The Rise of the Golden Idol continues the story started with The case of the golden idolalthough the sequel was designed to be a standalone adventure that players can enjoy without experiencing the original title. The point-and-click and drag-and-drop gameplay remains the same, with players collecting lists of words and determining their correct placement in a variety of texts, notes, and stories.

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The Rise of the Golden Idol: Chapter One, Curse Walkthrough
If you need help getting through the first chapter of Rise of the Golden Idol, this guide can help.
The game is made up of several chapters, each progressively longer and more difficult than the next, so it is useful to have a specific guide in addition to the suggestions already provided. Chapter two comprises a total of four chapters and is primarily an exposition on the origin and whereabouts of the coveted golden idol. Spoiler alert! The following guide contains complete walkthroughs and major spoilers for the prologue and chapter two of Rise of the Golden Idol.
Chapter two
The chase
- the history and origins of the golden idol
Chapter 2 consists of four sections. This is one more than Chapter 1, which only had three. Some characters and personalities introduced in the prologue and chapter 1 reappear, so don't hesitate to check the old lists again for clues.
Remember that each section has an individual word list that players can check at any time using the “Words” icon at the bottom of the screen.
Garden retreat
Appointment at the Zen Center
Overview
This puzzle is most easily solved last, but it's short and easy enough to figure out what happened even without finding all the words. Take note of the outer moon phase and calendar dates.
The full text is;
The events that occurred at Harmony Foundation in August 17, 1974, resulted in someone's death.
Events
There is already a message that a murder has occurred, or the player has already established that this mysterious lady is burying someone in her Zen garden. The text of the completed events is;
'Connect' visited 'Historical' TO exchange A artifact For money.
During the meeting, 'Connect' suddenly I tried rob 'Historical'.
In response, 'Historic' sprayed 'Colleague' with hairspray Then he pulled a rug.
Consequentially, The “colleague” fell AND hit A rock.
There are two categories at the bottom of the screen called “Board” and “Story” that cannot be completed yet. These currently include many blank, obscured spaces that will gradually be revealed as the player progresses through the chapters.

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Behind bars
An alarming incident at Stonewall Prison
There are two sections to explore here, like the first section. First, players explore the interior of the prison and gather information on the inmates, and their findings will also include some data on the employees.
Cells
From the outside it is easy to understand which cell is empty and this is the “mysterious” person. The prisoners outside have some things to say about their cellmates and the guards, which reveals both their cells and their names.
- From left to right: Mysterious Prisoner, Jimmy Beswick, Jason Kempton, Daniel Utley, Robert Pakenham
Names
The list of names also includes guards and handyman.
- Line 1: Patrick Kendal, Percy Sainsbury, Jimmy Beswick, Robert Pakenham
- Line 2: Jason Kempton, Daniel Utley, Jeremy Smith, Henry Wakefield
Message
This is the coded message that helped the “mysterious” prisoner escape. The numbers in the letter date correspond to the character sketches on the poster, which in turn can be linked to another series of cartoons on the same poster using the corresponding colors.
2 |
8 |
1 |
9 |
7 |
3 |
in |
flower |
book |
spinal column |
it's the same |
saw |
Events
This is a fairly detailed account of the prisoner's escape. This is an important event to remember for the next two scenarios. It consists of three paragraphs which are completed with the following words.
- Paragraph 1: Arthur Blythe, murder, window, saw blade, Steven Aria
- Paragraph 2: drain pipe, cutters, Percy Sainsbury
- Paragraph 3: climbed over, sheets, Jimmy Beswick, bars

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Successful exit
Tragedy at the drive-in
There's a lot to find in these two detailed screenshots, but don't forget that the events at the drive-thru are connected to what happened at both the prison and the Zen Garden. Some of these characters have appeared before.
Equipment
This is not cinema related equipment but a note regarding “THE PLAN”. Once the player has gathered the words, the solution is obvious.
- costume
- money
- wire cutters
- color
Names
Various notes scattered throughout the main office and guest cars reveal most of the characters' identities. The text “Dispute” can also be useful.
- Line 1: Andy Lemmons, Doug Baxter, Beck Mason, Mike Lendl
- Line 2: Jenny Chen, Champ Vincent, Augie Tamine, Annie Kishimoto
- Line 3: Laura Parker, Tom Powers, Sarah Cunningham
Costumes
The “costume” question is revealed by both fan cosplay and the movie poster.
- Robot – Bertrand
- Man – Transom
- Woman – Marini
- Green Alien – Probus
Dispute
Two people argue about a bet on the outcome of the film, but one of them tries to cheat.
The bet between Microphone AND Jenny.
Tonight we will see Bertrand lose his mind.
Events I
A brief synopsis of the events leading up to the theft of the projector crystal. There are four paragraphs divided into two Events.
- Paragraph 1: Neptune Cinema, red crystal, projector, strange lady, Augie Tamine, buy, banned, cinema
- Paragraph 2: Augie Tamine, costume, stole, crystal, tooth
Events II
- Paragraph 3: win, bet, Jenny Chen, head, Doug Baxter costume, initiate, fire, escape
- Paragraph 4: Sarah Cunningham, screenshot, shot, glass, car crash, block, exit

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Going once!
A shocking murder at the auction house
There's a lot to discover in the auction house, where there are all kinds of shenanigans that happen when the lights are out. Not only does the player have to make their way through two screens, but each of these screens has a day and night version. Players can switch it back and forth using the clock dials in the top right.
Names
The drink order reveals most of them, but some of them can also be found upstairs in the notes that appear at night. Some of them should look familiar.
- Line 1: Oriel Toussaint, Tesa Nevari, Summer Knightly, Aurelia Winston
- Line 2: Moumaati Dasilva, Nils Wilmington, Robbie Froberg, Erwin Bogart
Many
This is a list of who bought what and some of these names and places repeat, so it's not as difficult as it seems.
Amount # |
1 |
2 |
3 |
4 |
5 |
Item |
seal |
creature |
mask |
statue |
totem |
Origin |
Lemuria |
Lanka |
Albion |
Lemuria |
Adria |
Buyer |
Aurelia Winston |
Summer chivalry |
Summer chivalry |
Moumaati Dasilva |
Aurelia Winston |
Events
Four short paragraphs detail the events at the auction house. Some of these names are repeated and some actions are described in the drawings, which makes this deduction process a little easier.
- Paragraph 1: Tesa Nevari, overbid, Moumaati Dasilva, statue, Lemuria, steal
- Paragraph 2: Tesa Nevari, Erwin Bogart, Robbie Froberg, keys
- Paragraph 3: Nils Wilmington, Robbie Froberg, theft, statue
- Paragraph 4: Robbie Froberg, pushed, Nils Wilmington, circuit box, cane
Noticeboard and history
A list of main characters and important events
- A complete recap of the events of Chapter 2, including a list of who's who and the story of the Golden Idol. These text puzzles include most of the characters and events we experienced in the previous chapters and prologue.
Cork board
- History: Tesa Nevari
- Colleague: Arthur Blythe
- Escaped from prison: Arthur Blythe
- Sent saw blade: Tesa Nevari
- Stolen Crystal: Augie Tamine (barman photo, Arthur Blythe)
- Strange Lady: Tesa Nevari
History
- Paragraph 1: Tesa Nevari, reassembly, Golden Idol, Lazarus Herst, parts
- Paragraph 2: Tesa Nevari, Arthur Blythe, places, parts
- Paragraph 3: Tesa Nevari, Arthur Blythe, reassembly, 8, parts
- Paragraph 4: Arthur Blythe, murder
- Paragraph 5: Arthur Blythe, steal, parts, Tesa Nevari, Arthur Blythe



Adventure
Puzzle
Indie games
- Released
- 00-00-2024
- Developer(s).
- Gray color games
- Publisher(s).
- Playstack
- CERS
- T