The world of Warhammer 40,000 is a grim one. War is around every corner, and death comes with it in a myriad of different ways. Few Warhammer games show that as well as Warhammer 40k: Darktide. Deep in the underbelly of a hive city beset by chaos, you and the rest of the dregs of society must fight to stay alive and keep order.
It isn’t an easy fight, and while you do have a decent arsenal, the Imperium asks much of you. There are a few different missions the Inquisition will send you on, which are all full of death and chaos creatures, but some are a little less frustrating and deadly than others. Thankfully, the Emperor protects.
Knowledge is power, but in the Warhammer 40k universe, knowledge is sometimes corrupting. You should be fine, though. Investigation missions have you using a servo skull to go out and gather data samples of new diseases and pathogens Nurgle’s army is creating in the hive. These can go one of two ways.
Things can go relatively easily, and you can find the samples quickly, or you can get bogged down using your auspex and get wiped off the map by the enemies that will come to stop you. There’s a lot of interacting with different pieces of tech in these missions, and the servo skull doesn’t always like to rush, which comes out as a rather frustrating time instead of a tense adventure.
It seems that things have the habit of breaking at the worst possible time. These missions usually take place in the Power Matrix map, which definitely sounds like something that shouldn’t be broken. This is a mission type that you’ll want to bring an ogryn or two along with you. This is due to the Cryonic Rods that you have to carry from one part of the map to the next.
Ogryn can do this with relative ease thanks to their size and strength. Repair missions can get hectic, but they’re usually on the easier side of things. The map that they appear in doesn’t often differentiate itself from the others and combined it makes for a more bland mission than some of the others.
Strikes are a pretty universal type of mission you’ll get sent on. They usually involve a pair of different main objectives to be completed after clearing your way far enough into the hive. They are fun because the objectives do change a little.
The main goal is to make life harder for the heretic forces inside the hive, which is great for a low-level reject squad. They’re perfect missions for newcomers to the game as they offer a small amount of change with an overall consistent main formula for how the missions will go. They do lack the weight and excitement of some of the other missions, though.
It’s never too late for a little spy training. For these missions, you’ll need that handy data-interrogator, so you better have prayed to the Omnissiah and applied the holy oils to it. It’s a mix of theft and planting lies, which is a fun change to the ‘kill them all’ approach that most of your superiors will send you on.
It does get tough at the climax though, as you’ll have to maintain the flow of data through the interrogator, which has the tendency to break as things get the thickest. While they come in all challenge types in the game, they’re a great option for mid-level rejects who want a challenge without getting too overwhelmed.
Sometimes just harassing the enemy is enough for a celebration. Disruption missions usually task you with using some mechanicus-based machinery to disrupt chaos radio transmissions and the like. Unfortunately, the heretics have used daemonic growths to help take over the machinery.
Clearing the growths and then hacking the machines is a tough one-two punch to complete with all the enemies the game will throw at you while you do it. These missions show just how all-encompassing a chaos incursion on a planet is, and how good they are about rotting a hive from the inside.
Go in, retrieve valuable supplies from the enemy, and hopefully get out alive. Simple enough. Raid missions offer a good amount of tension, especially at the end. Usually the specialty ammo you’re after takes some time to get into the Valkyrie, and while you and your squad are moving it there are waves of enemies trying to stop you.
It’s a great test in speed and teamwork where crowd control is the name of the game as the squad members carrying the loot will be defenseless. It’s also pretty fun lore-wise to be stealing from the enemy army to fuel your own. Those bolter shells will definitely come in handy.
Assassination missions are definitely intense, but they’re the epitome of what Warhammer 40k is. They start off just like any mission does, you’re dropped off on a hive sib-level and tasked to move deeper into the city. As you do, you’ll run into tougher and tougher enemies. The end though is where things get intense.
You’re tasked with facing off against a boss, which just so happens to be your assassination target. They usually have an overshield and a solid health bar too, and what makes it worse is wave after wave of enemies will also enter the area to hamper you. It’s grim and bloody and just the type of nearly hopeless mission a reject would get sent on.
Next: Things We Wish We Knew Before Starting Warhammer 40,000: Darktide