Because the last mockery of Borderlands 4 would be a logical progression

Until now, Borderlands 4 It seems to be the game that fans hoped. A more serious villain, the timekeeper, should allow a stronger narrative, as well as the lack of “hygienic humor” that fans consider a weakness of Borderlands 3. In addition, the players will see some improvements to the basic game mechanics, with a better movement made fun of for Borderlands 4 Next to vehicles that can be evoked from anywhere. With significant graphic improvements provided and an imminent Borderlands State of Play will surely bring more information, the future is bright for fans of the franchise.

While the game state will probably be the next great Dump of information that the game receives before its release of 23 September, this does not mean that the small teasers do not slip through the cracks before. For example, Gearbox's Randy Pitchford recently took social media to mention how much you are enjoying her time with the recently released Assassin's Creed Shadowshighlighting in particular the function of construction of hiding place. After comparing the mechanic with Nintendo's success Crossing of animals Franchise, Pitchford claims to not be able to say that he has not had “instinct” to have an adequate personalization of the hiding place in “some of [his] Games … “With the next Pitchford game just around the corner and the ellipsis that involve that this is a suggestion instead of a comment to do, Borderlands Fans could only be for a similar feature in BL4. And when you look at the most recent main game of the series, it would not be so out of the ordinary.

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The customization of the limited room of Borderlands 3 may have been a springboard

Fans of Borderlands 3 Those who have spent a significant period of time on board Sanctuary 3 will probably remember having the opportunity to customize the room of their Caveau hunter. While some players entered only in the home of their character to hide the guns in their caveau, others loved to make some changes to the area. Each room had a basic theme that could not be changed, which reflected the personality of the associated Caveau hunter, but the players could show their favorite weapons on a large wall and fill three decoration points with objects acquired in their adventures. The decoration options include:

  • Signs

  • Weapons Cov

  • Poster

  • Beautiful jack mask

  • Krieg's mask

  • Heads of mounted animals

  • A talking fish

While this form of personalization of the room was obviously very limited, since there were only one handful of slots to be filled with some dozens of decoration options, it was still a nice touch that made Sanctuary 3 only a little more at home. The players could show the objects of which they were even most proud, showing their companions hunters of caveau and motivating the players to chase the nicknames themselves. Borderlands 4 It should not work hard to process this function, as it could simply add some other decoration slots together with fresh collectibles to view, such as Vaultlanders. However, he still has a long way to go if he wants to offer something truly expansive like the one that can be found in the last iteration of Assassin's Creed.

How could the personalization of the Deep Borderlands 4 hiding place work?

While there is the possibility for this teasing to cause something similar StarfieldShiping of ships, where players build and decorate their version of sanctuary, Borderlands 4 Moving the attention of the series to the new Kairos planet means that this is probably out of the table. Instead, something more similar Assassin's Creed Shadows“Customization to hide – or the Crossing of animals Gameplay style specifically mentioned by Pitchford – could be delivered.

Perhaps Borderlands 4 It could present the crew challenges such as its predecessor, with one of these who is an enemy outpost or two located on each large map. Clear an outpost could be a difficult activity based on waves and, once completed, the players could customize the area they freed. This could give players a decent -sized canvas to play with, allowing them to position certain types of buildings and paths within a predetermined area. From there, they could customize interiors and colors, with wall decorations once again used as rewards for missions and purchasable via currency as a eridium. Alternatively, the gearbox could simply allow players to give a renewal to the main center of Kairos, unlike a single room as in Borderlands 3. Until too much personalization is allowed, since unbridled freedom could see players accidentally block some of BorderlandsTypical areas groundable, this feature could be a fantastic change of rhythm. Regardless of the approach adopted, it is hoped that Pitchford's mockery Borderlands 4 To “put a little Crossing of animals“In its formula.

Borderlands 4 tags page cover art



Spear shooter

Action

Adventure

Rpg

Released

23 September 2025

ESRB

Outstanding evaluation

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