the Hygrodere is a blue-green puddle of ooze that sits low on the ground.
  • They will attempt to “dissolve” players that they hear around them and will continually pursue players they’ve spotted.
  • Touching one will deal large amounts of damage rapidly to a player.

How To Deal With Hygroderes

  • As they are very, very slow, the Hygrodere isn’t much of a threat but can range from inconvenient to deadly when blocking doorways or other escape routes.
  • The Hygrodere is attracted to sound and will chase after player footsteps, Boombox music, and any other scrap that can make noise, such as the Air Horn.
    • This can help draw it away, freeing a player that is cornered or trapped by one.
  • Because they are so low to the ground, they cannot hit players on railings or otherwise elevated platforms.

Hoarding Bug

Lethal Company: Hoarding Bug

Temperament: Defensive

Sigurd Danger Level: 0%

Radar Size: Small

Appearance / Behavior

  • Hoarding Bugs are skittish creatures that resemble huge insects.
  • They will not attack you but will try to pick up scrap lying around on the ground within the facility and bring it back to their nests.
  • If you get too close to their nest or steal any scrap from it, they will become aggressive, chasing down and attacking all players.

How To Deal With Hoarding Bugs

  • Though a single Hoarding Bug poses little threat even when aggressive, their damage can add up in a swarm.
  • Hoarding Bugs can be killed with a few swings of a shovel or equivalent weapon.
  • If you’re not looking to pick a fight with them, however, be sure to leave your scrap outside of the facility building, where the Hoarding Bugs can’t get to it.

Snare Flea

Lethal Company - Snare Flea

Temperament: Aggressive

Sigurd Danger Level: 30%

Radar Size: Small

Appearance / Behavior

  • Also known as Facehuggers, Snare Fleas resemble large, fleshy insects.
  • They lie in wait on the ceilings of rooms or corridors, and will drop onto passing players, slowly suffocating them to death.
  • When being suffocated by a Snare Flea, the player drops everything they have. Their vision becomes obscured to the point of blindness, and their voice and hearing become muffled.

How To Deal With Snare Fleas

  • Snare Fleas are relatively easy to avoid and will not drop from their ceiling unless a player gets close.
    • An operator on the ship can recognize them easily (as they show on the terminal as an unmoving dot) and call them out for teammates.
  • If you are being suffocated by a Snare Flea, you’ll want to remain calm. Use your scanner to find your missing items; a single whack from a shovel or equivalent weapon will cause the Snare Flea to release you.
  • If you didn’t have a weapon, make your way to the nearest exit, either with a teammate’s guidance or from memory. Going outside the facility will instantly kill the Snare Flea.

Bunker Spider

Lethal Company - Bunker Spider

Temperament: Defensive / Aggressive

Sigurd Danger Level: 20%

Radar Size: Medium

Appearance / Behavior

  • Bunker Spiders are massive, aggressive spiders that set up spiderwebs around the facility.
  • While setting up their webs during their “preparation phase”, the Bunker Spider is not aggressive. After this, however, it will lie in wait for prey to trigger its traps, attacking and chasing down anything that disturbs its webs.

How To Deal With Bunker Spiders

  • Bunker Spiders are not particularly fast and will only attack you when you enter their territory, making them relatively easy to outrun or avoid.
  • When traveling on a map with a Bunker Spider, be careful of their webs, which will not only slow you down but also alert the spider to your location.
  • Bunker Spiders can be killed with four to five hits of a shovel or equivalent weapon.

Thumper

Lethal Company - Thumper

Temperament: Aggressive

Sigurd Danger Level: 90%

Radar Size: Medium

Appearance / Behavior

  • Thumpers are fast, fleshy, two-legged creatures that act highly aggressively towards players.
  • They will emit a roar when they see you and chase you down at absurd speeds.
  • They cannot hear and hunt based on eyesight. If they lose sight of you, they will try to investigate the area where you were last seen until they catch sight of a player again.

How To Deal With Thumpers

  • Though Thumpers are impossible to outrun in straight corridors, they lose significant speed when turning corners.
  • If encountered, take as many turns as possible while being chased while trying to break its line of sight on you.
  • Thumpers can be killed with four to five hits of a shovel or equivalent weapon.
  • For more in-depth information about surviving a run-in with these fleshy landsharks, visit our guide about dealing with Thumpers.

Nutcracker

Lethal Company - Nutcracker with eye out

Temperament: Aggressive

Sigurd Danger Level: 90%

Radar Size: Medium

Appearance / Behavior

  • The Nutcracker is an aggressive creature that resembles a toy soldier.
  • It will patrol the facility and, every few seconds, reveal a large eye to “scan” its surroundings for players.
  • If it locates a player during its scanning phase, it will attack them with its unique shotgun weapon.

How To Deal With The Nutcracker

  • When scanning, the Nutcracker can only detect movement; staying completely still during its scanning phase will cause the Nutcracker not to notice you and move on.
  • If you are seen by one, break its line of sight on you for as long as possible (at least ten seconds), and it will stop hunting you.
  • The Nutcracker is only vulnerable when its eye is exposed; and is otherwise impervious to damage. It can (and should) be be killed with four to five hits of a shovel to obtain its excellent shotgun weapon, which players can also use.

Dramatic Masks / Masked

Lethal Company - Player after being possessed by a Masked

Temperament: Aggressive

Sigurd Danger Level: Unknown

Radar Size: Scrap / Player

Appearance / Behavior

  • Also known as Mimics, Dramatic Masks initially spawn as scrap items that players can pick up and put on.
    • They can spawn in two forms: Tragedy, and Comedy. There is no significant difference between the two variants.
  • They can be held up to a player’s face when the LMB is pressed. When held up, there is a 65 percent chance they will eventually possess the player and kill them.
    • They can also randomly possess a player when held in the main-hand slot.
  • The possessed player will continue to walk around and look almost identical to a living player, except they’ll be wearing a mask and have their hands out in front of them.
  • They will also appear to look like a normal player on the terminal and spin around to mimic a player in distress.
  • When they come in contact with a living player, they will give chase, grab the player, and infect them, turning them into another Masked.
    • This “infection” animation can be interrupted with shovel attacks or with the teleporter.

Lethal Company Player Getting Possessed With Mask

How To Deal With Maskeds

  • The best way to avoid getting possessed by Dramatic Masks is to avoid putting them on or holding them in your hand.
  • If your teammate gets possessed, give them a wide berth and ensure that you don’t mistake them for a living teammate. They are dead, and you should treat them like an aggressive monster.
  • If you are manning the terminal and see your teammate spinning around and acting strangely, take special care before teleporting them in. Teleporting a Masked into the midst of your ship is disastrous and can cause a total team wipe via infection.

High-Threat Indoor Creatures

A screenshot from Lethal Company showing the Bracken crouched in a doorway near a yellow railing.

The following monsters, on the other hand, are much more dangerous and challenging to deal with. Some of them can be considered ‘run-enders,’ meaning you will need to evacuate the whole moon once they hit a certain phase.

Bracken

Lethal Company - Bracken

Temperament: Aggressive

Sigurd Danger Level: Unknown

Radar Size: Medium

Appearance / Behavior

  • The Bracken is a shadowy, humanoid creature with dark red skin, foliage growing out of its back, and glowing white eyes.
    • Its eyes can always be seen, even in complete darkness, making it easy to spot despite its dark coloring.
  • It stalks and hunts players, and will attempt to snap their neck from behind without being seen.
  • If it is looked at or seen while stalking, it will slowly retreat and try to escape line of sight.
  • However, if it is stared at for too long (around five seconds) or if a player gets too near to it, it will go into an angered state. In its angered state, it will chase and attack players, snapping their neck instantly when it catches someone.
  • After killing a player by snapping their neck, the Bracken will drag the body back to its ‘favorite room’.

Contrary to popular belief, there is no one singular type of ‘Bracken Room’. The Bracken’s favorite room is generated procedurally at the start of each match.

How To Deal With The Bracken

  • The Bracken is a highly intelligent and dangerous entity. Though you do not have to evacuate the moon upon finding one, you’ll need to be on guard and familiarize yourself with its behavior to avoid getting killed.
  • Check behind you often. The Bracken will try to sneak up on you without being seen, and being noticed will cause it to retreat for a little bit. If you are traveling with a team, watch each others’ backs.
  • That said, make sure not to stare too long or approach it. The Bracken will get ‘offended’ if you do so and will become much more aggressive.
  • When a Bracken makes a kill, it will drag the body back to its room, leaving a trail of blood. Seeing splatters of blood and drag-marks will indicate that a Bracken has killed a player; following the blood trail can help you recover the body.
  • Only one Bracken can spawn on a moon. Trapping it behind locked doors with the Terminal will render it harmless for the rest of the day.

Ghost Girl

Lethal Company - Ghost Girl

Temperament: Docile / Aggressive

Sigurd Danger Level: Un-scannable

Radar Size: Invisible

Appearance / Behavior

  • The Ghost Girl is, as its name suggests, an entity that resembles a little girl in a red dress.
  • It only haunts one player at a time. The criteria for its haunting involves sanity, paranoia, inventory value and injury.
  • It has three states: hiding, staring, and chasing.

Ghost Girl States

Hiding

The Ghost Girl begins to stalk a player, as indicated by various typical “haunting” signs such as laughing, heavy breathing, vocalizations, flickering power, and static in the audio.

Staring

The Ghost Girl appears near the player it is stalking, and stares at them. If it is approached or looked at for too long, it will either enter the “chasing” phase or disappear temporarily.

Chasing

The Ghost Girl begins to skip after the player. If it touches the player in this state, it will instantly kill the player and pop their head off.


The Ghost Girl only has a chance of entering this state if it is looked at more than twice.

How To Deal With The Ghost Girl

  • As the Ghost Girl always spawns off-camera, you’ll generally hear it laughing or breathing before you see it.
  • The chance of it entering its ‘chasing’ phase increases only when you see it, so try to avoid looking around when you hear it; try to ignore it instead.
  • When in its “chasing” state, it is quite slow and can be outrun by an unencumbered player. It will, however, continue to haunt you relentlessly—once a Ghost Girl enters its chasing state, it is a good idea to evacuate the moon due to her ability to instantly kill.
  • The Ghost Girl can follow you out of the facility and even into the ship.
  • If you die, the Ghost Girl will go after another player. Inform your teammates if you are being haunted, so that they can be prepared.
    • A player killed by a Ghost Girl will not have their head. A headless player body is an indicator that there is one of them hunting on your moon.

Coil Head

Lethal Company - Coilhead

Temperament: Aggressive

Sigurd Danger Level: 80%

Radar Size: Medium

Appearance / Behavior

  • Also known as the Mannequin or Spring Men, the Coil Head resembles a mannequin whose head is connected to its body with a spring.
  • They move incredibly fast, capable of clearing hallways in seconds.
  • However, their weakness is that they cannot move at all when you are looking at them. As such, as long as one person has the Coil Head in their field of view, it cannot move or hurt anyone.

How To Deal With Coil Heads

  • Coil Heads can be identified by their rapid, approaching footsteps when they sense you.
  • If you hear them, make sure to look around–as soon as they are in your line of sight, they will stop moving.
  • If you are with another player, take turns looking at the Coil Head as you navigate away from it to a safer place. You can also ‘lead’ the Coil Head around to a more strategic location by quickly looking at them and then away for a second.
  • When exiting the building while being pursued by a Coil Head, make sure that you keep part of your screen on the Coil Head as it can get to and kill you extremely quickly.
  • A player killed by a Coil Head will have their head replaced by springs. Finding a body like this is an indicator that there is a Coil Head hunting on your moon.

Jester

Lethal Company - Boxed Jester

Temperament: Docile / Aggressive (state-dependent)

Sigurd Danger Level: 95%

Radar Size: Medium

Appearance / Behavior

  • The Jester has three states: closed, winding up, and popped.

Jester States

Closed

The Jester initially appears as a closed Jack-in-the-Box with two legs. In this state, it is totally harmless: it will simply follow the players around.

Winding Up

The Jester stops moving and begins to wind its box for about 40 seconds.

Popped

The Jester’s box opens to reveal a skull on a fleshy stalk of muscle. In this state, the Jester becomes highly aggressive and will track down any players within the facility at speeds that far surpass the players’ sprint speed.

  • A popped Jester always knows the location of players inside the building and will hunt them down at alarming speeds. The Jester is faster the further away it is from the player it is hunting.
  • If a popped Jester catches a player, it will instantly kill them.
  • If all players leave the building for about ten seconds, a popped Jester will revert to its closed form again.

How To Deal With

  • The Jester is one of the most dangerous entities in Lethal Company, because of its lightning-fast speed and ability to track players. There is no hiding from a “popped” Jester.
  • When you see a Jester winding up, immediately head for the nearest exit. If you want to take the risk and continue the run, make sure to wait ten seconds before going back into the building so the Jester resets to “closed”.
  • When you see a Jester on your map, alert the rest of your team. It is disastrous if you allow a Jester to “pop” and die to it without anyone knowing, because then it will quickly hunt down and likely kill the rest of your team.
    • A hunting Jester can be recognized by its loud and rapid thumping footsteps. If you hear them, try to get to the nearest exit as quickly as possible. You likely have seconds to evacuate the building before it finds you.
    • If you know that you are too far from the nearest exit to get there in time, lead the Jester around in a small, closed “loop” around bookshelves, pillars or other objects for as long as possible to buy time for the rest of your team to get out.
  • The Jester can close surprisingly large gaps and get through doors.

Low-Threat Outdoor Creatures

A first-person view of a player holding a washed-out, green walkie talkie in a dry landscape.

Outdoor creatures can only be found outside of the facility buildings and cannot follow the player inside. Several of these, however, can enter the ship if the doors are not closed.

The following low-threat creatures can be easily avoided or countered if you know their mechanics and should not pose too much of a threat to a traveling player.

Locust

Lethal Company - Locusts

Temperament: Docile

Sigurd Danger Level: 0%

Radar Size: Invisible

Appearance / Behavior

  • Locusts are swarms of small flies.

How To Deal With

  • They are completely harmless.

Manticoil

Lethal Company - Manticoil

Temperament: Docile

Sigurd Danger Level: 0%

Radar Size:Tiny

Appearance / Behavior

  • Manticoils are four-winged bird creatures.

How To Deal With

  • They are completely harmless. They can be killed with a shotgun, but there is no advantageous reason to do so.

Baboon Hawk

Lethal Company - Baboon Hawk

Temperament: Defensive / Aggressive

Sigurd Danger Level: 75%

Radar Size: Medium

Appearance / Behavior

  • Baboon Hawks are winged, beaked primate-like creatures that are skittish and docile unless they outnumber the players.
  • When there are more Baboon Hawks around than there are players present, they will try to intimidate and potentially attack the player.
  • They will also attempt to pick up scrap left on the ground.

How To Deal With

  • Baboon Hawks are not particularly aggressive or hard hitters, nor do they take many hits with a shovel to kill. However, they can be dangerous in packs.
  • The best way to avoid a confrontation with the Baboon Hawks is to pair up with a teammate when traveling outside to reduce the chance that they become aggressive.

Circuit Bees

Lethal Company - Circuit Bee Beehive

Temperament: Defensive / Aggressive

Sigurd Danger Level: 90%

Radar Size: Tiny

Appearance / Behavior

  • Circuit Bees are swarms of red bees that aggressively protect their hive.
  • If a player gets too close to the hive, the Circuit Bees will attack them but will eventually lose interest.
  • If a player picks up the hive, however, the Circuit Bees will become permanently aggressive, roaming around the map and attacking any players in sight.

How To Deal With

  • Circuit Bees can be relatively easily avoided. They do, however, become a danger if their hive is picked up.
  • If you want to steal a Circuit Bee hive—which counts as scrap and can be sold for significant amounts of Credits—make sure to do it at the end of the day so that your team won’t have to deal with aggressive bees when traveling between the building and your ship.
  • As they will outspeed a player, we recommend having a player distract the swarm away from the hive while a teammate picks up the hive.
    • Both players should then return to the ship and close the doors so the bees don’t get inside, then leave the moon.

High-Threat Outdoor Creatures

Earth Leviathan Soaring Through Sky In Lethal Company

The following high-threat outdoor creatures are much more deadly and must be treated with caution.

They will generally only spawn after sunset unless you are on an Eclipsed moon—in which case they can spawn at any time of the day.

Eyeless Dog

Lethal Company - Eyeless Dog

Temperament: Aggressive

Sigurd Danger Level: 80%

Radar Size: Medium

Appearance / Behavior

  • Eyeless Dogs are, as per their name, giant hound-like creatures with only a huge mouth on their faces.
  • They cannot see, but have excellent hearing and are drawn to sound. They also have a sense of touch and will attack any player who physically brushes against them.
  • Upon hearing something, Eyeless Dogs will charge at the source of the sound.
  • If a player is caught in their charge, the Eyeless Dog will instantly mangle and kill the player before dropping the body.

How To Deal With

  • As they are blind, you can walk past one safely as long as you are crouching as you walk.
  • Any sound from your microphone, items in your hand, or movement, however, will draw the Eyeless Dog to you.
    • Items that can draw the Eyeless Dogs’ attention include: turning the walkie-talkie on or off, boomboxes, the store delivery rocket, airhorns, hair-dryers, and other noise-making scrap.
    • Because of this, a player can order something cheap from the store to draw Eyeless Dogs away from the ship temporarily if they are swarming around it.
  • If they roar, they have heard you. In this case, sprint away from the Eyeless Dog’s charge.
  • Eyeless Dogs can and will get into your ship. Furniture does not stop them; they are able to walk through any and all furniture. Closing the ship door will, however, temporarily keep them out until the doors open on their own again.
  • Eyeless Dogs cannot get onto the roof of the ship.
    • While hiding up there, however, be careful of other threats such as the Forest Keeper, Ghost Girl and Masked—the former of which is tall enough to reach you and the latter two of which can climb ladders.

Earth Leviathan

Lethal Company - Earth Leviathan

Temperament: Aggressive

Sigurd Danger Level: 2%

Radar Size: Colossal

Appearance / Behavior

  • Earth Leviathans are huge worms that dwell underground, unseen, until they attack.
  • When an Earth Leviathan notices a player, it will create a rumbling sound for a couple of seconds before popping out of the ground and swallowing the player whole.

How To Deal With

  • Earth Leviathans are completely unnoticeable when they are burrowed and can only be noticed via the Terminal, where they appear as a huge red dot on the radar.
  • The Leviathan will always try to predict the player’s path when emerging, emerging in the direction that the player was walking.
  • If you hear the earth rumbling and feel your screen shake while outside, you are being targeted by the Earth Leviathan. In this case, quickly sprint in the direction opposite of where you were walking before.
  • The Earth Leviathan cannot attack you if you are on the ship.

Forest Keeper

Lethal Company - Forest Giant

Temperament: Aggressive

Sigurd Danger Level: 60%

Radar Size: Large

Appearance / Behavior

  • Forest Keepers are huge, tree-like creatures with bark-like skin.
  • A Forest Keeper will look for and hunt players with its excellent eyesight. Upon finding one, it will chase the player down, pick them up, and then eat the player.
    • Due to its method of killing the player, the player body is consumed and cannot be recovered via the Teleporter.

How To Deal With

  • As the Forest Keeper depends largely on sight, avoid line of sight with it by crouching behind cover, such as a rock or tree.
  • If it sees you and begins to chase, it will eventually catch up to you. However, you may be able to get to the safety of the ship or facility building by dropping all your items, which will make you faster.
  • The Forest Keeper’s “eating” animation is not instant and take several seconds to kill a player.
    • As such, a player can be saved from a Forest Keeper’s grasp via the Teleporter if someone on the ship teleports them quickly enough.

Next

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