Key points
- Killzone: Shadow Fall uses touchpad controls creatively.
- Red Steel 2 implements Wii motion sensors for combat.
- DOOM Eternal rewards quick weapon switching.
THE FPS The genre is famous for giving players hours of adrenaline-pumping combat as they fire their entire arsenal against area enemies and strong bosses who will stop at nothing to end their run early. FPS games have been around for more than three decades, and over the years the game mechanics, graphics, and weapon ideas have continued to improve.
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Playing an FPS with a standard controller and using the right trigger to shoot is fun, but sometimes, when developers put unconventional but interesting control schemes into their games, something wonderful is created. Here are some the best FPS games with a unique control scheme.
Killzone: Shadowfall
The PlayStation's DualShock 4 controller shines here
- Released
- November 15, 2013
- The game is set several decades later Kill zone 3
- Players can use the DualShock 4's touchpad to select OWL mode
Set 30 years after the events of Kill zone 3, Killzone: Shadowfall presents players with a story in which two opposing factions (the Helghast and the Vektans) coexist in a city divided only by a very large wall. Players who completed Kill zone 3 they'll probably remember the Petrusite detonation that occurred in that title, which inevitably caused the destruction of the planet Helghan. This led to the inhabitants of Helghan moving to the planet Vekta, and now it's up to players to help maintain balance on a planet where tensions run high.
Killzone: Shadowfall features an advanced combat drone known as OWL, which can be controlled by players in multiple ways. What gives this title a unique control scheme is that players can use the DualShock 4's touchpad to select OWL mode. Swiping right will activate Zip line mode, while swiping down will activate Shield mode, and so on.
Red Steel 2
The Wii's motion sensors make for an amazing experience
Red Steel 2
First person shooter
Beat them up
- Released
- March 23, 2010
- Developer(s).
- Ubisoft, Ubisoft Paris
- The original Red Steel was not warmly received by many
- Players can use their Wii Nunchuks to battle
Red Steel 2 opens with the nameless hero, who has been captured by a criminal group of thugs known as the Jackals. In a surprising twist, the hero manages to escape and saves his old sword master, thus setting off a series of events that will lead to the rest of the game. While Red Steel 2 it didn't receive a standing ovation, its reviews were mostly positive, and it did a great job of redeeming its prequel, which many gamers at the time were unhappy with. When it first launched, the Nintendo Wii innovated in terms of gameplay, allowing players to use their controllers as part of the experience and Red Steel 2 he does it wonderfully.
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During gameplay, players can use their controller to swing the katana, block incoming attacks, and fire weapons to decimate enemies. This creates a truly unique control scheme that, while not exclusive to this title, is, and was, very different to that offered by other consoles.
DOOM Eternal
Combining various weapons and quickly switching between them is key
- 2016 DESTINY the reboot breathed new life into the franchise
- The Ballista-Super Shotgun combination is very powerful
While the DESTINY The franchise has been around for more than three decades, after the '90s it seemed like its time in the spotlight was over, at least for the degree of success that the '90s titles had enjoyed. However, that all changed with the 2016 reboot DESTINYand the sequel, DOOM Eternal. While the 2016 title was set on Mars, the sequel was literally Hell on Earth, as demonic forces had taken control of the planet.
While DOOM Eternal It doesn't feature unique control schemes like other entries on this list, the game allows for a complex combination of button commands that make for a great experience. While other FPSs would punish players for attempting to switch between a wide variety of weapons in a split second, DOOM Eternal it seems to reward him. A good example of this is the Ballista-Super Shotgun combo, which can take out even the most powerful enemies in seconds – all players need to do is perfect the skills needed to quickly switch between them while dodging.
Metroid Prime Trilogy
Aiming with the Wii controller adds a welcome challenge
- This title includes three great entries in the franchise
- Many players claim that the responsiveness of the Nunchuk in this game is even better than the joystick in other titles
THE Metroid Prime Trilogy is a collection of three of the greatest games in the franchise: Metroid Prime, Metroid Prime 2: EchoesAND Metroid Prime 3: Corruption. This title features adrenaline-filled encounters with a wide variety of enemies, including gigantic bosses that will challenge even the most skilled players. Similar to Red Steel AND Red Steel 2as well as many other Wii titles, the Metroid Prime Trilogy uses the Wii's Nunchucks to aim, which makes the experience very fun and adds an extra challenge for players who aren't used to this mechanic.
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While some games with similar features fail to find the right motion configuration to give players a smooth experience, the Metroid Prime Trilogy it excels at this, with many players even agreeing that it's easier and more responsive to aim with Nunchuks than with a regular joystick.
Golden Eye 007
A timeless classic that used an unconventional controller layout
- Golden Eye 007 it had wonderful multiplayer that helped shape FPS multiplayer modes in later years
- The unique “Miele” control scheme allowed for fun shootouts that felt more realistic than other layouts
Golden Eye 007 it's a game that most gamers old enough to remember the Nintendo 64 will likely still enjoy, even if they haven't played the title in ages. Following very closely the events of the film of the same name, this title offered players an extremely fun campaign, as well as a very complete multiplayer mode that helped make it a timeless classic. Because the Nintendo 64 controllers were so unique in design, they allowed for some unique control schemes.
Going around Golden Eye 007 it was quite simple, as it relied on the N64's central joystick to do so. Looking up, down, and side to side was a little trickier, requiring players to press the D-Pad on the left or the C buttons on the right. However, what matters is the button to fire James Bond's weapon, as it was linked to the “Z” button, which was located on the back side of the controller. This allowed for very fun shootouts that deviate significantly from modern FPS controller layouts and probably even from those available at the time.
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