Summary
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Assassin's Creed Shadows is renewing the vision system to combat the world's open criticism faced by Ubisoft Games.
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The Far Cry series has gone from the radio towers to discover natural maps, but the introduction of points of view from Ombre AC could merge both methods.
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The reprogramming of the radio towers in crisis far with the mechanics of the point of view of AC Shadows could balance the rewarding exploration and the Parkour gameplay, evolving the formula of the open world.
Assassin's Creed Shadows He certainly crossed it from his revelation, but this did not prevent self -portrait together with a renewed goal of being more than what the players want in a Assassin's Creed title. Although he had to face numerous delays, everyone has allowed Ubisoft more time to perfect Assassin's Creed Shadows'Gameplay, as well as first opportunities for the developer to earn fans's trust, above all because it reveals more and more Shadow'Gameplay and history.
Assassin's Creed Shadows has already outlined several changes that it is making to the formula of the series, including a more realistic approach to Assassin's CreedIconic parkour system. One of these changes includes points of view, which have long been an opportunity for players to reveal parts of the map of a game, as well as any remarkable activity and positions present in those areas. Regardless of the role that the points of view played in the series up to this point, however, AC SODS He is turning the system in the lead in the hope of contrasting the criticism of the open world that Ubisoft has faced for some time. Now, the same approach should move on to another important Ubisoft franchise – Far cry.

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Assassin's Creed Shadow points of view should influence Far Cry's franchise
Map Discovery in The Far Cry Series has evolved over time
Historically, Ubisoft's Far cry The series used structures such as Assassin's CreedPoints of view as a way to reveal parts of the map. For example, in two of Far cryThey are more remarkable titles, Far Cry 3 AND Far Cry 4The Climbabili Radio towers have been used similar to points of view Assassin's Creed. After the climbing said Torri, a region of the map would be revealed, together with any place worthy of note, collectibles, NPC, etc. While this method worked for some time, it didn't take long to feel repetitive and not recharged to indicate it Far Cry 5 I had to lean on the criticism of Ubisoft's obsession for the radio towers making a joke about it.
Regardless of the role that the points of view played in the series up to this point, AC SODS He is turning the system in the lead in the hope of contrasting the criticism of the open world that Ubisoft has faced for some time.
In response to that criticism, both Far Cry 5 AND Far Cry 6 He left the radio towers of the Serie in favor of a more organic exploration system. Far Cry 5For example, he encouraged exploration through natural reference points and interactions with the NPC in order to reveal the details of the map. The map would naturally prove while the players explored the world, thus adding to the reward of the discovery. Far Cry 6 He continued this trend, with players who discover points of interest through commitment with the environment and some missions. While this new system has done quite well for the series, he still sold to the notorious model of the open world of Ubisoft and was therefore widely ignored.
Far Cry implementing the AC Shadow point of view approach would allow him to report the radio towers
Despite the criticisms they have received, it remains a coincidence for Far cry to bring the radio towers back, especially if he had to adopt Assassin's Creed Shadows'Approach to points of view. While the points of view in the file B.C The series has always been used to reveal parts of the map, they have been reinvented AC SODS to improve the immersion and exploration of the players. In particular, climbing a point of view AC SODS Now it allows players to manually observe the surrounding environment and tag the points of interest nearby. In other words, rather than removing points of view as Far cry Radio towers removed, AC SODS simply proposes them again.
Parkour is not just a Assassin's Creed Stupple, but a Far cry Even the staple. This is where the reintroduction of the radio towers would arrive in the series, since not only were they used as a method for players to reveal the map, but also as an opportunity for them to engage in multiple Parkour gameplay. So, rather than revealing parts of the map as they have before, AC SODS'The approach to points of view could instead be implemented, allowing players to identify the points of interest from the top of a radio tower instead of simply revealing the map and everything it contains.
This method would potentially prevent the future Far cry Games to be too entrusted to the radio towers and would actually merge the vision of Far Cry 5 AND Far Cry 6 with one of the first recurring elements of the series.
Re -proposing the radio towers in Far cry with Assassin's Creed Shadows'New mechanics of point of view, future Far cry The titles could find a balance between the rewarding exploration introduced in the recent voices and the gameplay focused on the Parkour of previous episodes. This approach would not only honor the roots of the series, but would also give players a more engaging way to discover the map. Balance of nostalgia with innovation forward, Far cry His world formula may evolve open in something that seems fresh and intentional-un change that had to happen for a long time.