With the arrival of Oops Nero 6 Season 2, the Zombies mode now has four maps including players to choose from. With Oops Nero 6 Having only a few months and already having four maps in its cycle, it is time to take a look at the choices that fans have so far to see how they are classified to find the best Oops Nero 6 Zombi Map and to question how they compare with the large scale of Cod zombies'passed from the world to war a Oops Nero 6.

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Each of the four maps in Oops Nero 6 It has its unique traits that make it a fun moment for everyone, but the maps themselves will be judged on replayability, on arms wonders, the size, the atmosphere and, of course, the fun factor within their projects. So, let's see how each map of zombi bo6 is classified.
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The tomb
A relatively small map with a lot of lateral content, but confusing the origins
The tomb is the most recent map Oops Nero 6Arriving at the launch of season 2. It is not a bad map, but it is considerably lower than the others, since it is quite small and compact. The tomb looks like an old man Zombies Call of Duty Map with how small it is and the package of reused resources involves a classic atmosphere. While the tomb is fun for frenetic and short outbreaks and the lateral Easter eggs guarantee fun rewards, it falters in some aspects.
The excessive dependence on the tomb on the enemies of the boss such as Shock Mimics, Amalgami and Doppelghast can be somehow overwhelming for the high rounds and the nostalgia bait from the beloved origins of the map with the return of the mound, music and ice staff, It does not really seem to adapt the theme of the map, nor the story that is going on.
Even with the aspects of history and the mystery of its incredible wonder weapon, the tomb does not deserve to be hated for the fact that it is a filling map while players await something more expansive. It is short, sweet and fatal in its claustrophobic design and in the aesthetic of the dark excavation site.
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Liberty Falls
A city in western Virginia invaded by the undead holds a lot of space
Bringing to Liberty Falls, the launch map of Oops Nero 6Players have a lot of space to run in this experience really for beginners. For players who want to jump in the zombies or experience the mode as a beginner, or even as someone not well paid in its difficulty, Liberty Falls is the map with which to start. Power is always on, allowing the players to get every perk-a-cola, and everything they have to do to get some doors pack-a-punch is open.

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Liberty Falls allows players to stay for the long range, as it is a vast city abandoned with many corpses to be rekindled, with a lot of space for four players on which to wander safely. The areas are large and expansive, providing safe spaces for players to train the zombies around, even if they may have to mess with a mangler or two, or even fight the three -headed abominum.
Liberty Falls is a friendly map for occasional players who makes a great experience to grind the Campos and further affect the prestige, but its ground appearance is what makes it reproduced. It is an easy enough map to do things, but the personality and aesthetics of the map could use more than an unadvision.
2
Terminus
An island of prison full of monstrously dark experiments
Terminus is another launch map for Oops Nero 6 Where the story really begins, showing off its set of four operators while trying to leave this island of the prison where they were left to rot. Terminus presents a modern but classic formula in zombie mode by forcing players to advance through the rounds to open the doors and turn on the power but still manages to feel new with its large and spacious areas.
Terminus has one of the best aesthetics in Cod zombies History, returning to artists of the caliber of Zetsubou no Shima and Shi No Numa with its swampy atmosphere, invaded by nature, dark vegetables, together with the claustrophobic sensation that makes it look impossible. From underground workshops Requiem to the oceans to 13 dominated by the patient who lead to other islands, Terminus is full of content and design.
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The exploration of Terminus is a real fun, since the aesthetic has a good appearance, the ignition of power can feel demanding sometimes and the realization of the wonderful weapon becomes its puzzle that is fun to experience. Terminus is a more classic map outside the generic and random agriculture of Liberty Falls, providing a competent aesthetic together with a demanding experience with its Muglers and Amalgami ready to cause further chaos.
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Citadelle des Morts
A French castle with medieval aesthetic and lethal elemental swords
Citadelle des Morts was the DLC1 map of Oops Nero 6And he did not disappoint. The evolution trend of the first new maps maps in Zombies Call of Duty He continues to be the best, and Citadelle des Morts joins those ranks providing an experience that recalls some of the level S maps in the franchise as Origins and Der Eisendrache, thanks to his addiction to weapons on elementary wonder such as the swords of Bastard who Everyone has their own unique refresher missions.
The swords feel very satisfactory to oscillate and immensely powerful if combined with scrub in the fray. While the elemental variants are very funny, there is a lot to be desired in their swing power, since the inability to kill more zombies at the same time is a little frustrating. Apart from frustration, there are few defects in Citadelle des Morts, and makes a satisfactory experience for fans of zombies thanks to his frenetic gameplay and the design of the maps.
The aesthetic of a medieval castle lost against the hordes of non -dead is a great feeling, and trying to navigate through the catacombs and the walls of the castle while exceeding the feared amalgami and doppelghast can be exhilarating, especially while it oscillates a sword to trigger Zombies from the tail. The aesthetic is fantastic, wonders are fun, the map layout is expansive but quite claustrophobic and the connotations of the history of chaos revitalize the franchise in the future.



- Released
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25 October 2024