A Superman video game could “steal” the spider-man 2 makeup of the Marvel

It is only a matter of time before the game audience sees a new on a large scale and ambitious new Superman video game. Apart from the fact that such a product would have achieved enormous success due to its cultural relevance and recognition of the brand, Warner Bros. has been opened on his desire to fully exploit his prestigious Pi probe for crossed efforts, with the game A significant focus for the society that goes on.

In a 2023 profit call, WB Discovery David Zaslav explicitly referred to the Superman The IP as an example of a mature property for crossed expansion, suggesting that the hero could be at the top of mind when it comes to video games adaptations.

But Superman He has long a big problem when it comes to the development of the game. On the one hand, the imagination of power intrinsic to be Krypton's last son, plowing through the enemies without any resistance and climbing through the skies at supersonic speeds is certainly tempting, but this same not controlled power is exactly what makes such a difficult game to design. For example, it would be very difficult to make a satisfactory combat loop if almost none of the NPC enemies represents a threat. In addition, there is the question of why Superman would even have lost time to fight humans, the normal robots, etc., instead of flying over them. There is no easy answer to this type of questions, but one thing is certain: any Superman The game should think out of the box with respect to its gameplay and narrative design.

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The Playable Venom section of Spider-Man 2 could inspire something similar in a Superman game

Superman needs a great threat, every time his game comes out

The answer to why Spider-Man 2Venom's setpiece could serve as a good inspiration for a similar passage in the future Superman The game is complex. First of all, you have to identify which factors would be in a success Superman Game: it is clear that the owner hero should be against a formidable force. In the case of a tied land Superman History, Lex Luthor has always shown to be Superman's largest Nemesis, while he uses his supreme intellect to get the hero on the hero, especially when he has access to Kryptonite.

Consider the following scenario: the players control Superman for about an hour, learning his powers and experimenting with all the weight of his skills almost good. So, it turns out that Lex Luthor has obtained Kryptonite in some way, abruptly snatching the player from this imagination of power and in a world with real danger. Perhaps Lex Luthor could instill robots or other forage enemies with Kryptonite to create an enemy variety, but this is only one of the many possible routes. The point is that Superman needs a threat in his game, and the combination of Lex Luthor and Kryptonite, perhaps through his cute vareex of Kryptonite, would be the way to present it.

Lex Luthor would be a good choice for an antagonist, but all these points also apply to other great bad guys from Superman, such as Darkseid. It is just a matter of making them a properly threatening enemy.

Lex Luthor Warsuit's gameplay could reflect the Spider-Man Venom setpece 2

Spider-Man is far from destructive force. It can be strong, but it is more elegant than brutal, using acrobatics, rapid movements and intelligent maneuvers to its advantage rather than raw power. This is the reason why the poison section in Spider-Man 2 It is so effective: it clearly communicates, in no uncertain terms, how distinct this villain is from Spider-Men, establishing it as a significant threat through the language of gameplay.

This same strategy could work well when lex Luthor is established or some other villain like the Superman sheet. Players could first experience the parallels between Superman's immense power and the bad, with the game that fully exploits the strengths of his means to transmit this experience.

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